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- Inner Circle Trinket
-
-
- Author : Gary Griggs (ggriggs@gis.net)
- Version : 1.01
- Release Date : 8/29/96
- Description : The Inner Circle Trinket is a QuakeC addon that provides a
- new powerup that has random effects. Some of these effects are
- good and some are downright evil. The Inner Circle Trinket is
- designed to be added to new maps; The first such map,
- giggler.bsp is being released simultaneously with this patch.
- This quake map is excellent for deathmatches of 4-6 players
- and was designed by giggler, author of many excellent Doom
- wads.
-
- Details:
-
- * Installing the patch
-
- To install the code create a directory named ictrink under the main
- quake directory and copy the progs.dat from the ICTRINK archive there.
- The patch only needs to be installed on the server side, however the
- provided sounds do add to the enjoyment of the game and it is
- recommended that clients install these.
-
- The .wav files need to reside in a directory quake\id1\sound\items
-
- * Example for starting a map with Inner Circle Trinkets
-
- quake -game ictrink +deathmatch 2 +map giggler
-
- * Game Play
-
- The Effects:
-
- Just in case you can't figure out whether an effect is good or
- bad from the detailed description provided, I've labelled each
- effect with a (Good), (Bad), and in one case (Ugly).
-
- * Max Axe (Good)
-
- The Max Axe supercharges your axe so that one hit on an opponent will
- gib them. If the quarter damage is active the max ax overrides it.
- The Max Axe lasts 60 seconds or until death. A dropped backpack
- will not contain a Max Axe.
-
- * All Weapons & Maximum Ammo (Good)
-
- Just like the name implies this gives you all the Quake weapons and
- maximum ammunition for each. This is not a timed effect.
-
- * Quad Damage (Good)
-
- The Quad Damage works the same as the normal Quad Damage powerup. It
- amplifies the damage of all your weapons by a factor of 4. This is a
- timed effect that lasts 60 seconds or until death. The Quad Power
- cancels any Quarter damage effect.
-
- * Plant Bomb (Good)
-
- When you plant a bomb the next person who picks it up is gibbed and
- you get the credit for it. Beware though - if you pick up your own
- bomb, you lose two frags and potentially four if you own Two for One
- Fragging! This is not a timed effect.
-
- * Two for One Fragging (Good)
-
- Every frag gained or lost is multiplied by two! This is a timed effect
- that lasts 60 seconds or until death.
-
- * Super Health and Armor (Good)
-
- This gives you maximum health (250) and the Red Armor (200) regardless
- of current health and armor. However, Inner Circle slime do not get
- any armor and health credits. This effect is not timed and lasts until
- death.
-
- * Quarter Damage (Bad)
-
- The Quarter Damage behavior is similar to the Quad Damage only you
- don't want to be stuck with this one. Instead of doing 4x damage with
- any weapon, you do 1/4 the damage. Even rockets aren't so hot now!
- Of course there's always suicide. This is a timed effect that lasts 60
- seconds or until death. The Quarter Damage effect cancels any Quad
- Power effect. If the Max Axe is owned it does not lose any
- effectiveness.
-
- * Bomb Detonation (Bad)
-
- If you've never been killed before you will be now. Picking up a
- planted bomb will gib you instantly. The player who planted the
- bomb is credited with a frag. If you pick up your own bomb you lose
- frags - see the details under Plant Bomb.
-
- * Honorary Inner Circle Member (Ugly)
-
- What's worse than picking up a planted bomb or running around doing
- 1/4 the normal damage with your weapons? How about becoming an
- honorary Inner Circle Member where you cannot go above 25 health and
- have no armor for a period of 60 seconds? Bad? Well, that's only part
- of it. Even death is not a valid excuse for leaving the Inner Circle!
- But wait, there's more... Heck, as if being an easy target wasn't
- enough, you get a pitiful Inner Circle name chosen for you during your
- stay; it's sure to make you the talk of the town.
-
-
- Randomness of effects :
-
- The effects of the Inner Circle Trinket are random with the exception of
- bomb detonation which is always the next effect after dropping a bomb.
- The Good effect to Bad effects ratio is set at 6:4.
-
- Extension of effects :
-
- All timed effects will be extended if the same effect is encountered
- again. Any remaining time is discarded and the countdown begins anew.
-
- Cumulative effects :
-
- Some effects are cumulative, including some of the timed effects. As an
- example, it's feasible depending on the number of Inner Circle Trinkets,
- and the respawn times on each, to have Super Health and Armor, All
- Weapons and Maximum Ammo, Quad Power, Two For One Fragging, and Plant
- a Bomb - all at the same time.
-
- History of the Inner Circle :
-
- Intelligence data gathered on the Inner Circle tells us they are a group
- of youngsters between the ages of 14 and 17 who frequently band together
- for the purposes of intentionally causing mischief. The author of this
- patch has encountered them on DWANGO where they frequently get slimed,
- kicked, and banned from the system. The prowess of the Inner Circle is
- truly seen when they attempt in vain at hacking the DWANGO system using
- such innovative aliases such as hacka, tracka, laqueefa, and tacopaco to
- name a few.
-
- Coding for the Inner Circle Trinket :
-
- The Inner Circle Trinket is a new powerup that can be added to new maps at
- the map author's discretion. Map authors can do this by adding an entity
- and assigning it an origin, classnaname ic_trinket, and optionally
- spawnflags. Bits 0-5 of spawnflags are used to describe the respawn
- times of each Inner Circle Trinket entity. 0 = Default respawn time,
- 1-62 = 5 second increments (ie. 5 seconds to 310 seconds in 5 second
- increments), 63 = random respawn times (5 seconds to 310 seconds).
-
-
- Bugs/Problems :
-
- If the sounds are not present on the client machine, an error message
- is displayed every time a IC Trinket sound tries to play. This does not
- prohibit game play. The option to turn off sounds thus preventing these
- messages will be available in the next release.
-
- Max Axe does not have any visual indication while active. It does give a
- message at pickup and when about to expire.
-
- Stuttering on Access Denied if player is an honorary Inner Circle member
- and tries to pick up health or armor.
-
- Users do not get renamed if they exit the game as an Inner Circle member.
-
- Name changes are not recognized which affects renaming players after
- gettting their reprieve from a stay with the Inner Circle.
-
- Credits :
- QA - A special thanks to duke, metal, giggler who participated in
- early alpha testing. Also thanks to crom7, and blackjak.
- Bugs - Mine, all mine!
-
- Reporting problems or requesting enhancements :
-
- Please contact me via email at ggriggs@gis.net
-
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