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- Genius Missiles(tm) v1.0
- ========================
-
- This patch replaces the standard rocket launcher missiles with homing,
- intelligent missiles. This patch is based on Vhold's homing missiles,
- with the modification that it flies around dodging things until it locks
- on something, at which point if will go after it. If it loses its lock
- (the monster/player goes behind a wall or some other obstacle), it will resume
- search mode. I also fixed the locking onto doors in Vhold's missiles.
-
- The missiles will self-destruct in 20 seconds, so that you won't have missiles
- flying around for the remainder of the century. This self-destruction is
- implemented by simply removing the missile form the game, and not detonating
- it, so that you won't get unwanted explosions in the wrong places.
-
- The missile will indicate a lock with "Homing->[target name]", and
- will say "Missile self-destructing." when its timeout has expired.
- When the missile gets itself into a jam and has a large chance of hitting some
- obstacle, it will indicate "Missile in trouble!".
-
- These missiles move at 3/10 of the speed of standard missiles, and they
- use up two missile ammo at a time.
-
- To use this patch, simply unzip the contents of the .zip into a directory
- below your quake directory, e.g. c:\quake\genius. Then start quake with
- like so: quake -game genius (or whatever the directory name is)
-
- I'm still working intensively on improving the code for an even smarter
- missile, so an update might not be far away.
-
- Also included is Vhold's zombie patch, which adds the ability to destroy
- crucified zombies (and gib more too).
-
- Note: there seems to be a bug when you fire the missile at a high angle, and
- it is unable to dodge the ceiling. As this is my first attempt at quake C,
- please email me with corrections or hints.
-
- Happy fragging!
-
- Any comments or flames (reasonable ones) to:
-
- Iikka Paavolainen
- ipaavola@cc.hut.fi
-
-