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- ******************************************************************************
- Realistic Armor
- by Reptilian
- of
- Screaming Monkey Software
- ******************************************************************************
-
- This patch makes the armor in Quake more realistic. while wearing this
- armor, you will take damage based on the percentage of armor you have left.
- (i.e. 100% armor absorbs 100% of the damage you take). This means that the
- more damage you take, the worse your protection gets.
-
- The armors' values have changed, too;
- green armor = 50%
- yellow armor = 75%
- red armor = 100%
-
- example;
- foobar and rebrane are Quakematching. rebrane grabs red armor. foobar,
- looking to get that armor for himself, pops in and sees rebrane get it. foo
- decides to nail rebrane with a rocket, dealing out 50 damage. Luckily,
- rebrane still has 100% armor and all the damage is absorbed by the armor,
- reducing it to 50% armor. foo still isn't satisfied and nails rebrane with
- another rocket, this time doing another 50 damage. The armor, having only 50%
- left, takes 25% damage and leaves rebrane with 75% health.
-
- Understand? Good.
-
- To run this patch, make a subdirectory in your Quake directory called
- relarmor (If your just incredibly experienced you can figure out how to call
- it whatever you want). Run Quake with the parameter "-game relarmor" (no
- quotes).
-
- This patch was made using MSDOS edit, Id's QC compiler, and Quake for testing.
- ( as if you didn't know that)
-
- You may use the QC code included in your own Quake patches as long as you give
- credit to Reptilian and Screaming Monkey Software (i.e. Reptilian of Screaming
- Monkey Software).
-
-
-