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- 4-23-95
- B.J. Blazkowicz's ROTT Levels v0.9
- ----------------------------------
-
- Included with this file is the file ROTTLVLS.RTL, which contains
- 5 new levels for the registered version of Rise of the Triad
- (hand-made levels, not ones created with RandROTT). The first 3
- levels are complete, the 4th one is incomplete but has an 'episode
- end' tile, and and 5th one (which you'll have to warp to in order
- to reach) is nowhere near done so I stuck a bunch of fire monks in
- there and a dark staff just for fun. <g>
-
- I would make a "RTL authoring template" or something like that, but
- I'm not going to bother with it yet until RottED v1.1 comes out and
- I finish the rest of the 8 levels I wanted to add to this set.
-
- Here's a run-down of the levels in order:
-
- Level 1: "The Old Switch-er-oo"
- This is my first ROTT level. It uses a lot of the game's tricks, such
- as gas grates, spinblades, firechutes, floor pits, and SWITCHES! Lots
- of switches! Where do you think this level gets its name? One of the
- high points of this level is the pushwall that, once activated via
- touchplate, proceeds to crush a row of guards. There's a dog mode
- powerup hidden, too.
-
- Level 2: "The Castle"
- This level is shaped like a castle. You need to get the silver key
- first, which opens the door to the turret where you can get the gold
- key. However, the silver key is hidden behind a pushwall. Look for
- walls that are slightly darker than the rest. The other three turrets
- are hidden as well as locked, and contain high values of coins.
-
- Level 3: "Horrible Hallways"
- They sure are. All of them are L-shaped and intertwined into an awful
- maze full of guards, strike teams, and overpatrols. I'll tell you right
- now that there are only 2 secrets here. It's pretty straightforward.
-
- Level 4 (incomplete): "The Courtyard"
- A mostly outdoor level, taking place at night (in a thunderstorm no
- less). This level can be completed (ending the whole game), but I will
- add much more to it in the future. The two keys needed to access every
- area on this level (Gold & Ocsuro) are here somewhere.
-
- Level 5 (waaay incomplete): "Against the Wall"
- When I get done with this one, that's what you'd better be when you
- play it. <g> As for right now, though, just warp in, blast a few monks,
- and warp out. It fill have fog effects added later.
-
-
- Have fun with these levels. I'll be making more of them soon; keep
- your eye out for them. I would have waited until I finished them all
- to upload any, but I know some people who are eager to play them so
- here they are. In case you have any comments or questions (keep your
- flames to yourself), here's my two E-mail addresses:
-
- P.S.: These RTL files really compress well, don't they? 99% ratio
- with PKZip!
-
- CIS: 73552,3423
- Internet: blaze@oeonline.com
-
- Catcha ----------------------- B.J. Blazkowicz (a.k.a. Brian Rowan)
-