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- QTeam 1.00
-
-
- Author : Gary Griggs (ggriggs@gis.net)
- Release Date : 8/16/96
- Description: QTeam is an QuakeC addon that provides an additional teamplay
- option that supports restricted team colors, friendly fire,
- and team scoring.
-
-
- Details:
-
- * Installing the patch
-
- To install the code create a directory named qteam under the main quake
- directory and copy the progs.dat from the QTeam archive there. The patch
- only needs to be installed on the server side; none of the client
- machines need the patch installed.
-
- * Starting QTeam play
-
- 1) Set teamplay=2
- 2) Set temp1 to the maximum number of teams.
- The default value is 2 and the maximum is 8.
- 3) Start a new deathmatch game
-
- The maximum number of teams and teamplay mode cannot be changed
- during a game.
-
- If teamplay is not 2 or the game is not set for deathmatch, none
- of the QTeam enhancements will be active.
-
- Here's an example of how a QTeam game can be started from the command
- prompt. This example will start up a dedicated server that runs
- the QTeam enhancements, allows a maximum of 16 players, allows a
- maximum of 4 teams, and uses old deathmatch mode.
-
- quake -dedicated 16 -game qteam +hostname "QTeam" +deathmatch 2
- +teamplay 2 +temp1 4 +map e1m1
-
-
- * Ghost Morons - The limbo state
-
- Players initially start out as Ghost Morons, a limbo state in which they
- cannot harm other players, cannot be harmed, cannot pick up objects,
- float around instead of normal walking/running, and cannot open doors
- or pass through teleporters. Ghost Morons get fragged every thirty
- seconds if they don't create or join a team. Ghost Morons appear in
- white but they are not considered a team.
-
-
- * Creating a new team
-
- Players create a new team by typing in the command create_team from the
- console or using the color command to select a color not in use.
- the create_team command is preferred however since color selection for
- new teams is automatically chosen based on available colors and a color
- ranking. This allows for teams that stand out as much as possible.
-
- * Joining an existing team
-
- Players join an existing team by typing one of the following commands:
- join_red - Join the red team
- join_blue - Join the blue team
- join_yellow - Join the yellow team
- join_green - Join the green team
- join_purple - Join the purple team
- join_brown - Join the brown team
- join_gold - Join the gold team
- join_lblue - Join the light blue team
-
- The color command can also be used if the color specified is that of an
- existing team. The join_* commands are the recommended method of joining
- a team.
-
- * Scoring
-
- Team scores are displayed on the status bar and in the rankings screen.
- Due to current defiencies in the interface to or this programmer's
- current knowledge of the Quake engine, there are some oddities in the
- way team scores are displayed. Only one player per team maintains the
- team score and all other players on the team display -99.
-
- Players lose their individual frags when they change teams. The new team
- does not incorporate the new player's old score but the old team does
- have that player's invidual frag count removed. This means the old
- team's score may remain the same (if old player's individual score was
- 0), increase (if old player's individual score was negative), or
- decrease (if old player's individual score was positive). The individual
- frag count for a player is displayed when he/she changes teams.
-
- Teams lose a frag when a team member is killed by friendly fire. The
- killer's individual frag count is decreased by one.
-
- Individual scores for all players in the game (this does not include
- Ghost Morons) can be viewed by using the alias dump_iscores.
-
- * Using fraglimit to end the game
-
- The game will end if fraglimit is set and the team reaches the limit.
- One player's individual count may exceed the limit without the game
- ending if other team member's individual score is negative thus driving
- down the team total below fraglimit.
-
-
- Known problems :
-
- * Everyone reverts to Ghost Morons when the level changes.
- * Ghost Morons can telefrag players but noone receives points for this.
- Bad habits should not be rewarded!
-
- Credits :
- QA - A special thanks to duke, metal, and giggler for their help in
- running some of the less appealing tests.
- Code - Kevin Bowen for a coding idea from his QVote program
- Bugs - Mine, all mine!
-
- Reporting problems or requesting enhancements :
-
- Please contact me via email at ggriggs@gis.net
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