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- WHAT THIS IS:
-
- The second biggest requested feature is a monster who goes along with you
- and beats up on your enemies. I've added that in this release of my QuakeC
- programs. As shipped, dogs and monsters with FL_FRIENDLY (8192) are
- friendly to whatever player they see first. Just fire up quake with this
- progs.dat and enter e1m1. In the "room" with the bridge, stand and let the
- grunt fire at you. The dog will notice that you're in danger and leap at
- the grunt, usually managing to kill him. Your friends will follow you
- around, and can be pushed out of the way. (though not off the edge of
- platforms)
-
- Just because they're your friends doesn't mean they're any smarter than
- regular monsters. I've seen one dog eat right through another to get to
- the enemy it was looking for. They also don't get mad at you, even if you
- take the axe to them.
-
- You can also use arcane powers to summon up a minion/pet. Most of the time
- you'll get a dog, sometimes a grunt, and very rarely a demon or a shambler.
- Unless you're god, this takes 50% of your health away. This code, 'impulse
- 250', should function even in coop and deathmatch games. Be careful that
- you land the "grenade" (I should make it a zombie flesh piece, I suppose)
- somewhere that there's enough room to spawn a monster -- Not against walls.
- You lose the health regardless of whether you get a monster.
-
- Now, your animals change color to reflect their owner. However, things
- seem not to work on deathmatch servers. I'm working on debugg(er)ing
- this.
-
- I also fixed a problem which caused dogs and fiends to be unpushable
- after they did a leaping attack.
-
-
- HOW TO TRY THIS OUT:
-
- Read howpatch.txt for details on how to use this patch file
-
- Bind a key to 'impulse 250' to conjure up monsters to serve you.
-
- ABOUT MY CODE:
-
- I added a .friend property to all entities. When a monster is
- friendly it'll set its .friend property to the first player it sees.
- When a .friend gets hurt, the monster attacks whoever hurt the friend.
- When doing nothing else, the ai_run code guides the monster to its friend.
-
-
- TWEAKS:
-
- Change the line in ai.qc:FindTarget() .. about line 435 and remove the
- || self.classname == "monster_dog"
- part to make only monsters that are FL_FRIENDLY be friendly. However,
- having friendly dogs on E1M1 really shows off my code.
-
-
- KNOWN PROBLEMS
-
-
- This program encounters some sort of error during deathmatch. I've not
- had a chance to fix it yet, but with the Linux version
-
- THANKS TO
-
- id, for the game and all the openness about it.
-
- Dave Taylor for working so diligently on the Linux version.
-
- My girlfriend, for patiently ignoring me when I try to explain how cool
- Quake is.
-
-
- GIVE ME FEEDBACK:
-
- Please mail me with your thoughts about this quick quake hack. (try saying
- that three times fast!) It may not be as glamorous as level editing, but
- I like it.
-
- Jeff Epler
- (jepler@inetnebr.com, Synger on IRC (linuxnet and undernet, primarily))
-