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- ___ _ ____ _ _
- / _ \ _ _ __ _| | _____ / ___|___ _ __ | |_ _ __ ___ | |
- | | | | | | |/ _` | |/ / _ \ | | / _ \| '_ \| __| '__/ _ \| |
- | |_| | |_| | (_| | < __/ | |__| (_) | | | | |_| | | (_) | |
- \__\_\\__,_|\__,_|_|\_\___| \____\___/|_| |_|\__|_| \___/|_|
- ____ _ _ ____
- / ___|___ _ __ | |_ ___ _ __ __ _/ | | ___|
- | | / _ \ '_ \| __/ _ \ '__| \ \ / / | |___ \
- | |__| __/ | | | || __/ | \ V /| |_ ___) |
- \____\___|_| |_|\__\___|_| \_/ |_(_)____/
- ---------------------------------------------------------------
- Many many thanks to Thomas Tennille, who has played a HUGE part in
- making QCC the stable, bug free program that it is.
-
- SECTION 1: GETTING STARTED
- [1.0] Installing and configuring QCC.
- [1.1] The interface.
-
- SECTION 2: USING THE PROGRAM
- [2.0] The options.
-
- SECTION 3: OTHER STUFF
- [3.0] How to Register.
- [3.1] How to Contact the Author.
- [3.2] Where to Get the Latest Version.
- [3.3] Distribution Information (license).
- [3.4] Version History.
-
- SECTION 1: GETTING STARTED
- --------------------------
-
- 1.0: Installing and Configuring QCC.
- ------------------------------------
- To begin with, unzip Quake Control Center into the directory of
- your choice and type QCC from that directory. For instance, if you
- unzipped it into C:\QCC, you would type QCC from the C:\QCC> prompt.
- If it is the first time you have run the Quake Control Center, or if you
- do not have a v1.5+ configuration file in the same directory as QCC.EXE,
- QCC will automatically bring you to the configuration screen where it
- will ask you for the location of QUAKE.EXE. Type in the drive and path
- where QUAKE.EXE can be found (i.e. C:\GAMES\QUAKE) and press ENTER.
- It will then ask you if you wish to have QCC "beep to confirm mouse
- clicks". This causes QCC to beep out of your computer's speaker when you
- click on an "active" area of the screen, such as a button or a text box.
- This is handy if you're running QCC in a window under Windows 95 because
- the cursor isn't as precise as the one in full screen mode. Press "Y" to
- enable these beeps, or "N" to disable them.
-
- After you have configured, Quake Control Center will take you to the main
- menu. You can re-configure at any time by pressing "C" at the title screen.
-
- 1.1: The Interface.
- -------------------
- Quake Control Center features an easy-to-use, mouse-driven interface.
- Use the mouse to click on the setting you wish to modify or change.
- There are several types of ways in which QCC gets input. They are:
-
- "CHECK BOXES". They look like [ ] or [X]. These are used when you can
- select any number of options. For instance, QCC allows you to choose
- if you want to have Quad Damage power on startup, God Mode on startup,
- and/or Invisible Mode on startup. They are displayed at the bottom the
- main menu:
-
- [ ] Quad Damage [ ] Invisible [ ] God Mode
-
- If you decide that you want Quad Damage and God mode, click between the
- brackets to check the options. It will look like this:
-
- [X] Quad Damage [ ] Invisible [X] God Mode
-
- If you change you mind later on, just click on a checked button to
- de-select it.
-
- "RADIO BUTTONS". They look like ( ) or (). These are used when you
- can select one of several options (like a difficulty level). They mark
- the option which is currently selected. For instance, the difficulty
- selection menu looks like this on startup:
-
- ( ) Easy () Normal
- ( ) Hard ( ) Nightmare
-
- Normal is the default, but if you want to start Quake using a different
- difficulty level, all you have to do is click on the difficulty you want to
- use. "Normal" is deselected and the character appears next to the new
- setting.
-
- "INPUT BOX". Looks like a small black box. It is used to get text
- information. When you click on an input box, it turns blue and you can
- type in it. Hit ENTER to accept, or ESCAPE to cancel and go back to
- whatever setting you had.
