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- Quake Flares 1.0
- 8/7/96 Steve Bond (wedge@nuc.net)
- Check out QUAKE COMMAND! http://www.nuc.net/quake
- --------------------------------------------------
-
- This is a .DAT file that gives you flares similar to the flares in Descent.
- These are spike-shaped flares that you shoot into a wall/floor/ceiling to
- light up dark areas (excellent for marking a teams' position/path in COOP
- games, too). The flares give off a dim light when you fire them, and shortly
- after they stick in the wall they will sizzle and spark to life, brightly
- illuminating the area around it. After 7 or so seconds at full burn the flare
- will dim again, and 15 seconds later it will burn out.
-
-
-
- Installation/Use
- ----------------
-
- 1. In your QUAKE directory make a directory named FLARES
-
- 2. Copy the PROGS.DAT file from this archive into the FLARES directory
-
- 3. Copy the CONFIG.CFG from your ID1 directory into the FLARES directory and
- add the following line:
-
- bind f "impulse 30"
- (you may replace 'f' with the key you wish to have fire flares)
-
- 4. Start Quake by typing QUAKE -GAME FLARES
-
- 5. When in Quake, hit 'f' (or whichever key you bound to impulse 30) to launch
- a flare.
-
-
- Notes:
- ------
- It doesn't matter which weapon you are currently using when you fire flares.
- I never intended to make a flare gun for Quake. Just flares that are handy
- and quick to deploy.
-
- You can only fire one flare every half-second. This is partly to keep from
- accidently launching two flares at a time. Also, light-rendering in Quake tends
- to take a little time, especially with bright lights; so I imposed the limit
- to keep you from going ape shit flinging flares everywhere and slowing your
- game to a crawl.
-
- I didn't want to put a cap on how many flares could be burning at once, cause
- I never know when you might need just *ONE* more flare. Just use your better
- judgement. Sample how slow your game gets when you launch a couple in the
- same room.
-
- Flares will do one hit point of damage if you hit a monster/player with them.
-
- Flares will disappear if they hit a DOOR or PLAT. They simple cause too many
- problems when they are allowed to stick to these things.
-
- Known Problems:
- ----------------------------------------------------------------------
- If you fire a flare while standing waist or chest deep in water, it will
- sometimes disappear, and other times it will hit down the way a bit from you.
- (You'll see what I mean) I cannot find any code in weapons.qc to dictate that
- spikes should be treated differently when you are standing in water. I'll
- look into it.
-
- -Steve
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