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- Mr. Skibone
- (known on his BBS as DJ SKI)
- (known to the outside world as Russell Wronski)
- (known on the Internet as skibone@ripco.com)
- presents
-
- DoomView v0.10
-
- June 23rd, 1996
-
- *****************
- ** Greetings!! **
- *****************
-
- I love writing doc files about as much as I like documenting my own code,
- so this little doc file ain't pretty but I'm putting in some little tidbits
- of information that may be useful.
-
- The program itself it pretty self-explanatory, so I'm not going to take up
- five hundred pages writing long-winded explanations of the subtle uses of
- the up and down arrow keys.
-
- Familiar with DoomView? Well, this is 90% of the same code, including
- probably close to 20% which isn't even necessary right now. Hence the
- version number. Another one - .20? 1.0? should be out within a week.
-
-
- *************************
- ** Running the program **
- *************************
-
- QuakeView is a program that will let you view some (not all - not yet)
- of the graphics in the Quake Shareware v0.91 PAK file. Just type
-
- QVIEW <pakfilename>
-
- where <pakfilename> is the name of the PAK you'd like to view. Since this
- works ONLY on the v0.91 Quake shareware PAK, you don't have a lot of
- choices. But let's use all of the ancient DoomView doc files anyway.
- Got that? Really confusing, right? Well, to make this doc file real
- professional-like, here's an example:
-
- QVIEW
-
- Like to see that again?
-
- QVIEW
-
- So simple, even Windows95 fans can use it.
-
- This archive should include:
- QVIEW.EXE - The main executable
- FILE_ID.DIZ - For lazy sysops
- QVIEW.DOC - This fascinating piece of literature
- QINFO.REV - Revision History of QuakeView (A horrible glimpse into the
- mind of a DOOMented, IDiot DJ)
-
-
-
- *******************
- ** Program Start **
- *******************
-
- Real quick-like. Zoom zoom zoom. Next.
-
-
- ***************************
- ** [ ] - Change Palettes **
- ***************************
-
- Only one palette in Quake. (Right?)
-
-
- **************************
- ** T - Toggle 5x3 tiles **
- **************************
-
- Nothing to tile yet in QuakeView v0.10
-
-
- ****************************
- ** Export current picture **
- ****************************
-
- (Not implemented yet in QuakeView. In case it hasn't fully struck you yet,
- there is a reason for the version number 0.10)
-
- "Oooo, a cute little bunny rabbit. I'd like to snatch this picture and use
- it with my cornball screen saver!"
-
- No problem. While viewing a picture, hitting X (for Xport? ;) ), will
- export the current picture to a BMP file.
-
-
-
- ****************
- ** Export All **
- ****************
-
- (Nada on this part also.)
-
- The F8 key will start "Export All". It will first make sure you actually
- want to do this - hit "Y" to continue, and then it will start. During
- exporting, hit any key to cancel this gigantic task.
-
- The program will first tell you how many pictures it will export and how
- much space they will take up. On a full Doom (1 or 2) WAD, DoomView will
- give you a number that is one or two files off. That's because the wall
- pictures SW18_7 and COMP03_8 were included in id's WAD twice. (I guess
- they were too busy destroying OS/2 support to check check for for
- redundancies.)
-
- The Export All command will go through EVERY picture in the WAD file and
- export it to BMP. That may be fairly harmless on a PWAD, but that's 2289
- pictures on Doom II, and (if I remember correctly) 1597 pictures on
- registered Doom v1.1 or 1567 on registered Doom v1.2 (the status bar was
- changed from multiple pictures to one and a few other changes I can't
- recall at the moment). When the exporting is done, it will return you to
- the first picture. It will take about 3 minutes on a 486/66 and will
- amount to about 14 megabytes of BMP files on your hard drive. Now you're
- probably thinking - "14+ megabytes just for the pictures? That's almost as
- big as the DOOM2.WAD itself! Why so big?" Well, the DOOM2.WAD only needs
- the palette data once. The palette is included in every BMP exported.
- That plus some additional BMP info accounts for 1078 bytes per file. 1078
- bytes times 1600 files equals over 1.6 of basically redundant data. But
- don't blame me - you're the one who hit the F8 key! :)
-
- Why the F8 key, you ask?? I just wanted to make something you probably
- wouldn't hit by accident. Even though it still asks you if you want to
- proceed, I wanted to add that extra layer of protection. Actually, it's
- three layers of protection, since you can cancel the "Export All" at any
- time while it's running.
-
-
-
- ******************
- ** Registration **
- ******************
-
- This program is ANNOY-THEM-WARE. If you like it, send some e-mail to the
- gurus at id telling them to fix the sound code in their products so they
- work with OS/2 (like they used to - see Greets and Grunts for ideas on what
- to tell them).
- Send e-mail to the following people:
- johnc@idsoftware.com (John Carmack)
- johnr@idsoftware.com (John Romero)
- ddt@idsoftware.com (Dave Taylor)
- jayw@idsoftware.com (Jay Wilbur)
-
- When you're done with that, drop a line to
- skibone@ripco.com
- and lavish me with praise. Mail me an Internet tip (I'm an
- InterKnucklehead.) Mail me some wild and wooly FTP site information. Mail
- me a recommendation for BBS software. Or tell me my program is as
- worthless as a Microsoft operating system.
