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- on enterFrame
- global whichroom, gotbug, fireon
- set whichroom to 1
- if rollOver(21) and the mouseDown then
- puppetSprite(20, 1)
- set the locH of sprite 20 to 170
- set the locV of sprite 20 to 130
- set the ink of sprite 20 to 8
- set the castNum of sprite 20 to 85
- else
- if rollOver(22) and the mouseDown then
- puppetSprite(20, 1)
- set the locH of sprite 20 to 70
- set the locV of sprite 20 to 85
- set the ink of sprite 20 to 8
- set the castNum of sprite 20 to 89
- else
- puppetSprite(20, 0)
- end if
- end if
- updateStage()
- end
-
- on mouseDown
- global gotbug
- if gotbug = 1 then
- set the moveableSprite of sprite 9 to 1
- end if
- end
-
- on exitFrame
- go("room1")
- end
-