-
- "BUTTON". Looks like a red square with white text in it. Clicking on
- a button may do one of several things.
-
- SECTION 2: USING THE PROGRAM
- -----------------------------
-
- 2.0: The Options.
- -----------------
- The Quake Control Center allows you to select many options not directly
- supported by Quake. You do so by modifying settings on the main menu.
- Here is a representation of the main screen of Quake Control Center, with
- parts of it numbered. For a description of a certain part, note the number
- placed near it on the diagram, and then look below for the same number along
- with a description.
-
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓ ╔════════════════════════════════════════════════════════════════════════╗ ▓▓▓
- ▓ ║ ( ) Easy () Normal <-1. .->Create Configuration file: DEFAULT.QCC<.║ ░░▓
- ▓ ║ ( ) Hard ( ) Nightmare <' '2-----------------------------------------'║ ░░▓
- ▓ ║ ║ ░░▓
- ▓ ║ () Dimension of the Doomed <--. [ ] Load external map file. <-.║ ░░▓
- ▓ ║ ( ) The Realm of Black Magic | BASIN.BSP |║ ░░▓
- ▓ ║ ( ) The Netherworld 3| () Registered CANYON.BSP █|║ ░░▓
- ▓ ║ ( ) The Elder World |_ ( ) Shareware DEATH.BSP ▒|║ ░░▓
- ▓ ║ ( ) Deathmatch Arenas/Miscellaneous| DUEL.BSP ▒|║ ░░▓
- ▓ ║ E1M1: The Slipgate Complex <---' EVISCRTE.BSP |║ ░░▓
- ▓ ║ <-4║ ░░▓
- ▓ ║ [X] Axe <-. .-> [ ] Load savegame (right-click to rename)║ ░░▓
- ▓ ║ [X] Shotgun 25 | | Jimmy Bob (Castle of the Damned) ║ ░░▓
- ▓ ║ [ ] Double-Barreled... | |5 Billy Bob (The Dismal Oubliette) █ ║ ░░▓
- ▓ ║ [ ] Nailgun 0 6| | Bubba Bob (The Cistern) ▒ ║ ░░▓
- ▓ ║ [ ] Perforator | '-> Bobby Bob (The Abandoned Base) ║ ░░▓
- ▓ ║ [ ] Grenade Launcher 0 | ║ ░░▓
- ▓ ║ [ ] Rocket Launcher | Health (1 - 32767) 100 <-.7 ║ ░░▓
- ▓ ║ [ ] Thunderbolt 0 <-' Gravity (0 - 3500) 800 <-'.->Run Quake Now! ║ ░░▓
- ▓ ║ 8_________________________________________________ |9 () QUAKE.EXE ║ ░░▓
- ▓ ║ [ ] Quad Damage [ ] Invisible [ ] God Mode <-' '->( ) Q95.BAT ║ ░░▓
- ▓ ╚════════════════════════════════════════════════════════════════════════╝ ░░▓
- ▓▓▓░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
-
- 1) SKILL LEVEL: In the upper left of the main menu are four radio buttons,
- each representing a difficulty level. Click on the one which corresponds
- with the difficulty level you want Quake to be set at when you begin your
- game.
-
- 2) CREATE CONFIGURATION FILE: Quake Control Center allows you to create
- a file containing all the settings you have selected thus far, which you
- can then load when you start QCC. This can save time if there are several
- settings which you always like to select, because you won't have to manually
- select them each time your run QCC. For instance, if your favorite weapon
- is the perforator and you always like to start with it in your inventory
- along with 255 nails, simply select these options as you normally would
- and click on the button labeled "Create Configuration File:". QCC will
- create a file called DEFAULT.QCC which contains these settings. If you
- wish to have QCC save the file with a different name, simply click the
- input box with the contents "DEFAULT.QCC" and type in a name you would
- prefer (i.e. MYCONFIG.QCC).
-
- When you want to load a configuration file, simply do it from the
- command line. For instance, to start QCC with the configuration file
- MYCONFIG.QCC, you would run QCC by typing "QCC -CFG MYCONFIG.QCC"
- (without the quotation marks).
