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- Ok, here's how you do this:
-
- Stick the progs.dat either in a subdir of Quake, or just
- put it in the id1 dir. If you put it in id1, just run
- quake using "quake" and it'll load. If you put it in a
- different dir, run quake using "quake -game <dirname>"
- to load it. The edited pieces are in weapons.dat,
- commented out with //Spikes start and //Spikes end
- Also, put the file artoo2.wav in your
- quake/id1/sounds/weapons dir
-
-
- Hope you guys like this...oh yeah, what it does:
-
- Nails, when they hit something that bleed, explode, when
- they hit a wall, ceiling, floor, or other structure,
- they stick, arm after 1 second, then explode when
- a player gets near them(I may change it to include
- monsters later).
-
- Hellblazr