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- |-----------------|
- | Feign Death 0.9 |
- |-----------------|
-
- by: Isaac Lauer
- email: gwydion@psu.edu
-
-
- This bit of quakeC code allows you to feign death in a deathmatch,
- i.e. "play possum." When you're down on the ground, you can't shoot, move,
- or jump. You can, however look around. Warning, when you turn around, so
- does your "corpse," so you'll be easy to spot. When you go down, you shoot
- off an empty backpack , that contains a message to clue in your opponents.
- When you feel it's safe, you can get back up.
-
- This patch is distributed in source form. Copy the standard .qc
- files into a directory named "feign\progs" (or something similar) off of your
- "quake" directory, parallel to the "id1" that installation puts there. Then
- unzip this package into that same directory, overwriting duplicate files.
- Then compile the new progs.dat as normal.
-
- To run with the changes, start quake with a line like:
-
- quake -game feign
-
-
- The "feign" command is on "impulse 150". To stand up, use "impulse
- 150" again. For convenience, you should bind it to a key, for example, by
- adding a line like:
-
- bind f "impulse 150"
-
- to your autoexec.cfg file.
-
-
- known bugs:
- Sometimes you get stuck, but quake will unstick you. You get an
- "Unstuck" message. Avoid elevators, sometimes you can
- get stuck in them for good. Noclip to get out.
- If you try to fill up a room with backpacks, you'll sometimes get
- packet overflows.
-
- availability:
- ftp.cdrom.com
- my home page, when I get back to school, where I will I will
- make a precompiled progs.dat available.
-
- modified files:
- client.qc Look for the code marked
- player.qc // experimental
- weapons.qc
- progs.src
-
- new files:
- feign.qc
-
- Please send bug reports, comments, etc. to me via my email address:
- gwydion@psu.edu
-
-
-
- Do NOT distribute this patch by any means other than electronically. When
- version 1.0 comes out, this will change.
-
- Also, please do distribute this patch with other patches until 1.0 is out.
-