home *** CD-ROM | disk | FTP | other *** search
- TERRORIST WEAPONS
- by Ted_Koppel and swelsh
- Files: weapons.qc
- terorist.txt
-
- I assume you know what to do with this.
-
- This QC patch uses AsmodeusB's pipebombs combined with
- foobar's attach grenades to produce Tag-pipebombs.
- Basically, you thow one or more of these devices at your
- enemy in an attempt to hit. If you hit you get a notification
- that you have "tagged" your victim. The victim also gets
- notification. After he has been tagged, he is all yours.
- You may gib him whenever you wish. He can run all around
- the level, take transporters, swim, even frag you! He is
- _still_ tagged. Hit the detonate switch and he gibs. Nasty.
-
- I have also provided a disarm switch to spare your worthless victim.
- This provides the ability to undo friendly-fire-tags in teamplay.
- This also provides a chance to coerce your tagged opponent into
- giving up his weapons. This is done using VHold's BackpackThrow.
- I have coded a similar Backpackthrow that puts ALL your ammo
- and weapons into the backpack. So you can throw a Partial pack
- or a Full pack. The idea here is that the tagger might spare the
- life of the taggee who pitches all his stuff. You can tell if
- the taggee really threw a full backpack because the full type
- glows.
-
- As a final enhancement, I added the VAMPIRIC THUNDERBOLT.
- Yes, gentlemen, this toy is almost too powerful. Train it on
- some poor sucker and watch your health go up proportionally
- to the amount of damage you do! But be careful - exceed 250
- health and you overload. Your health instantly goes to 25 and
- all your cells lose charge. Poor greedy bastard.
-
- So, if you get tagged and some power hungry terrorist is demanding
- all your weapons and ammo in exchange for your life, just remember
- that you might be able to drain off enough of his health to
- offset the explosion when he detonates your uncooperative ass.
-
- So... in a nutshell:
-
- Throw pipebomb = impulse 61
- Detonate pipebomb = impulse 62
- Disarm pipebomb = impulse 63
-
- Throw partially filled Backpack = impulse 20
- Throw full Backpack = impulse 21
-
- Vampiric thunderbolt gives life equal to damage you do.
- Vampiric thunderbolt overloads if your health goes over 250.
-
-
- Bugs:
- * Pipebomb throws are not timed. You can throw them too quickly.
- * After you throw a full backpack, notice you still have weapons.
-
- Don't be surprised if:
- * A tag-grenade falls off its target. There is a small chance the thing
- will just fall off.
- * You see the pipebomb floating around inside a tagged player/monster.
- Don't panic - this is perfectly natural.
- * Tagged players/monsters flicker with unnatural light. See above.
- * Backpacks glow. It's a full one! Go git it!
- * Backpacks glow. Caution here - some bloke has probably mined the
- hell out of the area. Stay away from the backpack!
-
- Special thanks to contributors(in no special order):
-
- id: Pay them or suck!
- Vhold: Born to code...
- AsmodeusB: Code to live...
- foobar: Code like the wind...
-
- I am Ted_Koppel. Mail me at sjones@teclink.net
-
-
-
-
-
-