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- Godel Quake C Mods, by David Wiedenmann.
- Later versions of this mod will be available from:
- http://www.garlic.com/~dwied/quake.html
- -----------------------------------------------------------------------------
-
- This mod, which includes .qc source and progs.dat does the following:
-
- * Multiskin support w/ corpses keeping players' skins after death.
- * Corpses, now stick around for two minutes after which they Gib into pieces.
- And the gibs stick around longer as well.
- * Player Corpses have more Gibs. Players always Gib dying in lava.
- * Players can toss like a grenade, one of their weapons or their used armor to
- be picked up later by them or another player. The model thrown actually looks
- like the weapon and it spins.
- * Weapons, backpacks, ammo, corpses, gibs, etc go through teleporters and wind
- tunnels. (i.e. you can toss a weapon through, shoot through, etc.)
- * Grenades now have variable Timers
- * Observer Mode is now in. You will be noncorporeal (i.e. noclip), and
- others will not even know you are there. You peeping tom!
- * Pipe Bombs are working. To access them, simply select the grenade launcher
- twice to turn your grenade launcher into a Pipe Bomb launcher.
- * Holo-Quakers cost a nominal amount of cells and last a minute. You may have
- three of these at a time.
- * Electric Minions cost a significant amount of cells and create an intelligent
- friend which follows you around and electrocutes your enemies. To create an
- electric minion, merely select the lightning gun twice, and fire.
- * Crucified Zombies can be shot at and killed.
- * Long Range Shotgun and Super Shotguns are in. To access them, simply
- select the weapon a second time.
- * If the player has a lightning gun, it slowly recharges giving him one more
- cell every five seconds as long as he has less than 50 cells. I did this,
- because there are so darn many cool things you can do cells.
- * Grenades and Pipe Bombs can be blown up by an explosion nearby.
- * Axe is replaced by the Vampiric Rune Axe. Slightly faster, sucks enemies
- health. Pulls you towards them. Makes evil sounds when used.
- Be careful trying to suck health from zombies. :)
- * Selecting the axe twice will bring your Pushing Hands to bear. Hit an enemy
- and watch them fly.
-
- Relevant Commands:
- * Impulse 200 will increment your skin value;
- * Impulse 201 will decrement your skin value;
- * Impulse 210 will put you in Observer Mode; (typing "kill" returns you to
- normal, so that you can't use Observer Mode to an advantage.)
- * Impulse 52 will detonate all Pipe Bombs
- * Impulse 53 will decrement your grenade timer.
- * Impulse 54 will increment your grenade timer.
- * Impulse 55 will toss out your current weapon.
- * Impulse 56 will toss out your current ammo.
- * Impulse 57 will toss out your current armor.
- * Impulse 58 will create a Holo-Quaker.
-
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- Bug Fixes:
- * Ooops, Other peoples' corpses were solid. Must've been anoying. Fixed.
- * Big Embarrasment. Impulses which used the temp1 variable were using the
- server's temp1 not the clients. Very Bad. Nuff Said.
-
- -------------------------------------------------------------------------------
- Credits:
- Thanks to Mike Cumings for his good ideas and coding advice.
- Thanks to Dennis Noordsij for discovering multiskin.
- Thanks to Scott Lyon for the Observer idea.
- Thanks to AsmodeusB (sorry couldnt find your name) for the PipeBombs code.
- Thanks to Bill Turner for the Electric Minion and Holo-Quaker
- Thanks to Chris Peters for his testing help.
- Thanks to id software for writing Quake and Quake C.
-
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- Send Questions/Comments/Suggestions to:
-
- David Wiedenmann
- dwied@cats.ucsc.edu
- Godel on IRC
-
-