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- > Hmmm... The problem isn't the music, it's that we don't have any code to
- > play music with. :-( Another problem is that, if I have understod it alright,
- > doom uses midi files played in the General Mid standard. There is no sounds
- > in the WAD files as it play the sounds on the soundcard. Correct? I we would
- > use the midifiles, we have to include an midifile player _and_ set of sounds.
- > The easiest would be to play regular mod files as there is plenty of players for
- > modules.
-
- There are several advantages to using Midi:
-
- - Needs less memory (no samples)
- - Shouldn't take much CPU. If the DSP is used for graphics
- stuff, the mod-players would need to work on 680x0...
- - There are no problems if there's no sound module attached
- to to Falcon midiports. If the person has a sound module,
- he'll has music, so why not use the full potential for the
- machine? If people like the music enough, they'll buy a
- sound module (maybe even keyboard too) and it's easy to add
- to the machine, just connect the midi cable. Then they'll
- be able to play all zillions of midifiles out there (there
- are several CDs full of them)...
-
- It would probably be best if the MIDI gurus here would recommend some
- cheap but good GM sound module that's easily available...
-
-
- - Eero
-
-