- HEY! Even better - get up close and personal. Feed Ma Bell's pockets and
- call Bitstream of the Eschaton - where a line is always open and a slow
- system means I'm playing Doom (so don't bug me! ;) )
- Assembly source code (barely documented) is sometimes available.
- A) You have to ask for it.
- B) I have to be in a mood that day to give it to you. Ass-kissing and
- other lies help a lot.
-
-
-
- ***********************************
- ** Strange features (minor bugs) **
- ***********************************
-
- When run with Windows95, the OS suddenly becomes a bug-ridden, slipshod,
- half-ass, memory-wasting, disk thrashing, violently crashing piece of
- garbage. Wait...you don't suppose......NAW!
-
-
-
- ******************
- ** Program bugs **
- ******************
-
- NONE! Never! NO! NO! NO! NO!
- But if this program crashes (pukes on your PAK??), give the Bitstream a
- call and tell me what happened and the WAD file you were viewing at the
- time. Go ahead and upload the offending WAD if I don't have it already.
- HA! The Bitstream of the Eschaton has eeeeeeeeevery Doom WAD file and
- add-on! Silly me!
- Or send me e-mail cursing me out in five different languages to:
-
- skibone@ripco.com
-
- Yah-hey! Da info'mayshun supadupahighway!
-
-
-
-
- ****************************************************************
- ** Copyright / Permissions/ Goofy Political Commentary / Etc. **
- ****************************************************************
-
- You may distribute this utility in any electronic format (BBS, Diskette,
- CD, cassette, 8-track, mini disc, DAT, DEM, DE OTHA ONE, ISDN, T1,
- satellite, Internet, Internot, Interknot, Internut, etc) as long as you
- include the following files with NO modifications:
-
- DVIEW.EXE - The main executable
- FILE_ID.DIZ - For lazy sysops
- DOOMVIEW.DOC - This fascinating piece of literature
- DOOMINFO.REV - Revision History of DoomView (A horrible glimpse into the
- mind of a DOOMented DJ)
-
-
- id, Doom, Doom II, Heretic, Hexen, Quake and other things are trademarks
- and copyrights and other legal mumbo-jumbo of those guys with 1000hp
- Ferraris.
-
-
- IBM is big and blue (like the sky, but IBM is bigger). If your system can
- run Doom, you should be running OS/2. (Unless you have some sort of
- demented fetish for GPF's!)
-
-
- Bill Gates is the Anti-Christ. Well, not exactly....he's LIKE an
- Anti-Christ...with messier hair and a bad odor.
-
-
-
- ************************************
- ** Status of Mr. Skibone Products **
- ************************************
-
- QuakeView
-
- Things to do:
- Add the previously available Export features.
- Get the pics that aren't in the GFX.WAD
- Make it so it's not hard coded for just v0.91
-
-
- Doom Screen Saver
- (Remember this from 13+ months ago. I might get to it eventually. Doubt
- it though.)
- A little Bird (of the Charles variety) whispered an idea into my mailbox
- where it worked its way into my brain and is growing - The Doom Screen
- Saver (for DOS, of course!). DoomView is neat but fairly lifeless. We
- need something entertaining. Flying toasters is for your mom. We need
- something on your screen that says "Careful 'round these parts. I've got a
- double-barreled and I ain't afraid to use it." Supposedly one existed long
- ago, but it never worked for me. This is still in idea stage. If it never
- is produced, edit this part of the document out and wait for other promises
- that will never ship - like Windows 95 and DEU 5.3 ;-)
-
-
- DoomView
- V3.25 - Views and exports graphics from most Doom, Doom II, and Heretic WAD
- files. Doesn't work with Hexen or Strife.
-
- V3.28 - Undocumented, barely distributed version that added support for the
- Hexen demo but not the full Hexen game.
-
- Full Hexen and Strife support and weeding out that last 1% of WADs that
- don't work with DoomView (because of goofball editors) coming soon (as soon
- as it's finished - as some people like to say)
-
-
- MASTER PLAN:
- Finally add import and export capabilities. Get a fairly standardized,
- cleaned up code base for DoomView and QuakeView and then stomp all over
- Duke3D and possible ROTT, Dark Forces, and maybe others. Mail in your
- suggestions.
-
-
- ******************
- ** And then.... **
- ******************
-
- HEY!!! Where did you hide the Eschaton, ya goofy Polish DJ????
-
- The Eschaton never left, it just became harder to find. First, I moved,
- then lovely, lovely, lovely Ameritech switched my area code and prefix.
- Call now. I can almost GUARANTEE that you won't get a busy signal. ;)
-
-
- ╔═════════════════════════════════════════════════════════════════════╗
- ║ Bitstream of the Eschaton ║
- ║ U.S. Robotics 33.6 v.34 Dual Standards ║
- ║ (847)534-5981 ║
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