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- Binary files v101qc/zaxe.dem and zaxe/zaxe.dem differ
- diff -ur --new-file -x progs.dat -x progdefs.h -x *.bak -x *~ -x *.rej -x *.cfg -x *.sav v101qc/zombie.qc zaxe/zombie.qc
- --- v101qc/zombie.qc Thu Jul 25 01:51:24 1996
- +++ zaxe/zombie.qc Tue Aug 27 07:01:38 1996
- @@ -415,9 +415,24 @@
- void(entity attacker, float take) zombie_pain =
- {
- local float r;
- + local vector v;
-
- self.health = 60; // allways reset health
-
- + if (self.axhitme) {
- + self.axhitme = 0;
- + self.cnt = self.cnt + 1;
- + if (random() < 0.4) // Meat spray only, most of the time
- + ThrowGib("progs/zom_gib.mdl", self.health);
- + else if (random() < 0.3)
- + ThrowGib("progs/gib1.mdl", self.health);
- + else if (random() < 0.5)
- + ThrowGib("progs/gib2.mdl", self.health);
- + else
- + ThrowGib("progs/gib3.mdl", self.health);
- + if(self.cnt > 5)
- + T_Damage(self, attacker, attacker, 100);
- + }
- if (take < 9)
- return; // totally ignore
-
- @@ -497,6 +512,7 @@
-
- setsize (self, '-16 -16 -24', '16 16 40');
- self.health = 60;
- + self.cnt = 0; // 5 axe hits kills me
-
- self.th_stand = zombie_stand1;
- self.th_walk = zombie_walk1;
-