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- /* ALL MONSTERS SHOULD BE 1 0 0 IN COLOR */
-
- // name =[framenum, nexttime, nextthink] {code}
- // expands to:
- // name ()
- // {
- // self.frame=framenum;
- // self.nextthink = time + nexttime;
- // self.think = nextthink
- // <code>
- // };
-
-
-
- /*
- ================
- monster_use
-
- Using a monster makes it angry at the current activator
- ================
- */
- void() monster_use =
- {
- if (self.enemy)
- return;
- if (self.health <= 0)
- return;
- if (activator.items & IT_INVISIBILITY)
- return;
- if (activator.flags & FL_NOTARGET)
- return;
- if (activator.classname != "player")
- return;
-
- // delay reaction so if the monster is teleported, its sound is still
- // heard
- self.enemy = activator;
- self.nextthink = time + 0.1;
- self.think = FoundTarget;
- };
-
- /*
- ================
- monster_death_use
-
- When a mosnter dies, it fires all of its targets with the current
- enemy as activator.
- ================
- */
- void() monster_death_use =
- {
- local entity ent, otemp, stemp;
-
- // fall to ground
- if (self.flags & FL_FLY)
- self.flags = self.flags - FL_FLY;
- if (self.flags & FL_SWIM)
- self.flags = self.flags - FL_SWIM;
-
- if (!self.target)
- return;
-
- activator = self.enemy;
- SUB_UseTargets ();
- };
-
-
- //============================================================================
-
- void() walkmonster_start_go =
- {
- local string stemp;
- local entity etemp;
-
- self.origin_z = self.origin_z + 1; // raise off floor a bit
- droptofloor();
-
- if (!walkmove(0,0))
- {
- dprint ("walkmonster in wall at: ");
- dprint (vtos(self.origin));
- dprint ("\n");
- }
-
- self.takedamage = DAMAGE_AIM;
-
- self.ideal_yaw = self.angles * '0 1 0';
- if (!self.yaw_speed)
- self.yaw_speed = 20;
- self.view_ofs = '0 0 25';
- self.use = monster_use;
-
- self.flags = self.flags | FL_MONSTER;
-
- if (self.target)
- {
- self.goalentity = self.movetarget = find(world, targetname, self.target);
- self.ideal_yaw = vectoyaw(self.goalentity.origin - self.origin);
- if (!self.movetarget)
- {
- dprint ("Monster can't find target at ");
- dprint (vtos(self.origin));
- dprint ("\n");
- }
- // this used to be an objerror
- if (self.movetarget.classname == "path_corner")
- self.th_walk ();
- else
- self.pausetime = 99999999;
- self.th_stand ();
- }
- else
- {
- self.pausetime = 99999999;
- self.th_stand ();
- }
-
- // spread think times so they don't all happen at same time
- self.nextthink = self.nextthink + random()*0.5;
- };
-
-
- void() walkmonster_start =
- {
- // delay drop to floor to make sure all doors have been spawned
- // spread think times so they don't all happen at same time
- self.nextthink = self.nextthink + random()*0.5;
- self.think = walkmonster_start_go;
- total_monsters = total_monsters + 1;
- };
-
-
-
- void() flymonster_start_go =
- {
- self.takedamage = DAMAGE_AIM;
-
- self.ideal_yaw = self.angles * '0 1 0';
- if (!self.yaw_speed)
- self.yaw_speed = 10;
- self.view_ofs = '0 0 25';
- self.use = monster_use;
-
- self.flags = self.flags | FL_FLY;
- self.flags = self.flags | FL_MONSTER;
-
- if (!walkmove(0,0))
- {
- dprint ("flymonster in wall at: ");
- dprint (vtos(self.origin));
- dprint ("\n");
- }
-
- if (self.target)
- {
- self.goalentity = self.movetarget = find(world, targetname, self.target);
- if (!self.movetarget)
- {
- dprint ("Monster can't find target at ");
- dprint (vtos(self.origin));
- dprint ("\n");
- }
- // this used to be an objerror
- if (self.movetarget.classname == "path_corner")
- self.th_walk ();
- else
- self.pausetime = 99999999;
- self.th_stand ();
- }
- else
- {
- self.pausetime = 99999999;
- self.th_stand ();
- }
- };
-
- void() flymonster_start =
- {
- // spread think times so they don't all happen at same time
- self.nextthink = self.nextthink + random()*0.5;
- self.think = flymonster_start_go;
- total_monsters = total_monsters + 1;
- };
-
-
- void() swimmonster_start_go =
- {
- if (deathmatch)
- {
- remove(self);
- return;
- }
-
- self.takedamage = DAMAGE_AIM;
- total_monsters = total_monsters + 1;
-
- self.ideal_yaw = self.angles * '0 1 0';
- if (!self.yaw_speed)
- self.yaw_speed = 10;
- self.view_ofs = '0 0 10';
- self.use = monster_use;
-
- self.flags = self.flags | FL_SWIM;
- self.flags = self.flags | FL_MONSTER;
-
- if (self.target)
- {
- self.goalentity = self.movetarget = find(world, targetname, self.target);
- if (!self.movetarget)
- {
- dprint ("Monster can't find target at ");
- dprint (vtos(self.origin));
- dprint ("\n");
- }
- // this used to be an objerror
- self.ideal_yaw = vectoyaw(self.goalentity.origin - self.origin);
- self.th_walk ();
- }
- else
- {
- self.pausetime = 99999999;
- self.th_stand ();
- }
-
- // spread think times so they don't all happen at same time
- self.nextthink = self.nextthink + random()*0.5;
- };
-
- void() swimmonster_start =
- {
- // spread think times so they don't all happen at same time
- self.nextthink = self.nextthink + random()*0.5;
- self.think = swimmonster_start_go;
- total_monsters = total_monsters + 1;
- };
-
- // QJOE BELOW
-
- void( ) HeadDie =
- {
- ThrowGib("progs/gib1.mdl", self.health);
- ThrowGib("progs/gib2.mdl", self.health);
- ThrowGib("progs/gib3.mdl", self.health);
- ThrowHead("progs/gib1.mdl", self.health); //So it doesnt look like head just flew up into air again
- self.solid = SOLID_NOT;
- sound (self, CHAN_VOICE, "player/gib.wav", 1, ATTN_NONE);
- };
-
- void(string headname, float dm) MakeHead =
- {
- setmodel (self, headname);
- self.frame = 0;
- self.nextthink = -1;
- self.movetype = MOVETYPE_STEP;
- self.health = 10;
- self.solid = SOLID_SLIDEBOX;
- self.takedamage = DAMAGE_AIM;
- self.view_ofs = '0 0 8';
- setsize (self, '-16 -16 0', '16 16 56');
- self.velocity = VelocityForDamage (dm);
- self.origin_z = self.origin_z - 24;
- self.avelocity = crandom() * '0 600 0';
- self.classname = "head";
- self.th_die = HeadDie;
- walkmonster_start();
- self.nextthink = self.nextthink + 3; //So they dont getcha right away
- total_monsters = total_monsters - 1;
- };
-
-