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- //this is an explanation of the data file so that you may modify it for your
- //own needs. I will seperate comments from the actuall file entries by using
- // "//" even though the program will not accept comments in the data file
- // so don't put them in it.
-
- 5 // First #, total number of brushes: 5 different brushes
-
- 8 // first brush: 8 corners
- 6 // : 6 faces
- 0 3 2 1 -1 //first face, made up of corners # 0,3,2,1. must be
- //defined in clockwise order if looking at face from
- //the outside. -1 is used to mark no more sides on face.
- 3 7 6 2 -1 // second face, same format
- 7 4 5 6 -1 //third
- 4 0 1 5 -1 //4th
- 1 2 6 5 -1 //5th
- 0 4 7 3 -1 //6th
-
- 1 4 3 -1 //first corner, connects to corners # 1,4,3. -1 used to mark end
- //of corner connections.
- 0 2 5 -1 //2nd corner, connects to 0,2,5.
- 1 6 3 -1 //3rd same format
- 0 2 7 -1 //4th
- 0 5 7 -1 //...etc..
- 1 4 6 -1
- 5 2 7 -1
- 6 4 3 -1 //8th and final corner
- 0 0 0 //first corner coordinates.
- 0 0 64 //second corner coordinates etc...
- 64 0 64
- 64 0 0
- 0 -64 0
- 0 -64 64
- 64 -64 64
- 64 -64 0
-
- 6 //2nd brush, 6 corners
- 5 //5 sides
- 2 0 5 -1 //side definitions
- 3 1 0 2 -1
- 4 1 3 -1
- 4 5 0 1 -1
- 5 4 3 2 -1
-
- 2 5 1 -1 //corner connections
- 0 4 3 -1
- 0 5 3 -1
- 2 1 4 -1
- 1 3 5 -1
- 4 0 2 -1
-
- 24 0 24 //corner coords
- 24 -48 24
- 48 0 0
- 48 -48 0
- 0 -48 0
- 0 0 0
-
- 4 //3rd brush
- 4
- 0 1 3 -1
- 0 3 2 -1
- 0 2 1 -1
- 1 2 3 -1
-
- 1 3 2 -1
- 0 2 3 -1
- 1 3 0 -1
- 0 1 2 -1
- 0 0 0
- 16 0 0
- 8 -16 0
- 8 -8 16
-
- 5 //4th brush
- 5
- 4 3 2 1 -1
- 1 0 4 -1
- 4 0 3 -1
- 3 0 2 -1
- 2 0 1 -1
-
- 1 2 3 4 -1
- 0 4 2 -1
- 0 1 3 -1
- 0 2 4 -1
- 0 3 1 -1
-
- 24 -24 48
- 48 0 0
- 48 -48 0
- 0 -48 0
- 0 0 0
-
- 6 //5th brush
- 6
- 5 4 3 2 1 -1
- 1 0 5 -1
- 5 0 4 -1
- 4 0 3 -1
- 3 0 2 -1
- 2 0 1 -1
-
- 1 2 3 4 5 -1
- 0 5 2 -1
- 0 1 3 -1
- 0 2 4 -1
- 0 3 5 -1
- 0 4 1 -1
-
- 56 -48 72
- 88 0 0
- 104 -64 0
- 56 -96 0
- 0 -64 0
- 24 0 0
-
-
- 93 //total # of entity classnames
- air_bubbles //entity classnames....
-
- ambient_drip
- ambient_drone
- ambient_comp_hum
- ambient_flouro_buzz
- ambient_light_buzz
- ambient_suck_wind
- ambient_swamp1
- ambient_swamp2
- ambient_thunder
-
- event_lightning
-
- func_door
- func_door_secret
- func_wall
- func_button
- func_train
- func_plat
- func_dm_only
- func_illusionary
-
- info_null
- info_notnull
- info_intermission
- info_player_start
- info_player_deathmatch
- info_player_coop
- info_player_start2
- info_teleport_destination
-
- item_cells
- item_rockets
- item_shells
- item_spikes
- item_weapon
- item_health
- item_artifact_envirosuit
- item_artifact_super_damage
- item_artifact_invulnerability
- item_artifact_invisibility
- item_armorInv
- item_armor2
- item_armor1
- item_key1
- item_key2
- item_sigil
-
- light
- light_torch_small_walltorch
- light_flame_large_yellow
- light_flame_small_yellow
- light_flame_small_white
- light_fluoro
- light_fluorospark
- light_globe
-
- monster_army
- monster_dog
- monster_ogre
- monster_ogre_marksman
- monster_knight
- monster_zombie
- monster_wizard
- monster_demon1
- monster_shambler
- monster_boss
- monster_enforcer
- monster_hell_knight
- monster_shalrath
- monster_tarbaby
- monster_fish
- monster_oldone
-
- misc_fireball
- misc_explobox
- misc_explobox2
- misc_teleporttrain
-
- path_corner
-
- trap_spikeshooter
- trap_shooter
-
- trigger_teleport
- trigger_changelevel
- trigger_setskill
- trigger_counter
- trigger_once
- trigger_multiple
- trigger_onlyregistered
- trigger_secret
- trigger_monsterjump
- trigger_relay
- trigger_push
- trigger_hurt
-
- weapon_supershotgun
- weapon_nailgun
- weapon_supernailgun
- weapon_grenadelauncher
- weapon_rocketlauncher
- weapon_lightning
-
- worldspawn
-
- 20 //total number of entity variable names
- angle //entity variable names...
- light
- target
- targetname
- killtarget
- spawnflags
- style
- message
- mangle
- map
- speed
- wait
- lip
- dmg
- health
- delay
- sounds
- wad
- height
- worldtype
-