-
- NOTE: The configuration (*.QCC) files must be in the same directory as
- QCC.EXE.
-
- 3) WARP INFORMATION: The Quake Control Center allows you to warp to any
- level in the game. You must first select the episode you wish to warp to.
- The four episodes included in the game are displayed at the top left of
- the main menu, as well as an "episode" titled
- "Deathmatch Arenas/Miscellaneous" which contains the six "made for
- deathmatch" levels as well as START and END. Click on the radio button
- next to the episode you wish to warp to to select it.
-
- After you have selected an episode, it's time to choose which level you
- want to warp to. Under the episodes you will see the name of the first
- level in that currently selected episode, with two arrows next to it.
- By clicking on the up and down arrows, you can cycle through the levels in
- the episode you have selected. To warp to a level, simply click the arrows
- until it is displayed.
-
- 4) LOAD EXTERNAL MAP FILE: To the upper right of the main menu, this allows
- you to select an external .BSP file to be added when you run Quake. It
- displays all the .BSP files in your ID1\MAPS directory. To choose an external
- map file, first click on the checkbox and then select the file you wish to
- use with the mouse. If you change your mind, simply de-select the check box.
-
- There are two formats of .BSP files: those compatible with the shareware
- version of Quake, and those compatible with the registered version. If
- you try to load an incompatible .BSP file, it will cause Quake to crash.
- QCC allows you to convert registered .BSP files to the shareware format,
- and vice-versa. To the left of the list of .BSP files are two radio buttons,
- one labeled "REGISTERED" and one labeled "SHAREWARE". If the .BSP file
- currently selected is of the registered format, a dot will appear in the
- "REGISTERED" radio button. If the .BSP file is of the shareware format, a
- dot will appear in the "SHAREWARE" radio button. To convert a .BSP file to
- a different format, simply click the radio button of the format you wish to
- convert to.
-
- 5) LOAD A SAVEGAME: To the right of the main menu is a list of all your
- Quake saved games. If you want to load one of those game when you start
- Quake, simply click the checkbox and select the title with your mouse.
- If you want to rename a saved game (which for some reason Quake won't
- let you do), right-click on the title you wish to change. If you change
- your mind and don't want to load a saved game, simply de-select the check
- box.
-
- 6) WEAPON/AMMO INFORMATION:
-
- WEAPON INFORMATION: To the left of the main menu, here you can select
- the weapons and ammunition you wish to have added to your inventory
- when you start Quake. Click on the check box next to a weapon to
- get it. To modify the amount of ammo you get for a certain weapon, simply
- enter a value into an input box. Press ENTER to accept the new amount
- of ammo, ESCAPE to cancel, or TAB to accept to new amount and go on to
- the next input box. Here are descriptions of the four input boxes which
- affect your ammo:
-
- NEXT TO "SHOTGUN": Shells. Lets you modify the number of shells you start
- the game with. You can't go below 25, or above 255. The shotgun and the
- double-barreled shotgun use shells.
-
- NEXT TO "NAILGUN": Nails. Lets you modify the number of nails you start
- the game with. You can't go below 0, or above 255. The nailgun and the
- perforator use nails.
-
- NEXT TO "GRENADE LAUNCHER": Rockets. Lets you modify the number of rockets
- you start the game with. You can't go below 0, or above 255. The grenade
- launcher and the rocket launcher use rockets.
-
- NEXT TO "THUNDERBOLT": Cells. Lets you modify the number of cells you
- start the game with. You can't go below 0, or above 255. The thunderbolt
- uses cells.
-
- 7) HEALTH/GRAVITY INFORMATION: To the lower right of the main menu, here
- you can adjust the amount of health you start the game with and
- the amount of gravity there is in the game environment. You can input
- a health value between 1 (almost dead), and 32767 (godlike). You can
- input a gravity value between 0 (floating, fly mode), and 3500 (unable to
- jump).
