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-
- Quake BSP Editing Utilities
- By Dalias
-
- The Quake BSP Editing Utilities currently consist of 3 programs:
-
- LMP2TXT
-
- Converts the entries extracted with UNBSP (from QEU) into text files.
- The text files are saved in the current directory with the following
- names:
- PLANES.TXT
- VERTICES.TXT
- NODES.TXT
- SURFACES.TXT
- DHULLBND.TXT
- DLEAVES.TXT
- SURFLIST.TXT
- EDGES.TXT
- EDGELIST.TXT
- HULLS.TXT
-
- TXT2LMP
-
- Converts the edited/created text files (see above) to entries to be put
- a bsp file. They are named ENTRY??.LMP, where 0 <= ?? <= 13.
-
- MAKEBSP
-
- The opposite of UNBSP (part of QEU). Takes the entries and builds them into
- a bsp file (saved in the current directory as tmp.bsp).
-
- Sorry, the other entries have to be constructed manually, if necessary. The
- names (and signed/unsigned attributes of elements) are taken from the specs,
- so they could be wrong. (You can try putting -1 instead of 65535, but I
- don't know if it will work. If not, try recompiling on a better compiler.)
- I know this whole thing's a bit sloppy, but it works. Enjoy! Try making
- some good levels! I'd like to see something a little better than my box. :)
- (Actually, I've got others I'm working on, but they're not done.)
-
- One last thing - please don't ask me how to make a level. Read the specs,
- reverse-engineer my level, and print BSPFORM.TXT (included) for a
- reference. Or, post questions to rec.games.computer.quake.editing. I don't
- have time, though, to respond to every single question about level editing.
-
- Once again, enjoy!
-
- Richard Felker, aka Dalias
- 71614.3257@compuserve.com
-
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