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- Descent 2 info
- updated 12-27-95
-
- Known cheat codes
- code effect
- ---------------------------------
- ERICAANNE bouncing weapons
- BITTERSWEET fish-eye view
-
-
- Saved game format
- note: * means that setting should only be used in
- the registered version (most can crash D2DEMO)
-
- Offsets from byte 1600h (0 is beginning of file)
- all numeric values are in Intel's reverse byte order
- offset item type
- ----------------------------------------------------------------------
- 0D9-0DA item inventory bit field (see below)
- 0DF-0E0 energy word
- 0E3-0E4 shield word
- 0E5 lives byte
- 0E6 level byte
- 0E7 laser level byte (see below)
- 0EB-0EC primary weapon inventory bit field (see below)
- 0ED-0EE secondary weapon inventory bit field (see below)
- 0F1-0F2 vulcan ammo word
- 103-104 concussion missiles word
- 105-106 homing missiles word
- 107-108 proximity mines word
- 109-10A smart missiles word
- 10B-10C *mega missiles word
- 10D-10E flash missiles word
- 10F-110 guided missiles word
- 111-112 smart mines word
- 113-114 *mercury missiles word
- 115-116 *earthshaker missiles word
- 11D-120 score double word
-
- Item bit field
- bit item
- -------------------------
- 0 blue key
- 1 yellow key
- 2 red key
- 3-5 unknown
- 6 full map
- 7 ammo rack
- 8 energy converter
- 9 unknown
- 10 quad laser
- 11 cloak
- 12 afterburner
- 13 headlights
- 14-15 unknown
-
- Primary weapon bit field
- bit item
- --------------------------
- 0 laser
- 1 vulcan cannon
- 2 spreadfire cannon
- 3 plasma cannon
- 4 *fusion cannon
- 5 super laser (do not select)
- 6 gauss cannon
- 7 helix cannon
- 8 *phoenix cannon
- 9 *omega cannon
- 10-15 unused
-
- Secondary weapon bit field
- bit item
- ----------------------------
- 0 concussion missiles
- 1 homing missiles
- 2 proximity mines
- 3 smart missiles
- 4 *mega missiles
- 5 flash missiles
- 6 guided missiles
- 7 smart mines
- 8 *mercury missiles
- 9 *earthshaker missiles
- 10-15 unused
-
- Laser levels (laser 1=0 in file)
- level shot type shot speed
- -------------------------------------------
- 1 level 1 normal
- 2 level 2 normal
- 3 level 3 normal
- 4 level 4 normal
- 5 super laser 5 normal
- 6 super laser 6 normal
- 7 gauss cannon very fast
- 8 helix cannon normal
- 9 *phoenix cannon n/a
- 10 *omega cannon n/a
- 11 flash missiles normal
- 12 guided missiles normal
- 13 smart bombs none
- 14 *mercury missiles n/a
- 15 *earthshaker missiles n/a
- 16 red bullets normal
- 17 fire balls very slow
- 18 weak white laser slow
- 19 bouncing fire balls slow
- 20 unknown (unknowns crash D2)
- 21 unknown
- 22 smart mine glowballs very slow
- 23 small glowballs normal
- 25 flash missiles slow
- 26 red diamond-like mines none
-
-
-
-
- I would appreciate info on any items I have not already identified.
- Such items could be: unidentified inventory items and laser levels,
- time left on invulnerability, time left on cloak, ship's
- position, difficulty level, cheat codes in use, etc.
-
-
- My Descent page contains the latest copy of this text file, some
- Descent utils including Descent Master, and other Descent info.
- The URL is http://ccnet.com/~dearly/descent.htm
- please address mail to Scott Early at dearly@ccnet.com or use the
- comments form on my Descent page
-