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- global gbPaused
-
- on mouseDown
- buttonDown()
- end
-
- on mouseUp
- if word 1 of the name of cast the castNum of sprite the clickOn = "play" then
- set the castNum of sprite the clickOn to cast "stop up"
- updateStage()
- set gbPaused to 0
- resetPreview()
- else
- set the castNum of sprite the clickOn to cast "play up"
- updateStage()
- set gbPaused to 1
- end if
- end
-