-
- 8) POWERUP INFORMATION: Powerup information is displayed at the bottom of
- the screen, and allows you to choose any powerups you want your character
- to have when you begin Quake. Select them by clicking on the check box
- next to the powerup you want. The powerups are:
-
- Quad Damage: Your weapons do four times the amount of damage they usually
- do.
-
- Invisible: The enemies won't notice you until you attack them.
-
- God Mode: You cannot be harmed.
-
- 9) QUAKE EXECUTION OPTIONS: Here are several options which change change
- the way that Quake runs. The big red button labeled "Run Quake Now" launches
- the game. Beneath it are two radio buttons. These affect the filename that
- QCC launches when you want to run the game. QUAKE.EXE is standard, but if
- you're going to run Quake under Windows 95 with a TCP/IP connection,
- select Q95.BAT.
-
- SECTION 3: OTHER STUFF
- ----------------------
-
- 3.0: How to Register.
- ---------------------
- Quake Control Center is not free. If you enjoy using it and decide to
- continue using it for more than 15 days, you are required to pay a small
- registration fee. Once we receive this fee we will send you a code which
- you can enter to register the Quake Control Center and remove the nag screen.
- Please read ORDERME.TXT for more information.
-
- 3.1: How to Contact the Author.
- -------------------------------
- Please write to me with bug reports, suggestions, and complaints!
-
- E-Mail: quakecc@aol.com
-
- Snail Mail: Ythan Burstein
- 63 East Hollow Rd.
- Petersburgh, NY 12138
-
- Thanks!
-
- 3.2: Where to Get the Latest Version.
- -------------------------------------
- To get the latest version of the Quake Control Center, use your World Wide
- Web browser to visit http://members.aol.com/quakecc. (Without the trailing
- period).
-
- 3.3: Distribution Information (license).
- ----------------------------------------
- Please upload the shareware version of this program ANYWHERE and EVERYWHERE.
- The only condition is the you distribute the original .ZIP ONLY, and do not
- charge money for it other than a reasonable materials fee. Thanks!
-
- 3.4: Version History.
- ---------------------
- v1.0
- ----
- Initial release.
-
- v1.1
- ----
- I fixed a rare but serious bug having to do with the registration of
- QCC.
-
- I added several new features: Amount of health selection, amount of
- gravity selection, and the ability to load saved games from within
- QCC.
-
- I fixed many minor bugs and made some small enhancements to several
- features.
-
- v1.2
- ----
- I added the "rename saved game" feature.
-
- I tested the program thoroughly and fixed many small bugs (as well as
- several large ones!).
-
- I optimized the source code to make QCC run faster and more efficiently.
-
- v1.3
- ----
- I updated QCC to support the full version of Quake. Some of these changes
- I made are:
- Support for all four episodes plus the extra deathmatch levels.
- The ability to load external map (.BSP) files.
-
- I moved the "load game" interface to the main menu.
-
- I fixed many bugs and enhanced many features.
-
- v1.4
- ----
- I fixed a serious bug which occured if you didn't have an ID1 or
- an ID1\MAPS directory.
-
- I added the ability to create and load alternate configuration
- files (*.QCC).
-
- I fixed a bunch of bugs related to the load game interface.
-
- I enhanced many aspects of the load game interface, including:
- QCC now looks for the saved game QUICK.SAV in addition
- to S*.SAV.
- You can now rename a saved game without first selecting
- "[ ] Load savegame"
-
- I made some small aesthetic changes.
-
- I made some small changes to the configuration process.
-
- I optimized the source code to make QCC run faster and more efficiently.
-
- Miscellaneous bug fixes and feature enhancements.
-
- v1.5
- ----
- I significantly sped up the renaming of saved games.
-
- I added the ability to convert registered .BSP files to shareware .BSP
- files, and vice-vera.
-
- I enhanced text input, including adding the ability to tab through
- input boxes.
-
- I finally decided on a configuration file format, and from now on QCC
- won't need to be reconfigured every time you download a new version
- as long as you have a v1.5+ configuration file in the same directory.
-
- I added the option of having QCC beep to confirm mouse clicks, and made
- some other small changes to the configuration process.
-
- I fixed many, many bugs.
-