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- void(entity inflictor, entity attacker, float damage, entity ignore, float radius) T_NewRadiusDamage;
- void() NapalmGrenadeTouch;
- void() NapalmGrenadeExplode;
- void() NapalmPopperExplode;
- void() NapalmPopperTouch;
- void() W_FireNapalmGrenade;
- void() NapalmRocketExplode;
- void() NapalmRocketTouch;
- void() W_FireNapalmRocket;
- void() NapalmTouch;
- void() NapalmDie;
- void() NapalmDie2;
- void() NapalmThink;
- float(float a, float b) min;
- void() ShrapnelTouch;
- void() BabyExplode;
- void() BabyTouch;
- void() ClusterExplode;
- void() ClusterTouch;
- void() W_FireCluster;
- void() LightRockExplode;
- void() LightRockTouch;
- void() LightRockThink;
- void() W_FireLightRocket;
- void() PopperTouch;
- void() PopperExplode;
- void() BouncerDud;
- void() BouncerDie;
- void() BouncerFirstThink;
- void() BouncerThink;
- void() BouncerExplode;
- void() BouncerTouch;
- void() W_FireBouncer;
- void() ShotRockExplode;
- void() ShotRockTouch;
- void() W_FireShotRock;
- void() LaserTouch;
- void() W_FireLaser;
- void() PhosphorExplode;
- void() PhosphorTouch;
- void() W_FirePhosphor;
- void() FlameThink2;
- void() FlameThink;
- void() NapalmFlameThink;
- void() NapalmFlameThink2;