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- void() FakeBackpack =
- {
- local entity item;
-
- item = spawn();
- item.origin = self.origin + '40 40 -24';
- item.velocity_z = 300;
- item.velocity_x = -100 + (random() * 200);
- item.velocity_y = -100 + (random() * 200);
- item.flags = FL_ITEM;
- item.solid = SOLID_SLIDEBOX;
- item.movetype = MOVETYPE_TOSS;
- setmodel (item, "progs/backpack.mdl");
- setsize (item, '-16 -16 0', '16 16 56');
- item.touch = FakeBackpackTouch;
- item.nextthink = time + 120; // remove after 2 minutes
- item.think = SUB_Remove;
- };
-
- void() feign =
- {
- if ( !(self.flags & FL_ISFEIGN) ) // If not already, feign death
- {
- player_feigna1 (); // death animation
- FakeBackpack(); // throw fake backpack
- setsize (self , '-16 -16 -4' , '16 16 4'); // change bounding box so you're shorter
- self.view_ofs = '0 0 2'; // put view near ground
- DeathSound(); // yell like you're dying
- self.oldweapon = self.weapon;
- self.weapon = 0;
- self.oldweaponmodel = self.weaponmodel;
- self.weaponmodel = "";
- self.movetype = MOVETYPE_TOSS;
- self.flags = self.flags | FL_ISFEIGN;
- }
- else // otherwise, get up
- {
- self.movetype = MOVETYPE_WALK;
- setsize (self, VEC_HULL_MIN, VEC_HULL_MAX);
- self.view_ofs = '0 0 22';
- self.weaponmodel = self.oldweaponmodel;
- self.weapon = self.oldweapon;
- self.oldweapon = 0;
- self.flags = self.flags - (self.flags & FL_ISFEIGN);
- player_upa1();
- }
- };
-