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- on startMovie
- preLoadCast(401, 419)
- end
-
- on menu
- repeat with X = 5 to 10
- puppetSprite(X, 1)
- if the clickOn = X then
- set the castNum of sprite X to 422
- updateStage()
- repeat while the mouseDown
- if rollOver(X) = 0 then
- set the castNum of sprite X to 421
- else
- set the castNum of sprite X to 422
- end if
- updateStage()
- end repeat
- end if
- end repeat
- end
-
- on MenuGo
- repeat with X = 5 to 10
- puppetSprite(5, 0)
- puppetSprite(6, 0)
- puppetSprite(7, 0)
- puppetSprite(8, 0)
- puppetSprite(9, 0)
- puppetSound(0)
- if the castNum of sprite 5 = 422 then
- go("1")
- end if
- if the castNum of sprite 6 = 422 then
- go("intro")
- end if
- if the castNum of sprite 7 = 422 then
- go("end")
- end if
- if the castNum of sprite 8 = 422 then
- go("index")
- end if
- if the castNum of sprite 9 = 422 then
- go("start")
- end if
- end repeat
- end
-
- on Nav
- if the clickOn = 46 then
- set the castNum of sprite 46 to 424
- updateStage()
- repeat while the mouseDown
- if rollOver(46) = 0 then
- set the castNum of sprite 46 to 423
- else
- set the castNum of sprite 46 to 424
- end if
- updateStage()
- end repeat
- else
- if the clickOn = 47 then
- set the castNum of sprite 47 to 426
- updateStage()
- repeat while the mouseDown
- if rollOver(47) = 0 then
- set the castNum of sprite 47 to 425
- else
- set the castNum of sprite 47 to 426
- end if
- updateStage()
- end repeat
- else
- if the clickOn = 48 then
- set the castNum of sprite 48 to 428
- updateStage()
- repeat while the mouseDown
- if rollOver(48) = 0 then
- set the castNum of sprite 48 to 427
- else
- set the castNum of sprite 48 to 428
- end if
- updateStage()
- end repeat
- end if
- end if
- end if
- end
-
- on NavGo whichButton, where
- if the castNum of sprite 46 = 424 then
- set the castNum of sprite 46 to 423
- updateStage()
- puppetSound(0)
- go(marker(-1))
- else
- if the castNum of sprite 47 = 426 then
- set the castNum of sprite 47 to 425
- updateStage()
- puppetSound(0)
- go(marker(1))
- else
- if the castNum of sprite 48 = 428 then
- set the castNum of sprite 48 to 427
- updateStage()
- puppetSound(0)
- go(marker(1))
- else
- nothing()
- end if
- end if
- end if
- end
-