home *** CD-ROM | disk | FTP | other *** search
- This is a quick ref sheet for keys.
-
- 2D Mode:
-
- ARROW Keys: move cursor
-
- Esc : exit
- 3 : goto 3d mode
- 1 : goto help (about)
- t : draw triangles
- v : draw vertices
- s : SAVE MDL FILE
- p :
- m :
- . or > : next skin
- , or < : previous skin
- " or ' : next pants color
- ; or : : previous pants color
- } or ] : next shirt color
- { or [ : previous shirt color
-
- MOUSE move : move cursor
- MOUSE left button: grab hi-lighted vertex
-
- 3D Mode:
-
- ARROW up/down : move eye position up/down
- ARROW left/right : previous/next animation frame
-
- Esc : exit
- 2 : goto 2d mode
- 1 : goto help (about)
- t : draw triangles
- v : draw vertices
- s : TAKE SCREEN SHOT (saved as pic#.bmp)
- h : show header
- c : auto cycle through animation frames
- b : change background color (black, gray, white)
- r : reset view
- . or > : next skin
- , or < : previous skin
- " or ' : next pants color
- ; or : : previous pants color
- } or ] : next shirt color
- { or [ : previous shirt color
- Tab : change rendering mode
- (flat shade, gourourd shade, texture, texture + shade)
-
- MOUSE up/down + right button : zoom in/out
- MOUSE move + left button : rotate model
- MOUSE move : move light source
-
-
- Command line:
-
- load model.mdl and view
-
- mdl model.mdl
-
- import bmp/gif (asc/wrl/dxf/map/raw/pov) to skin (frame)
- number # in model.mdl
- (if # is greater than model skins (frames), skin (frame) is added)
-
- mdl -i pic.bmp # model.mdl
-
-
- export skin (frame) number # to bmp/gif (asc/wrl/dxf/map/raw/pov)
- frome model.mdl
- (if # is 0 or negetive, a new blank skin with triangles is exported)
-
- mdl -e pic.bmp # model.mdl
-
- run a script
-
- mdl script.med
-