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- ---------------------------------
- ///////Freak's Firepower/////////
- ---------------------------------
-
- Here are a few weapon modifications that are so obvious they practically
- wrote themselves. Should be good for single player, and even better for
- Deathmatch.
-
- Files Included:
- weapons.qc
- clients.qc
- progs.dat
- firepowr.txt
-
-
- 1) Hell Hatchet - This still works like the original axe, but swings a little
- faster, and when you're out of striking range, it fires off orange bolts a la
- the HellKnight's sword flares. They're slow and do pissant damage, but are
- good to annoy pursuers, or make a small room inhospitable. Since they do
- such lame damage, and are easily avoidable, I didn't make them use ammo, but
- that's easily changeable.
-
- 2) Laser Blaster - This replaces the single shotgun with the Enforcer's laser
- gun, but fires way faster than his. A pretty serious and useable weapon, up
- there with the super nailgun. Uses shotgun shells, just because they're
- easily available in all the good levels, and I haven't got a level editor to
- hack in lightning-cells.
-
- 3) Super Shotgun - Does more damage, and takes a bit longer to reload. The
- double barrelled shotgun is too aesthetically fucking perfect to do such light
- damage as it does by default.
-
- 4) Green Death Dealer - In place of the pointless light-nailgun is a Wizard-
- firing Green Death dispenser. It really behaves a lot like the nailgun, but
- is much cooler to watch, and sounds evil as hell.
-
- 5) Client.Qc - Changes a few of the death-comments, to reflect the new deaths
- available with the new arsenal.
-
-
- These are all just simple replacements, because none of us really used the
- original weapons they're replacing, and because you don't need to remap your
- .rc files to use new impulse commands.
-
-
- Here's how to use them:
-
-
- - If you have QCCDOS:
-
- Just unzip all the original quakec source into a QUAKE\<name>\PROGS
- directory, and copy the WEAPONS.QC and CLIENT.QC files from this zip there,
- run QCCDOS to compile a PROGS.DAT file, and run Quake with QUAKE -game <name>.
-
- - If you don't want to fuck with QuakeC:
-
- Just copy this PROGS.DAT into some <name> directory under Quake and
- run QUAKE -game <name>.
-
-
- That's all for now.
-
- /////////Freak\\\\\\\\\
- \\\\\\\ISO-6660////////
-
-