home *** CD-ROM | disk | FTP | other *** search
- QuakeNet 1.0
- ------------
-
- What:
- A Win95 program that will make it very easy to connect to internet
- Quake servers. The program updates its server list from the Ironman
- list, which is updated every 5 minutes. QuakeNet gives information
- such as the servername, IP address, map being run, number of players,
- and pingtime to the server from YOUR computer to get an idea of how
- good of a connection you can get. Once you see a server you like,
- you can click on it, and QuakeNet will try to connect your _running_
- session of Quake to that server.
-
- Why:
- I was sick of searching the WEB, then cut-and-pasting IP addresses
- into Quake only to find out that the server wasn't up, too slow, or
- full. QuakeNet takes care of a couple of these tasks for you
- automatically.
-
- How:
- 1)Run the "INSTALL.BAT" file. This should copy a bunch of files that
- are needed for QuakeNet to run properly.
-
- 2)Connect to the internet, then start QuakeNet. At startup, QuakeNet
- will automatically get the latest serverlist from the Ironman list.
-
- 3)Use the "Quake!" button to launch Quake. This runs the Q95.BAT file
- that came with Quake. Q95.BAT sets Quake up to run over the internet
- (TCP/IP).
- 4)Once Quake starts, bring down the console window with the
- "~" (tilda) key. Quake only accepts commands into the console, so
- it must be down for QuakeNet to work.
- 5)Hit "ALT-ENTER" to bring Quake into a window. If you run Quake at
- high resolution, ALT-ENTER might mess up, so hit ALT-TAB instead to
- switch back to QuakeNet. Now you should be all set to try the
- different servers.
-
- Use the "Ping All" to ping all servers in the list. This takes about
- 3-4 seconds per entry, so it could take a couple minutes. Use the
- "Ping" buttons to ping an individual server. The time is updated
- below the button. The ping times are color coded, based on the time.
- 0-200ms is green, which is a pretty good connection. 200-300 is
- yellow, which is a marginal connection. Greater tha 300ms is a poor
- connection, and is red. "PING" time is the amount of time it takes
- for a packet of data to travel from your computer to a server, and
- again. It is a pretty good indicator of your connection to a server.
-
- The "Update" button gets the latest serverlist from the WEB.
- QuakeNet gets the list from "citrix.progress.com/servers.html".
- This is updated every 5 minutes, so the info is pretty current.
- Quakenet doesn't automatically download the latest list every 5
- minutes, because this would take up some of the much needed
- bandwidth while your playing Quake. If Ironman changes the format
- of his page (which has happened before), let me know, and I will
- update QuakeNet to read the new format.
-
- Use the long button with the server name on it to try to have Quake
- connect to that server. QuakeNet looks for a window with "Quake" as
- the title, so try and make sure that the REAL Quake is the only
- window with that title.
-
- The display also shows which map is being played, how many people
- are on, and maximum allowed.
-
- Good luck, and pop me an email to let me know if it works outside my little
- development environment...or if it doesn't work...or just with a suggestion
- or two.
-
- Doug Berrett
- "Captain Over"
- ddb@shore.net
-
- Get program updates from: www.shore.net/~ddb/quakenet.htm
-
-
- -------------------------- Legal Stuff ------------------------------------
-
- This program can be freely distributed as long as it is free of charge and
- this, and all other associated files, are included in the archive
- unmodified.
-
- This program is provided as is. It is not guarenteed to work properly or
- work at all. I am not responsible for any damages caused by the use of
- this program.
-
- QuakeNet Copyright 1996 Doug Berrett
- Quake Copyright 1996 ID Software Inc.
-
-