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- QUAKE NEW ITEMS QNITEMS.ZIP
- Files included: defs.qc
- items.qc
- client.qc
- weapons.qc
- (PS Notice how these make a staircase :P)
- If any of these files are not included in this zip,
- QUAKE NEW ITEMS WILL NOT WORK.
- Description:
- Quake new items is a power-up manager allowing the use of an item(s)
- at a time, later then when you actually need that item. This patch
- also allows you to store up to 9 of the same item (more if you play
- around with the code) for use later. In DM one of each type of
- unused power-up the player has is placed inside the backpack
- he/she drops when killed.
- In the game:
- Some impulse commands have been added and/or remapped.
- impulse 100 - Use a Quad Damage
- impulse 101 - Use a Pentagram of Protection
- impulse 102 - Use the Ring of Shadows
- impulse 103 - Use the biosuit
- impulse 250 - Cheat (was impulse 9)
- impulse 251 - give a rune
- impulse 252 - give 9 of all items
- When you get a power-up you keep it on your character until
- at such time you wish to use it. Your can hold up to 9
- power-ups of the same type. At a time you choose to use a
- power-up you should type in the console (impulse 10?) to
- activate the power-up you desire. You may also find it
- usefull to bind a key to use the power-up. For instance
- if you wish to activate a Pentagram of Protection when you
- hit the P key you would type in the console:
- bind p "impulse 101"
- In order to create the progs.dat that is required to use
- this patch you must download qcc.zip (or qcc.tar.qz) from
- ftp.idsoftware.com, ftp.cdrom.com, or www.stomped.com.
- You should follow the instructions found in the readme.txt
- included with these files. You will have to replace
- defs.qc, items.qc, client.qc, and weapons.qc from those
- included in QCC. and compile them.
- If you have any further questions regarding Quake New Items
- please contact me at:
- sean_dunn@pacficnet.net
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