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Text File | 1996-08-22 | 32.8 KB | 1,209 lines
void () W_WeaponFrame; void() W_SetCurrentAmmo; void() player_pain; void() player_stand1; void() player_fall; void (vector org) spawn_tfog; void (vector org, entity death_owner) spawn_tdeath; float modelindex_eyes, modelindex_player; float intermission_running; float intermission_exittime; /*QUAKED info_intermission (1 0.5 0.5) (-16 -16 -16) (16 16 16) This is the camera point for the intermission. Use mangle instead of angle, so you can set pitch or roll as well as yaw. 'pitch roll yaw' */ void() info_intermission = { }; void() SetChangeParms = { self.items = self.items - (self.items & (IT_KEY1 | IT_KEY2 | IT_INVISIBILITY | IT_INVULNERABILITY | IT_SUIT | IT_QUAD) ); if (self.health > 100) self.health = 100; if (self.health < 50) self.health = 50; parm1 = self.items; parm2 = self.health; parm3 = self.armorvalue; if (self.ammo_shells < 25) parm4 = 25; else parm4 = self.ammo_shells; parm5 = self.ammo_nails; parm6 = self.ammo_rockets; parm7 = self.ammo_cells; parm8 = self.weapon; parm9 = self.armortype * 100; parm10 = self.skin; parm11 = self.num_axes; }; void() SetNewParms = { parm1 = IT_SHOTGUN | IT_AXE | IT_THROWING_AXE; parm2 = 100; parm3 = 0; parm4 = 25; parm5 = 0; parm6 = 0; parm7 = 0; parm8 = 1; parm9 = 0; parm10 = self.skin; parm11 = 5; //Number of thrown axes to start with }; void() DecodeLevelParms = { if (serverflags) { if (world.model == "maps/start.bsp") SetNewParms (); // take away all stuff on starting new episode } self.items = parm1; self.health = parm2; self.armorvalue = parm3; self.ammo_shells = parm4; self.ammo_nails = parm5; self.ammo_rockets = parm6; self.ammo_cells = parm7; self.weapon = parm8; self.armortype = parm9 * 0.01; self.skin = parm10; self.num_axes = parm11; }; entity() FindIntermission = { local entity spot; local float cyc; spot = find (world, classname, "info_intermission"); if (spot) { cyc = random() * 4; while (cyc > 1) { spot = find (spot, classname, "info_intermission"); if (!spot) spot = find (spot, classname, "info_intermission"); cyc = cyc - 1; } return spot; } spot = find (world, classname, "info_player_start"); if (spot) return spot; spot = find (world, classname, "testplayerstart"); if (spot) return spot; objerror ("FindIntermission: no spot"); }; string nextmap; void() GotoNextMap = { if (cvar("samelevel")) // if samelevel is set, stay on same level changelevel (mapname); else changelevel (nextmap); }; void() ExitIntermission = { if (deathmatch) { GotoNextMap (); return; } intermission_exittime = time + 1; intermission_running = intermission_running + 1; if (intermission_running == 2) { if (world.model == "maps/e1m7.bsp") { WriteByte (MSG_ALL, SVC_CDTRACK); WriteByte (MSG_ALL, 2); WriteByte (MSG_ALL, 3); if (!cvar("registered")) { WriteByte (MSG_ALL, SVC_FINALE); WriteString (MSG_ALL, "As the corpse of the monstrous entity\nChthon sinks back into the lava whence\nit rose, you grip the Rune of Earth\nMagic tightly. Now that you have\nconquered the Dimension of the Doomed,\nrealm of Earth Magic, you are ready to\ncomplete your task in the other three\nhaunted lands of Quake. Or are you? If\nyou don't register Quake, you'll never\nknow what awaits you in the Realm of\nBlack Magic, the Netherworld, and the\nElder World!"); } else { WriteByte (MSG_ALL, SVC_FINALE); WriteString (MSG_ALL, "As the corpse of the monstrous entity\nChthon sinks back into the lava whence\nit rose, you grip the Rune of Earth\nMagic tightly. Now that you have\nconquered the