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- KickAss Weapons Collection v1.0
-
- Author: QuakeMstr (brad@twirl.skf.com)
-
- Description:
- This is a script I made, basically its a whole bunch
- of scripts that I found were to my likeing and was
- a pain having them all in seperate PROGS.DAT so I
- put them all in one. If I find any new weapons that
- I like ill be sure to release another version or if
- any of the code used here is updated the code in my
- script will be updated too.
-
- Contents:
- - IMPULSE 16 = Advanced Weapons
-
- When using the shotgun and use IMPULSE 16 you get a
- shotgun with a slightly retooled version of the blasters
- that the Enforcers pack. It's a three-shot semiauto with
- a relatively fast reload time. Does nasty damage. It's
- not really flashy, but it's very very handy. Primarily
- intended to make deathmatch more interesting, but if you
- want to use it to whoop ass on single player, more power
- to you.
-
- When using the grenade launcher and use IMPULSE 16 you
- get the Cluster-Bouncy-Proximity Grenades. Grenades
- are now bouncy proximity mines. A grenade will lay on
- the floor and hop at intervals. If a target is detected
- within range, the grenade will hop towards the target
- and explode. Grenades won't detect targets while
- they're in the air. When the grenade launcher is fired,
- if you have less than five ammo you will fire a single
- grenade which will behave as described above. If you
- have 5 or more ammo, you'll fire a cluster bomb which
- will explode and release five proximity grenades.
-
- When using the rocket launcher and use IMPULSE 16 you
- get homing rockets, when the rocket is first shot they
- home in on the first object that it detects and follows
- it around corners and down corrodors etc unless something
- blocks its path of course the missle will most likely hit
- its object.
-
- When using the lightning gun and use IMPULSE 16 you get
- THOR, this is a really neat weapon that inflicts TONS of
- damage, what it does is shoot out 3 homing rockets which
- then home in on the first object it sees and the lightning
- gun then follows each rocket with a stream of lightning
- until impact.
-
- - IMPULSE 30 = Flares
- When IMPULSE 30 is used it shoots out a little flare which
- then sticks in the wall and after a couple of seconds it
- lights up the whole room for around 30 seconds per flare,
- multiple flares can be placed though if too many are placed
- it will slow the game down considerably.
-
- - IMPULSE 20 = Throw Partially Filled Backpack
- IMPULSE 20 makes the player throw a partially filled
- backpack with the current weapon and some of the ammo.
-
- - IMPULSE 21 = Throw a Full Backpack
- IMPULSE 21 makes the player throw a backpack with all
- his weapons and all his ammo.
-
- - IMPULSE 61 = A Pipebomb
- When IMPULSE 61 is used it shoots out a pipebomb, the
- pipebombs can either be on the ground or if close enough
- to a player can be tagged to the player, when tagged to a
- player it is stuck to them, it can not be removed by the
- player and even if they die it will still be with them
- when they re-spawn.
-
- - IMPULSE 62 = Detonate Pipebomb
- When IMPULSE 62 is used it detonates all the pipebombs
- that you may have scattered around the level and/or in
- other players.
-
- - IMPULSE 63 = Disarm Pipebomb
- When IMPULSE 63 is used it disarms all the pipebombs that
- you may have tossed around, this maybe for that fact that
- you tossed a pipebomb at an enemy and what to black mail
- them with it to get them to give you there backpack or just
- feal like not gibing them.
-
- Others Mod That Affect The Game or Other Weapons:
-
- - All projectiles except bullets will go
- through a teleporter and continue on the
- other side - Duke Nukem style
- - No players receive kills for telefrags.
- - Enhanced teamplay options.
-
- Detail:
- Enhanced Teamplay -- teamplay 0 and 1 are the same as
- originally. teamplay negative penalizes players who kill their
- teammates by the amount of teamplay. Teamplay 100 will cause
- players who kill their teammates to gib. Teamplay -100 will gib
- teammate killers AND deduct a frag.
-
- - Vampiric thunderbolt gives life equal to damage you do.
- - Vampiric thunderbolt overloads if your health goes over 250.
-
- Bugs:
- Pipebomb throws are not timed. You can throw them too quickly.
- After you throw a full backpack, notice you still have weapons.
-
-