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- ===============================================================
- Name: TeleWeapon Patch
- Version: 1.1 08/28/96
- Author: Ronald E. Mercer (the_DM)
- rmercer@interramp.com
-
- Quake Version: 1.01 Registered
-
- QC Files
- Modified: TRIGGERS.QC
- COMBAT.QC
- WEAPONS.QC
- ===============================================================
-
- What's New Since v1.0
- =====================
- I've decided that the TeleWeapon Patch is going to be used to
- add features to Quake which should have been in the game to
- begin with.
-
- Nothing new with teleportation. Instead, I've made a few
- enhancements to the Lightning Gun.
-
- I fixed an annoying "bug" which would kill/gib players
- standing near, but not in, the water when someone discharged
- with the Lightning Gun. This has happened to me a few times,
- and I hear numerous people complain about it in my LAN games,
- so I fixed it.
-
- When shooting the Lightning Gun into the water (and you are
- NOT in the water), players in the water will now take 1 point
- of damage. Damage will continue until the player either gets
- out of the water, or gets far enough away from the lightning
- bolt.
-
-
- Description
- ===========
- This patch does the following:
-
- ] Allows you to shoot certain projectile weapons, items, and
- gibs, through teleporters.
-
- ] Modifies the Lightning Gun to no longer kill players not in
- the water when discharging.
-
- ] Modifies the Lightning Gun to do a small amount of damage
- to players in the water when shot into the water. Only
- works if you are NOT in the water when you shoot the
- Lightning Gun. Otherwise, you'll discharge and are toast.
-
- The following weapons can be teleported: Nail Gun, Super Nail
- Gun, Grenade Launcher, and Rocket Launcher.
-
- The following items can be teleported: Backpacks and Gibs.
-
-
- Client Installation
- ===================
- 1. Create a subdirectory called "TELEWEP" in your Quake
- directory.
- 2. Copy "PROGS.DAT" from this archive to the "TELEWEP"
- directory you just created.
- 3. Launch Quake with this added command line parameter:
- "-game telewep". (i.e. "quake -game telewep")
-
-
- Server Installation
- ===================
- 1. Create a subdirectory called "TELEWEP" in your Quake
- directory.
- 2. Copy "PROGS.DAT" from this archive to the "TELEWEP"
- directory you just created.
- 3. Launch Quake with this added command line parameter:
- "-game telewep". (i.e. "quake -game telewep")
-
- Clients do not need this patch if your server is running
- with the patch loaded. Clients will automatically inherit
- the patch from the Server.
-
-
- Notes
- =====
- This is my first attempt at patching Quake, so bear with me.
-
- If you have any constructive comments or suggestions, please
- e-mail me.
-
-
- Known Problems
- ==============
- Rockets and Nails don't always get teleported. Sometimes you
- have to shoot the teleporter "just right" in order for them
- to go through. Grenades always seem to work.
-
- After a Rocket or a Nail is teleported, its velocity is
- reduced.
-
- I guess I don't really consider any of these problems to be
- that important. The problems add a level of randomness to
- this patch, which I like.
-