Dimension of the Doomed,\nrealm of Earth Magic, you are ready to\ncomplete your task. A Rune of magic\npower lies at the end of each haunted\nland of Quake. Go forth, seek the\ntotality of the four Runes!"); } return; } else if (world.model == "maps/e2m6.bsp") { WriteByte (MSG_ALL, SVC_CDTRACK); WriteByte (MSG_ALL, 2); WriteByte (MSG_ALL, 3); WriteByte (MSG_ALL, SVC_FINALE); WriteString (MSG_ALL, "The Rune of Black Magic throbs evilly in\nyour hand and whispers dark thoughts\ninto your brain. You learn the inmost\nlore of the Hell-Mother; Shub-Niggurath!\nYou now know that she is behind all the\nterrible plotting which has led to so\nmuch death and horror. But she is not\ninviolate! Armed with this Rune, you\nrealize that once all four Runes are\ncombined, the gate to Shub-Niggurath's\nPit will open, and you can face the\nWitch-Goddess herself in her frightful\notherworld cathedral."); return; } else if (world.model == "maps/e3m6.bsp") { WriteByte (MSG_ALL, SVC_CDTRACK); WriteByte (MSG_ALL, 2); WriteByte (MSG_ALL, 3); WriteByte (MSG_ALL, SVC_FINALE); WriteString (MSG_ALL, "The charred viscera of diabolic horrors\nbubble viscously as you seize the Rune\nof Hell Magic. Its heat scorches your\nhand, and its terrible secrets blight\nyour mind. Gathering the shreds of your\ncourage, you shake the devil's shackles\nfrom your soul, and become ever more\nhard and determined to destroy the\nhideous creatures whose mere existence\nthreatens the souls and psyches of all\nthe population of Earth."); return; } else if (world.model == "maps/e4m7.bsp") { WriteByte (MSG_ALL, SVC_CDTRACK); WriteByte (MSG_ALL, 2); WriteByte (MSG_ALL, 3); WriteByte (MSG_ALL, SVC_FINALE); WriteString (MSG_ALL, "Despite the awful might of the Elder\nWorld, you have achieved the Rune of\nElder Magic, capstone of all types of\narcane wisdom. Beyond good and evil,\nbeyond life and death, the Rune\npulsates, heavy with import. Patient and\npotent, the Elder Being Shub-Niggurath\nweaves her dire plans to clear off all\nlife from the Earth, and bring her own\nfoul offspring to our world! For all the\ndwellers in these nightmare dimensions\nare her descendants! Once all Runes of\nmagic power are united, the energy\nbehind them will blast open the Gateway\nto Shub-Niggurath, and you can travel\nthere to foil the Hell-Mother's plots\nin person."); return; } GotoNextMap(); } if (intermission_running == 3) { if (!cvar("registered")) { // shareware episode has been completed, go to sell screen WriteByte (MSG_ALL, SVC_SELLSCREEN); return; } if ( (serverflags&15) == 15) { WriteByte (MSG_ALL, SVC_FINALE); WriteString (MSG_ALL, "Now, you have all four Runes. You sense\ntremendous invisible forces moving to\nunseal ancient barriers. Shub-Niggurath\nhad hoped to use the Runes Herself to\nclear off the Earth, but now instead,\nyou will use them to enter her home and\nconfront her as an avatar of avenging\nEarth-life. If you defeat her, you will\nbe remembered forever as the savior of\nthe planet. If she conquers, it will be\nas if you had never been born."); return; } } GotoNextMap(); }; void() IntermissionThink = { if (time < intermission_exittime) return; if (!self.button0 && !self.button1 && !self.button2) return; ExitIntermission (); }; void() execute_changelevel = { local entity pos; intermission_running = 1; if (deathmatch) intermission_exittime = time + 5; else intermission_exittime = time + 2; WriteByte (MSG_ALL, SVC_CDTRACK); WriteByte (MSG_ALL, 3); WriteByte (MSG_ALL, 3); pos = FindIntermission (); other = find (world, classname, "player"); while (other != world) { other.view_ofs = '0 0 0'; other.angles = other.v_angle = pos.mangle; other.fixangle = TRUE; // turn this way immediately other.nextthink = time + 0.5; other.takedamage = DAMAGE_NO; other.solid = SOLID_NOT; other.movetype = MOVETYPE_NONE; other.modelindex = 0; setorigin (other, pos.origin); other = find (other, classname, "player"); } WriteByte (MSG_ALL, SVC_INTERMISSION); }; void() changelevel_touch = { local entity pos; if (other.classname != "player") return; if (cvar("noexit")) { T_Damage (other, self, self, 50000); return; } bprint (other.netname); bprint (" exited the level\n"); nextmap = self.map; SUB_UseTargets (); if ( (self.spawnflags & 1) && (deathmatch == 0) ) { // NO_INTERMISSION GotoNextMap(); return; } self.touch = SUB_Null; self.think = execute_changelevel; self.nextthink = time + 0.1; }; /*QUAKED trigger_changelevel (0.5 0.5 0.5) ? NO_INTERMISSION When the player touches this, he gets sent to the map listed in the "map" variable. Unless the NO_INTERMISSION flag is set, the view will go to the info_intermission spot and display stats. */ void() trigger_changelevel = { if (!self.map) objerror ("changelevel trigger doesn't have map"); InitTrigger (); self.touch = changelevel_touch; }; void() set_suicide_frame; void() respawn = { if (coop) { CopyToBodyQue (self); setspawnparms (self); PutClientInServer (); } else if (deathmatch) { CopyToBodyQue (self); SetNewParms (); PutClientInServer (self.skin); } else { localcmd ("restart\n"); } }; void(entity killer) TeamPlayKill = { killer.classname = "team_kill"; T_Damage (killer, killer, killer, 50000); return; }; void() ClientKill = { bprint (self.netname); bprint (" suicides\n"); set_suicide_frame (); self.modelindex = modelindex_player; self.frags = self.frags - 2; // extra penalty respawn (); }; float(vector v) CheckSpawnPoint = { return FALSE; }; entity() SelectSpawnPoint = { local entity spot; spot = find (world, classname, "testplayerstart"); if (spot) return spot; if (coop) { lastspawn = find(lastspawn, classname, "info_player_coop"); if (lastspawn == world) lastspawn = find (lastspawn, classname, "info_player_start"); if (lastspawn != world) return lastspawn; } else if (deathmatch) { lastspawn = find(lastspawn, classname, "info_player_deathmatch"); if (lastspawn == world) lastspawn = find (lastspawn, classname, "info_player_deathmatch"); if (lastspawn != world) return lastspawn; } if (serverflags) { // return with a rune to start spot = find (world, classname, "info_player_start2"); if (spot) return spot; } spot = find (world, classname, "info_player_start"); if (!spot) error ("PutClientInServer: no info_player_start on level"); return spot; }; void() DecodeLevelParms; void() PlayerDie; void(float player_skin) PutClientInServer = { local entity spot; self.classname = "player"; self.health = 100; self.takedamage = DAMAGE_AIM; self.solid = SOLID_SLIDEBOX; self.movetype = MOVETYPE_WALK; self.show_hostile = 0; self.max_health = 100; self.flags = FL_CLIENT; self.flags = self.flags - (self.flags & FL_ATTACKED); self.air_finished = time + 12; self.dmg = 2; // initial water damage self.super_damage_finished = 0; self.radsuit_finished = 0; self.invisible_finished = 0; self.invincible_finished = 0; self.effects = 0; self.impulse = 0; DecodeLevelParms (); self.skin = player_skin; W_SetCurrentAmmo (); self.attack_finished = time; self.th_pain = player_pain; self.th_die = PlayerDie; self.deadflag = DEAD_NO; self.pausetime = 0; spot = SelectSpawnPoint (); self.origin = spot.origin + '0 0 1'; self.angles = spot.angles; self.fixangle = TRUE; // turn this way immediately setmodel (self, "progs/eyes.mdl"); modelindex_eyes = self.modelindex; setmodel (self, "progs/player.mdl"); modelindex_player = self.modelindex; setsize (self, VEC_HULL_MIN, VEC_HULL_MAX); self.view_ofs = '0 0 22'; player_stand1 (); if (deathmatch || coop) { makevectors(self.angles); spawn_tfog (self.origin + v_forward*20); } spawn_tdeath (self.origin, self); if (self.skin == 0) sprint(self, "Mr. Quake himself!"); else if (self.skin == 1) sprint(self,"Hey man, nice suit! C&R?"); else if (self.skin == 2) sprint(self, "No time to play with yourself here!"); else if (self.skin == 3) sprint(self,"Protect the innocent, uphold your law"); else if (self.skin == 4) sprint(self,"MC Kill Whitey"); else if (self.skin == 5) sprint(self,"She does have a wart"); else if (self.skin == 6) sprint(self,"I can see you"); else if (self.skin == 7) sprint(self,"We are not ninja!"); else if (self.skin == 8) sprint(self, "You're one pretty toad!"); else if (self.skin == 9) sprint(self,"I'm the Predator, you're the prey!"); else if (self.skin == 10) sprint(self, "Judge Dredd! Let's restore some order!"); else if (self.skin == 11) sprint(self, "You are back!"); else if (self.skin == 12) sprint(self,"Oh R2 where are you?!?"); else if (self.skin == 13) sprint(self, "Wow Stormtrooper, you're tough!"); else if (self.skin == 14) sprint(self,"If it isn't Boba, go get Han Solo!"); else if (self.skin == 15) sprint(self,"Grrrrrr!"); else if (self.skin == 16) sprint(self,"Yes your worship?"); else if (self.skin == 17) sprint(self,"I'm on a mission from God!"); }; /*QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 24) The normal starting point for a level. */ void() info_player_start = { }; /*QUAKED info_player_start2 (1 0 0) (-16 -16 -24) (16 16 24) Only used on start map for the return point from an episode. */ void() info_player_start2 = { }; void() testplayerstart = { }; /*QUAKED info_player_deathmatch (1 0 1) (-16 -16 -24) (16 16 24) potential spawning position for deathmatch games */ void() info_player_deathmatch = { }; /*QUAKED info_player_coop (1 0 1) (-16 -16 -24) (16 16 24) potential spawning position for coop games */ void() info_player_coop = { }; void(entity c) PrintClientScore = { if (c.frags > -10 && c.frags < 0) bprint (" "); else if (c.frags >= 0) { if (c.frags < 100) bprint (" "); if (c.frags < 10) bprint (" "); } bprint (ftos(c.frags)); bprint (" "); bprint (c.netname); bprint ("\n"); }; void() DumpScore = { local entity e, sort, walk; if (world.chain) error ("DumpScore: world.chain is set"); e = find(world, classname, "player"); sort = world; while (e) { if (!sort) { sort = e; e.chain = world; } else { if (e.frags > sort.frags) { e.chain = sort; sort = e; } else { walk = sort; do { if (!walk.chain) { e.chain = world; walk.chain = e; } else if (walk.chain.frags < e.frags) { e.chain = walk.chain; walk.chain = e; } else walk = walk.chain; } while (walk.chain != e); } } e = find(e, classname, "player"); } bprint ("\n"); while (sort) { PrintClientScore (sort); sort = sort.chain; } bprint ("\n"); }; void() NextLevel = { local entity o; o = find(world, classname, "trigger_changelevel"); if (!o || mapname == "start") { // go back to same map if no trigger_changelevel o = spawn(); o.map = mapname; } nextmap = o.map; if (o.nextthink < time) { o.think = execute_changelevel; o.nextthink = time + 0.1; } }; void() CheckRules = { local float timelimit; local float fraglimit; if (gameover) // someone else quit the game already return; timelimit = cvar("timelimit") * 60; fraglimit = cvar("fraglimit"); if (timelimit && time >= timelimit) { NextLevel (); return; } if (fraglimit && self.frags >= fraglimit) { NextLevel (); return; } }; void() PlayerDeathThink = { local entity old_self; local float forward; if ((self.flags & FL_ONGROUND)) { forward = vlen (self.velocity); forward = forward - 20; if (forward <= 0) self.velocity = '0 0 0'; else self.velocity = forward * normalize(self.velocity); } if (self.deadflag == DEAD_DEAD) { if (self.button2 || self.button1 || self.button0) return; self.deadflag = DEAD_RESPAWNABLE; return; } if (!self.button2 && !self.button1 && !self.button0) return; self.button0 = 0; self.button1 = 0; self.button2 = 0; respawn(); }; void() PlayerJump = { local vector start, end; if (self.flags & FL_ISFEIGN) // experimental return; if (self.flags & FL_WATERJUMP) return; if (self.waterlevel >= 2) { if (self.watertype == CONTENT_WATER) self.velocity_z = 100; else if (self.watertype == CONTENT_SLIME) self.velocity_z = 80; else self.velocity_z = 50; if (self.swim_flag < time) { self.swim_flag = time + 1; if (random() < 0.5) sound (self, CHAN_BODY, "misc/water1.wav", 1, ATTN_NORM); else sound (self, CHAN_BODY, "misc/water2.wav", 1, ATTN_NORM); } return; } if (!(self.flags & FL_ONGROUND)) return; if ( !(self.flags & FL_JUMPRELEASED) ) return; // don't pogo stick self.flags = self.flags - (self.flags & FL_JUMPRELEASED); self.flags = self.flags - FL_ONGROUND; // don't stairwalk self.button2 = 0; sound (self, CHAN_BODY, "player/plyrjmp8.wav", 1, ATTN_NORM); self.velocity_z = self.velocity_z + 270; }; .float dmgtime; void() WaterMove = { if (self.movetype == MOVETYPE_NOCLIP) return; if (self.health < 0) return; if (self.waterlevel != 3) { if (self.air_finished < time) sound (self, CHAN_VOICE, "player/gasp2.wav", 1, ATTN_NORM); else if (self.air_finished < time + 9) sound (self, CHAN_VOICE, "player/gasp1.wav", 1, ATTN_NORM); self.air_finished = time + 12; self.dmg = 2; } else if (self.air_finished < time) { // drown! if (self.pain_finished < time) { self.dmg = self.dmg + 2; if (self.dmg > 15) self.dmg = 10; self.radsuit_finished = -1; //for no armor save T_Damage (self, world, world, self.dmg); self.radsuit_finished = 0; //restore so other damage //uses armor save self.pain_finished = time + 1; } } if (!self.waterlevel) { if (self.flags & FL_INWATER) { // play leave water sound sound (self, CHAN_BODY, "misc/outwater.wav", 1, ATTN_NORM); self.flags = self.flags - FL_INWATER; } return; } if (self.watertype == CONTENT_LAVA) { // do damage if (self.dmgtime < time) { if (self.radsuit_finished > time) self.dmgtime = time + 1; else self.dmgtime = time + 0.2; T_Damage (self, world, world, 10*self.waterlevel); } } else if (self.watertype == CONTENT_SLIME) { // do damage if (self.dmgtime < time && self.radsuit_finished < time) { self.dmgtime = time + 1; T_Damage (self, world, world, 4*self.waterlevel); } } if ( !(self.flags & FL_INWATER) ) { if (self.watertype == CONTENT_LAVA) sound (self, CHAN_BODY, "player/inlava.wav", 1, ATTN_NORM); if (self.watertype == CONTENT_WATER) sound (self, CHAN_BODY, "player/inh2o.wav", 1, ATTN_NORM); if (self.watertype == CONTENT_SLIME) sound (self, CHAN_BODY, "player/slimbrn2.wav", 1, ATTN_NORM); self.flags = self.flags + FL_INWATER; self.dmgtime = 0; } if (! (self.flags & FL_WATERJUMP) ) self.velocity = self.velocity - 0.8*self.waterlevel*frametime*self.velocity; }; void() CheckWaterJump = { local vector start, end; makevectors (self.angles); start = self.origin; start_z = start_z + 8; v_forward_z = 