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- on exitFrame
- global whichOver
- if voidp(whichOver) then
- set whichOver to 0
- end if
- set noOver to 1
- repeat with each = 2 to 12
- if rollOver(each) then
- if whichOver = each then
- exit
- end if
- puppetSprite(each + 12, 1)
- set the visible of sprite (each + 12) to 1
- puppetSprite(each + 12, 0)
- set thisCast to the castNum of sprite each
- set the text of cast "Display" to the name of cast thisCast
- puppetSound("over")
- set whichOver to each
- set noOver to 0
- next repeat
- end if
- puppetSprite(each + 12, 1)
- set the visible of sprite (each + 12) to 0
- puppetSprite(each + 12, 0)
- end repeat
- if noOver then
- set the text of cast "Display" to EMPTY
- set whichOver to 0
- end if
- updateStage()
- end
-