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- Title : Unreliable Weapons
- Filename : unrel.zip
- Version : 1.00
- Date : 96/08/11
- Author : Cameron Newham (W_Australia)
- Email : cam@iinet.com.au
- Credits : -
-
-
- Type of Mod
- -----------
- Quake C : yes
- Sound : no
- MDL : no
-
- Source Included : no (next version will)
-
-
- Description of the Modification
- -------------------------------
-
- This patch makes the weapons unreliable. In real life, weapons
- are pretty reliable but have been known to jam and sometimes the
- weapons can explode. This mod attempts to simulate this. The more
- you use a weapon (except the nail guns and the lightning gun)
- the more likely it will cease to operate, you will cease to
- operate, or both.
-
- If overused, the shotgun and super-shotgun will jam for a small amount of
- time, while the grenade and rocket launcher will most likely explode
- and kill you. By overuse, I mean if you keep your finger on
- the firing key for a long time - the weapon gets hot and the
- mechanism will fail.
-
- This mod will be especially useful against campers who hide
- up on the top level of the Castle and lob a continuous stream
- of grenades into the room below. With this mod, they won't.
-
- For the careful gibster, it should be business as usual.
-
-
- How to Install the Modification
- -------------------------------
-
- Create a directory in your Quake directory (eg:mygame) and unzip
- the archive in it. Run quake with the -game parameter, eg:
-
- quake -game mygame
-
-
- Technical Details
- -----------------
-
- The unreliability factor is determined by how long the weapon
- is fired plus a random factor. The time between firings is
- averaged a number of times and if it drops below a certain limit
- (different for each weapon), the weapon will jam/explode depending
- on a probability (different for each weapon). Obviously, if
- you've been firing continuously and haven't had a jam, it will
- pay to stop for half a second or so, so the average time goes
- up.
-
- In the case of the shotgun/super-ss, the weapon will jam for
- a fixed amount of time (2 seconds for the sg and 4 seconds for the ssg).
- If you try to fire them during this time they will continue to jam.
-
- In the case of the rocket and grenade launcher, you will cease to
- function and an appropriate message will be relayed to everyone.
-
- *Average* continuous firing before weapon malfunction is as follows:
-
- shotgun: 15 shots
- s-shotgun: 12 "
- g-launcher: 10 "
- r-launcher: 6 "
-
- This version is updated from my unreleased version 0.5, which
- was my first attempt at Quake C. v0.5 just used a random number
- to simulate the unreliability factor.
-
- The next version will have a click sound for the jammed sg and ssg
- and will improve on the timings. Please send me reports on
- how this mod works in a deathmatch (weapons too unreliable or
- not unreliable enough). I might also include the lightning
- and nail guns.
-
- I'll release the code next time (after I've honed it a bit).
-
-
- Author Information
- ------------------
-
- My first release of a Quake C mod.
-
-
- Copyright and Distribution Permissions
- --------------------------------------
-
- Authors MAY use these modifications as a basis for other
- publically available work.
-
-
- You may distribute this Quake modification in any electronic
- format as long as this description file remains intact and unmodified
- and is retained along with all of the files in the archive.
-
-
- Availability
- ------------
-
- This modification is available from the following places:
-
- I haven't uploaded yet - but probably quake.stomped.com.
-
- also for a short time:
-
- http://www.iinet.com.au/~cam/quakec.html
-
-