0; normalize(v_forward); end = start + v_forward*24; traceline (start, end, TRUE, self); if (trace_fraction < 1) { // solid at waist start_z = start_z + self.maxs_z - 8; end = start + v_forward*24; self.movedir = trace_plane_normal * -50; traceline (start, end, TRUE, self); if (trace_fraction == 1) { // open at eye level self.flags = self.flags | FL_WATERJUMP; self.velocity_z = 225; self.flags = self.flags - (self.flags & FL_JUMPRELEASED); self.teleport_time = time + 2; // safety net return; } } }; void() PlayerPreThink = { local float mspeed, aspeed; local float r; if (intermission_running) { IntermissionThink (); // otherwise a button could be missed between return; // the think tics } if (self.view_ofs == '0 0 0') return; // intermission or finale makevectors (self.v_angle); // is this still used CheckRules (); WaterMove (); if (self.waterlevel == 2) CheckWaterJump (); if (self.deadflag >= DEAD_DEAD) { PlayerDeathThink (); return; } if (self.deadflag == DEAD_DYING) return; // dying, so do nothing if (self.button2) { PlayerJump (); } else self.flags = self.flags | FL_JUMPRELEASED; if (time < self.pausetime) self.velocity = '0 0 0'; }; void() CheckPowerups = { if (self.health <= 0) return; if (self.invisible_finished) { if (self.invisible_sound < time) { sound (self, CHAN_AUTO, "items/inv3.wav", 0.5, ATTN_IDLE); self.invisible_sound = time + ((random() * 3) + 1); } if (self.invisible_finished < time + 3) { if (self.invisible_time == 1) { sprint (self, "Ring of Shadows magic is fading\n"); stuffcmd (self, "bf\n"); sound (self, CHAN_AUTO, "items/inv2.wav", 1, ATTN_NORM); self.invisible_time = time + 1; } if (self.invisible_time < time) { self.invisible_time = time + 1; stuffcmd (self, "bf\n"); } } if (self.invisible_finished < time) { // just stopped self.items = self.items - IT_INVISIBILITY; self.invisible_finished = 0; self.invisible_time = 0; } self.frame = 0; self.modelindex = modelindex_eyes; } else self.modelindex = modelindex_player; // don't use eyes if (self.invincible_finished) { if (self.invincible_finished < time + 3) { if (self.invincible_time == 1) { sprint (self, "Protection is almost burned out\n"); stuffcmd (self, "bf\n"); sound (self, CHAN_AUTO, "items/protect2.wav", 1, ATTN_NORM); self.invincible_time = time + 1; } if (self.invincible_time < time) { self.invincible_time = time + 1; stuffcmd (self, "bf\n"); } } if (self.invincible_finished < time) { // just stopped self.items = self.items - IT_INVULNERABILITY; self.invincible_time = 0; self.invincible_finished = 0; } if (self.invincible_finished > time) self.effects = self.effects | EF_DIMLIGHT; else self.effects = self.effects - (self.effects & EF_DIMLIGHT); } if (self.super_damage_finished) { if (self.super_damage_finished < time + 3) { if (self.super_time == 1) { sprint (self, "Quad Damage is wearing off\n"); stuffcmd (self, "bf\n"); sound (self, CHAN_AUTO, "items/damage2.wav", 1, ATTN_NORM); self.super_time = time + 1; } if (self.super_time < time) { self.super_time = time + 1; stuffcmd (self, "bf\n"); } } if (self.super_damage_finished < time) { // just stopped self.items = self.items - IT_QUAD; self.super_damage_finished = 0; self.super_time = 0; } if (self.super_damage_finished > time) self.effects = self.effects | EF_DIMLIGHT; else self.effects = self.effects - (self.effects & EF_DIMLIGHT); } if (self.radsuit_finished) { self.air_finished = time + 12; // don't drown if (self.radsuit_finished < time + 3) { if (self.rad_time == 1) { sprint (self, "Air supply in Biosuit expiring\n"); stuffcmd (self, "bf\n"); sound (self, CHAN_AUTO, "items/suit2.wav", 1, ATTN_NORM); self.rad_time = time + 1; } if (self.rad_time < time) { self.rad_time = time + 1; stuffcmd (self, "bf\n"); } } if (self.radsuit_finished < time) { // just stopped self.items = self.items - IT_SUIT; self.rad_time = 0; self.radsuit_finished = 0; } } }; void() PlayerPostThink = { local float mspeed, aspeed; local float r; if (self.view_ofs == '0 0 0') return; // intermission or finale if (self.deadflag) return; W_WeaponFrame (); if ((self.jump_flag < -300) && (self.flags & FL_ONGROUND) && (self.health > 0)) { if (self.watertype == CONTENT_WATER) sound (self, CHAN_BODY, "player/h2ojump.wav", 1, ATTN_NORM); else if (self.jump_flag < -650) { self.th_pain = player_fall; T_Damage (self, world, world, 5); self.th_pain = player_pain; sound (self, CHAN_VOICE, "player/land2.wav", 1, ATTN_NORM); self.deathtype = "falling"; } else sound (self, CHAN_VOICE, "player/land.wav", 1, ATTN_NORM); self.jump_flag = 0; } if (!(self.flags & FL_ONGROUND)) self.jump_flag = self.velocity_z; CheckPowerups (); }; void() ClientConnect = { bprint (self.netname); bprint (" entered the game\n"); if (intermission_running) ExitIntermission (); }; void() ClientDisconnect = { if (gameover) return; bprint (self.netname); bprint (" left the game with "); bprint (ftos(self.frags)); bprint (" frags\n"); sound (self, CHAN_BODY, "player/tornoff2.wav", 1, ATTN_NONE); set_suicide_frame (); }; void(entity targ, entity attacker) ClientObituary = { local float rnum; local string deathstring, deathstring2; rnum = random(); if (targ.classname == "skinchange") { bprint (targ.netname); bprint (" tried to change teams\n"); targ.frags = targ.frags - 2; return; } else if (targ.classname == "team_kill") { bprint (targ.netname); bprint (" has paid the price of treachery!\n"); targ.frags = targ.frags - 2; return; } else if (targ.classname == "player") { if (attacker.classname == "teledeath") { bprint (targ.netname); bprint (" was telefragged by "); bprint (attacker.owner.netname); bprint ("\n"); attacker.owner.frags = attacker.owner.frags + 1; return; } if (attacker.classname == "teledeath2") { bprint ("Satan's power deflects "); bprint (targ.netname); bprint ("'s telefrag\n"); targ.frags = targ.frags - 1; return; } if (attacker.classname == "player") { if (targ == attacker) { attacker.frags = attacker.frags - 1; bprint (targ.netname); if (targ.weapon == IT_THROWING_AXE) { bprint (" axed a question.\n"); return; } if (targ.weapon == 64 && targ.waterlevel > 1) { bprint (" discharges into the water.\n"); return; } if (targ.weapon == 16) bprint (" tries to put the pin back in\n"); else if (rnum > 0.5) bprint (" becomes bored with life\n"); else bprint (" checks if his weapon is loaded\n"); return; } else if ( (teamplay == 3) && (targ.team == attacker.team) ) { bprint (targ.netname); bprint (" was TeamMateFragged by "); bprint (attacker.owner.netname); bprint ("\n"); TeamPlayKill(attacker); return; } else if ( (teamplay == 4) && (targ.skin == attacker.skin) ) { bprint (targ.netname); bprint (" was TeamMateFragged by "); bprint (attacker.owner.netname); bprint ("\n"); TeamPlayKill(attacker); return; } else { attacker.frags = attacker.frags + 1; rnum = attacker.weapon; if (rnum == IT_THROWING_AXE) { deathstring = " was butchered by "; deathstring2 = "'s throwing axe!