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- PolyEd v1.5
-
- New in version 1.5: browse through textures.. you must select a wad file
- by pressing 't'. You will need to erase the wad entry from the world
- entity.
- Small bug fixed: couldn't detach objects from brushes and make it stick.
- If you had trouble running it: I forgot to put in Cwsdpmi last time.
-
- This editor will allow you to create any polygon, and move and shape it
- to any form or position you desire. It will also allow you to use any
- texture or any new texture name for any side of any brush. It's data
- file is completely configurable to allow you to add any type of entity,
- or polygon brush. This editor is unique in that it will allow
- you to drag brush corners so that you can easily configure brushes into
- the position you wish.
- This program has a 3D view option.
- This program has a special feature called "limits". This will allow you
- to make much bigger levels than with any other editor. It does this by
- letting you select the specific region that you are working on in the
- map. Once you switch to another view the objects that were all stacked
- on top of eachother are now invisible, allowing you to easily work on
- a specific area. For example, lets say you were building that skyscraper.
- Just select a certian floor in xz mode, then switch to xy mode and you
- can now edit that floor without all the other floors getting in your way.
- For fast editing you will want to learn to use the f "face" dragging and
- b "brush" dragging features, rather than moving each corner at a time.
-
- Some words of caution, however. This program will not prevent you from
- turning a brush inside out, which, consequently, will not be compiled
- properly with qbsp. Remember to rotate rather than invert. Find the
- right view mode in which to rotate specific objects. Also, this program
- will allow you drag a corner in a way that it will not be in line with the
- other corners of the face. This may produce unexpected results in qbsp,
- although it will still build because only 3 points of the surface will be
- used to define it.
-
- Unfortunately qbsp will not build more than 6 sides on a brush if it is
- solid. Carmack's supposed to be fixing that, and when he does more
- shapes will be put into the datafile. You can still make the shapes you
- want by putting more than one object together.
-
- This is a great quake level editor, try it!
-
- Author: Matt Joiner
- e-mail: mortlgrn@sonic.net
- quake page: http://www.sonic.net/~mortlgrn/quake.html
-
- e-mail me for tech support.