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-
- Quake Modem FAQ and QD! - Quake Dialer/Termial! version 0.91
- =======================================================================
- (c) 1996, Simply Silly Software
-
-
- Why this FAQ/Utility
- --------------------
-
- Simple, Quake's modem to modem setup, when it actually works, is not very
- user friendly. This FAQ and utility should help you get up and playing.
- But I warn you... I sum up quake's modem play (when it's not crashing
- completely) as very unfair/crappy.
-
-
- Problems with Quake's Modem Code
- --------------------------------
-
- There are many, but I'll list the most important few...
-
- - Client will alway play worse than server.
-
- - It would seem like some modem parameters are not initialized as the
- command line needs to be near perfect in content and form.
-
- - Forget playing via modem using the menus... they don't work.
-
- - Sometimes Quake will just lock with the PHONE ICON... I have no
- explaniation.. it plays for about 5 to 10 seconds.. then locks.
-
- - Quake will CRASH on many machine when you try to edit the init string
- from the internal menu.
-
- - Contary to the docs, you cannot setup quake's COM1 to find a modem on
- COM2.. you get a conflict somewhere.
-
- Using QD! to play Quake via Modem
- ---------------------------------
-
- This is probably the easiest method (I hope). QD! has 2 modes.. TERMINAL and
- NO TERMINAL. You can tell it which mode to use by editing the QD!.INI file
- and adding the command "NOTERM" on a blank line.
-
- :: In Terminal Mode
-
- When your using QD! in terminal mode, it will connect the 2 players before
- launching quake and transfer you to a chat window. Here you can pick the
- map/who is the server.. etc.
-
- :: In No Terminal Mode
-
- In no terminal mode, QD!'s DIAL and ANSWER buttons are replaced with
- CLIENT and SERVER. Remember, the Client always calls the server. In this
- mode QD! will bypass all internal communication code and let QD! dial and
- answer the phone (good luck.. quake doesn't like to do either of these).
-
- When you launch QD!, you are placed at a menu where you can setup your game.
- The options available are:
-
- Your Name: This is the name of your character in the arena.
- Game Name: If your host, the server will be named this.
- Color (Shirt/Pants) : Hmm.. I wonder...
-
- Phone # / IP and Name / Site. QD! can be used for both modem and internet
- play (under Win95). It's phonebook can store either information. Whenever
- you call/connect to a server that's not already in your phonebook, it's
- automatically added.
-
- COM: This is the Com port you modem is connected to. THIS IS NOT THE COM
- setting that will be used in QUAKE!
-
- UART: Ok people.. if any one of you email's me and asks what this is for I
- will hunt you down and kill you. IF YOU HAVE A CUSTOM COM SETUP ENTER THE
- UART PORT ADDRESS HERE!!! IF YOU DO NOT... DONT ENTER ANYTHING... I REPEAT...
- DONT ENTER ANYTHING!!!!
-
- IRQ: See UART!
-
- Baud: This is the speed at which you are going to open the com port. I
- suggest 19200.
-
- Init: This is your init string. For Quake you want EVERYTHING turned off.
- This includes COMPRESSION, ERROR CORRECTION, ALL FLOW CONTROL, and V34 if you
- can.
-
- Dial: If you only have pulse dialing, enter ATDP here.
-
- Dial/Client - Click on this button to call your friend.
-
- Answer/Server - Click on this button to wait for the call
-
- Already - Click here if your already connected (and pray)
-
- Internet - Ok.. important note. I do not have B&W TCP/IP yet. This section
- ONLY works when running quake under Win95. If you try it from dos.. you will
- probably crash.
-
- Quit - Hmm....
-
-
- Playing Quake via modem using the command line
- ----------------------------------------------
-
- Man o' man you are asking for trouble. Ok there are a couple of things I've
- notices on my 2 test machines here. You will need to keep this in mind when
- your trying to run quake from the command line.
-
- The format for setting up the COM system from the command line is as follows.
- NOW THIS IS IMPORTANT. I have found this ordering scheme to work.. I have also
- seen that when the information is placed in a different order it does not
- work.
-
- The order is:
-
- COM2 port 0x2F8 irq 3 baud 57600 modem startup AT&F enable
- | | | | | | | | | | | | | |
- +-++ +----+---+ +-+-+ +----+---+ +-+-+ +-----+----+ +--+-+
- | | | | | | |
- COM2: this must be in the format COMx with a single space after it.
- | | | | | |
- port 0x2F8 : the 0x means it's in hex. VERY IMPORTANT
- if your actually using your COM2/COM4 then use quake's COM2.
- If your using COM1/COM3 or a custom setup use quake's COM1.
- It seems quake likes to conflict somewhere.
- | | | | |
- IRQ 3: This one is simple
- | | | |
- Baud is also simple, but MUST ALWAYS be there
- | | |
- There are 2 choices here.. MODEM or
- DIRECT. If you omit a choice.. quake
- tries to use neither (oops) and you
- will never connect.
- | |
- This is your init string
- |
- Says.. HEy.. use me.
-
-
- Now, you can omit options, but DO NOT alter the order... I can't explain it..
- it's just what I've seen. It may very well be the whole modem section in
- quake is buggy.
-
- Once you have laid out your modem information, you must pick if you want to
- be the client or the server. The CLIENT ALWAYS CALLS THE SERVER. Also for
- fairness sake.. I suggest the slower machine be the server.
-
- If you want this machine to be the server you type:
-
- "-listen +map e1m1"
-
- The first command tells quake to setup a listen server. The second command
- says and play map E1M1. Now this is important. In order for this to work..
- you MUST... I REPEAT MUST include the "MODEM" command in your COM settings.
- What will happen is quake will load, and right before you jump in to the game
- you should see your INIT string, followed by an OK. If that doesn't happen,
- you are suspose to get an error message.. I get it about 2 out of 3 times.
-
- To be the client you want to type
-
- "+connect 5551234"
-
- This will tell quake to load up, then try and call a server at 555-1234. The
- server should automatically answer.. SHOULD. A very important note.. if the
- server doesn't answer.. QUAKE WILL SEEM TO LOCK FOR UP TO 2 MINUTES. It's just
- sitting there waiting for the server... just be patient and it will unfreeze.
-
- Once the game has begun
- -----------------------
- Your on your own. I have yet to play for more than 3 minutes without quake
- locking solid on one of the 2 machines.
-
- Tech Support
- ------------
- Yea right.. when id fixes Quake, I'll think about giving support. If however
- you find me on irc #quake I'll try and help you.