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- ==========================================================================
-
- DaScott's Monster Deathmatch v0.9
- DM as a monster!
- email dascott@richnet.com
-
- ===========================================================================
-
- Name: mon_dm09
- Server required only
- New commands: impulse 20 (secondary weapons)
-
- Description:
-
- As straightforward as the name implies- this patch enables you to play
- quake dm as a random monster. Specifically, the knight, grunt, enforcer,
- death knight, ogre, fiend, wizard, and shalrath. (the rest are coming.. thus,
- version 0.9) There are many differences between monster deathmatch and
- normal play however..
-
- Notes:
-
- To use the Death Knight ranged attack or the Ogre grenades you must
- bind a key to impulse 20, with bind shift "impulse 20".
-
- Only Knights, Death Knights, Grunts, and Enforcers may wear armor.
-
- Only Grunts, enforcers, and knights can use health items.
-
- There are no weapons or ammo. (monsters have unlimited ammo)
-
- The Scrag and Death Knight do not run out of air.
-
- Also, the Scrag's "flight" is somewhat strange.. when you respawn or teleport,
- press jump to "land" on the ground. Otherwise you won't be able to
- control it properly. Quake's problem, not mine ;>
-
- To compensate for the fact that monster still move at player speed, the range
- for melee attacks is doubled and projectile's have been sped up.
-
- You are more likely to spawn as a weaker monster than a strong one ;>
-
-
- What's coming:
- The tarbaby and zombie, and possibly the shambler and dog. School
- slowed the project down so I left them out.
-
- Possibly a system where your chances of becoming a tougher monster are
- based on your frags.
-