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- float SVC_SETVIEWPORT = 5; // Net.Protocol 0x05
- float SVC_SETVIEWANGLES = 10; // Net.Protocol 0x0A
- float SVC_UPDATEENTITY = 128; // Net.Protocol 0x80
-
- void(entity me) CameraOn =
- {
- local entity cam;
- cam = hologram; //Now you see why classnames are so important :)
- msg_entity = me; // target of message
- WriteByte (MSG_ONE, SVC_SETVIEWPORT); // 5 = SVC_SETVIEWPORT;
- WriteEntity (MSG_ONE, cam); // view port
- WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES
- WriteAngle(MSG_ONE, cam.angles_x); // tilt
- WriteAngle(MSG_ONE, cam.angles_y); // yaw
- WriteAngle(MSG_ONE, cam.angles_z); // flip
- };
-
-
- void(entity me) CameraOff =
- {
- local entity cam;
- cam = me;
- msg_entity = me; // target of message
- WriteByte (MSG_ONE, SVC_SETVIEWPORT); // 5 = SVC_SETVIEWPORT;
- WriteEntity (MSG_ONE, cam); // view port
- WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES
- WriteAngle(MSG_ONE, cam.angles_x); // tilt
- WriteAngle(MSG_ONE, cam.angles_y); // yaw
- WriteAngle(MSG_ONE, cam.angles_z); // flip
- };
-