\n"; } if (rnum == IT_AXE) { deathstring = " was ax-murdered by "; deathstring2 = "\n"; } if (rnum == IT_MORNINGSTAR) { deathstring = " was disemboweled by "; deathstring2 = "\n"; } if (rnum == IT_SHOTGUN) { deathstring = " chewed on "; deathstring2 = "'s boomstick\n"; } if (rnum == IT_SUPER_SHOTGUN) { deathstring = " ate 2 loads of "; deathstring2 = "'s buckshot\n"; } if (rnum == IT_NAILGUN) { deathstring = " was nailed by "; deathstring2 = "\n"; } if (rnum == IT_SUPER_NAILGUN) { deathstring = " was punctured by "; deathstring2 = "\n"; } if (rnum == IT_GRENADE_LAUNCHER) { if (targ.health < -40) { deathstring = " was gibbed by "; deathstring2 = "'s grenade\n"; } else { deathstring = " eats "; deathstring2 = "'s pineapple\n"; } } if (rnum == IT_ROCKET_LAUNCHER) { if (targ.health < -40) { deathstring = " was gibbed by "; deathstring2 = "'s rocket\n" ; } else { deathstring = " rides "; deathstring2 = "'s rocket\n"; } } if (rnum == IT_LIGHTNING) { deathstring = " accepts "; if (attacker.waterlevel > 1) deathstring2 = "'s discharge\n"; else deathstring2 = "'s shaft\n"; } bprint (targ.netname); bprint (deathstring); bprint (attacker.netname); bprint (deathstring2); } return; } else { targ.frags = targ.frags - 1; // killed self rnum = targ.watertype; bprint (targ.netname); if (rnum == -3) { if (random() < 0.5) bprint (" sleeps with the fishes\n"); else bprint (" sucks it down\n"); return; } else if (rnum == -4) { if (random() < 0.5) bprint (" gulped a load of slime\n"); else bprint (" can't exist on slime alone\n"); return; } else if (rnum == -5) { if (targ.health < -15) { bprint (" burst into flames\n"); return; } if (random() < 0.5) bprint (" turned into hot slag\n"); else bprint (" visits the Volcano God\n"); return; } if (attacker.flags & FL_MONSTER) { if (attacker.classname == "monster_army") bprint (" was shot by a Grunt\n"); if (attacker.classname == "monster_demon1") bprint (" was eviscerated by a Fiend\n"); if (attacker.classname == "monster_dog") bprint (" was mauled by a Rottweiler\n"); if (attacker.classname == "monster_dragon") bprint (" was fried by a Dragon\n"); if (attacker.classname == "monster_enforcer") bprint (" was blasted by an Enforcer\n"); if (attacker.classname == "monster_fish") bprint (" was fed to the Rotfish\n"); if (attacker.classname == "monster_hell_knight") bprint (" was slain by a Death Knight\n"); if (attacker.classname == "monster_knight") bprint (" was slashed by a Knight\n"); if (attacker.classname == "monster_ogre") bprint (" was destroyed by an Ogre\n"); if (attacker.classname == "monster_oldone") bprint (" became one with Shub-Niggurath\n"); if (attacker.classname == "monster_shalrath") bprint (" was exploded by a Vore\n"); if (attacker.classname == "monster_shambler") bprint (" was smashed by a Shambler\n"); if (attacker.classname == "monster_tarbaby") bprint (" was slimed by a Spawn\n"); if (attacker.classname == "monster_vomit") bprint (" was vomited on by a Vomitus\n"); if (attacker.classname == "monster_wizard") bprint (" was scragged by a Scrag\n"); if (attacker.classname == "monster_zombie") bprint (" joins the Zombies\n"); return; } if (attacker.classname == "explo_box") { bprint (" blew up\n"); return; } if (attacker.classname == "explo_pack") { bprint (" ate backpack\n"); return; } if (attacker.solid == SOLID_BSP && attacker != world) { bprint (" was squished\n"); return; } if (targ.deathtype == "falling") { targ.deathtype = ""; bprint (" fell to his death\n"); return; } if (attacker.classname == "trap_shooter" || attacker.classname == "trap_spikeshooter") { bprint (" was spiked\n"); return; } if (attacker.classname == "fireball") { bprint (" ate a lavaball\n"); return; } if (attacker.classname == "trigger_changelevel") { bprint (" tried to leave\n"); return; } bprint (" died\n"); } } };