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- on mouseDown
- global gottorch, littorch, fireon
- if gottorch = 1 then
- set the moveableSprite of sprite 8 to 1
- end if
- end
-
- on enterFrame
- global fireon, whichroom, gottorch
- set whichroom to 2
- if rollOver(21) and the mouseDown then
- puppetSprite(20, 1)
- set the locH of sprite 20 to 150
- set the locV of sprite 20 to 10
- set the ink of sprite 20 to 8
- set the castNum of sprite 20 to 81
- else
- if rollOver(8) and the mouseDown and (gottorch = 0) then
- puppetSprite(20, 1)
- set the locH of sprite 20 to 100
- set the locV of sprite 20 to 90
- set the ink of sprite 20 to 8
- set the castNum of sprite 20 to 82
- else
- if rollOver(22) and the mouseDown then
- puppetSprite(20, 1)
- set the locH of sprite 20 to 200
- set the locV of sprite 20 to 70
- set the ink of sprite 20 to 8
- set the castNum of sprite 20 to 83
- else
- puppetSprite(20, 0)
- end if
- end if
- end if
- updateStage()
- if fireon = 1 then
- puppetSprite(11, 1)
- set the ink of sprite 7 to 0
- updateStage()
- set the castNum of sprite 7 to 66
- updateStage()
- set the castNum of sprite 7 to 67
- updateStage()
- set the castNum of sprite 7 to 68
- updateStage()
- set the castNum of sprite 7 to 69
- updateStage()
- set the castNum of sprite 7 to 70
- updateStage()
- end if
- end
-
- on exitFrame
- go("room2")
- end
-