home *** CD-ROM | disk | FTP | other *** search
- DeathMatch PLUS PACK! v0.9 by W.Harris
- --------------------- willh@demonic.demon.co.uk
-
- Note: This is mainly a bug fix release, before I releace v1.0 soon.
- Please continue to report bugs.
- ----
-
- Microsoft did it! id DIDN'T so.. I DID!!
-
- Features outlined:
-
- New Weapons
- -----------
- Timed Bomb.
- BFG.
- TripWire.
-
-
- New Deathmatch Options
- ----------------------
- IT
- TI
- Quake-TI
- Capture the Flag
-
-
- New Other Stuff
- ---------------
- Personal Teleporter
- Each new item/weapon can be toggled on or off.
-
- -----------------------------------------------------------------------------
-
- New Weapons:
-
- Timed Bomb
- ----------
-
- A favorite at our deathmatch sessions (mainly because of the ominious
- ticking). Fire it at the wall, and RUUUUUNNN!!!!!!! It blows after 10
- seconds.
- To use it, pick up the Chain Nailgun. Each shot needs 10 rockets.
- To choose the Bomb, type IMPULSE 9
- To toggle the availability of the Bomb, type IMPULSE 21.
-
-
- BFG
- ---
-
- Hopefully a faithful copy of the original DOOM one, along with the
- strange firing system so you can fire at a close wall, and kill an emeny
- far away.
- To use it, pick up the Lightning gun. Each shot needs 20 cells.
- To choose the BFG, type IMPULSE 10
- To toggle the availability of the BFG, type IMPULSE 22.
-
-
- TripWire
- --------
-
- Friends of mine said that there was this game called Duck Nukem which
- had a tripwire, so I decided to write this in. To use the weapon, you must
- have 5 cells and 5 rockets. Stand against a wall, and type IMPULSE 17. It
- will bleep, and activate in about one second.
- If anyone steps into the beam, it will bleep, and blow up at one end
- with the force of a few rockets.
- To toggle the availability of the Bomb, type IMPULSE 23.
-
-
- Teleport
- --------
-
- Anyone who has played the classic BBC game Exile will appriciate the
- Personal Teleporter. type IMPULSE 15 to remember your location, and
- IMPULSE 16 to teleport to that old location.
- Teleporting costs 10 cells. You cannot teleport under 'Capture the
- Flag'.
- To toggle the availability of the Teleporter, type IMPULSE 24.
-
-
- Toggles
- -------
-
- To view the toggle setting type 'IMPULSE 20'. To change them type
- impulse <number> e.g. Impulse 21 to toggle the Bomb.
-
- -----------------------------------------------------------------------------
-
- Teamplay Options:
-
- Super-Non-Friendly Fire (teamplay 2 and 3)
- -----------------------
-
- If you kill a teammate under Teamplay=2, then you explode. If you
- kill a teammate under teamplay=3 then you explode, and you lose a frag.
- Useful for people who can't abide by rules. (that's YOU Dario
- Casali!)
-
- -----------------------------------------------------------------------------
-
- IT/TI Options:
-
- Note that for all these options, everyone starts up as 'IT' or 'TI'
- However, after a few kills the game settles down to one person as 'IT' or
- 'TI'.
-
- IT (teamplay=4)
- --
-
- One player is 'IT' this player has a red shirt. Everyone else has a
- white shirt. If anyone kills 'IT', then he gets three frags instead of the
- usual one. If 'IT' kills someone, then that person becomes 'IT'. Being 'IT'
- is therefore bad, because you have no chance of getting bonus frags.
- 'IT' gets a silver key on his display.
- This results in a game in which people are trying to kill 'IT',
- and are (mostly) ignoring each other. If one person is, however,
- significantly lower in skill than the rest, then, he will invariably end up
- as 'IT' permanently.
-
- TI (teamplay=5)
- --
-
- 'TI' in my opinion is better than 'IT'. One person is 'TI', and he
- has a red shirt. Everyone else has a white shirt. The person who is 'TI'
- gets three kills for everyone he kills. Therefore being 'TI' is good, for
- you get lots of frags. However, everyone is after 'TI', because when anyone
- kills 'TI' they become 'TI'.
- 'TI' gets a gold key on his display.
- This game, results in a very elitist game. If there is one good
- person in the game, then he may stay 'TI' for some time, and therefore get
- a large lead.
-
- Quake-TI (teamplay=6)
- --------
-
- 'Quake-TI' was suggested by Simon Jago (72046.263@compuserve.com).
- It is similar to 'TI' but instead of 'TI' getting three kills for killing
- someone, he gets a special 'Quake Power'. The power of the quake power is
- in ratio to the number of players in the game:
-
- Damage multiple = number of players in game.
-
- e.g. For 5 players in the game, each shot does 5 times the normal
- damage.
-
- If anyone kills 'TI' then he gets three frags. If a non-ti kills
- a non-ti, then he just gets the normal one frag.
-
- This results in a very interesting and (hopefully) well balanced
- game. For all the players are after 'TI' to get the quake power and the
- three frags, so they are not interested in killing each other and only
- getting one frags, so they all go around being nice to each other,
- planning Quake-TI's demise. When they meet Quake-TI, and someone kills him,
- he immediatly becomes Quake-TI and starts gibbing everyone else.
- I recommend playing DM5, because when you are playing 8 player, and
- Quake-TI has the lighning gun, its quite a sight!
-
- Capture the Flag (teamplay=7)
- ----------------
-
- Capture the flag is a game of two teams. At the start of the game,
- the server types 'TEAMPLAY 7' and the players in the game must divide into
- two teams called 'Silver' and 'Gold'
-
- Silver members type 'COLOR 0'
- Gold members type 'COLOR 1'
-
- Now, each team must decide where on the level they want to place
- their flag. When they have decided, one member of each team types
- IMPULSE 18 to drop the base. When both teams have dropped their base,
- then the game automatically starts. The flags are initially placed in
- their respective bases.
- When you are placing your base, you cannot do any damage to
- anything.
- If you pick up the enemy flag, and you take it back to your base,
- then you get three frags. If you are killed carrying a flag then you drop
- it where you die. The flag can then be picked up by either team, if the
- team that owns the flag picks it up, then it is teleported back to their
- base. This removes a minor bug of teams being able to 'hog' their flag,
- meaning that the other team cannot capture it.
- If you are carrying a flag, you glow.
- If you want to drop the flag that you are carrying, then type
- IMPULSE 18. This is so that a well coordinated team can make a human
- chain to capture the flag efficiently.
-
- -----------------------------------------------------------------------------
-
- Notes:
-
- Keyboard Bindings
- -----------------
-
- Thoughout this documentation I have said things like:
-
- 'type IMPULSE 17'
-
- However, I would not recommend that whenever you want to place a
- tripwire, you enter the console, and manually type 'IMPULSE 17'. This will
- result in you being killed rather quickly.
- I recommend that you bind these keys:
-
-
- BIND 9 "IMPULSE 9" (bomb)
- BIND 0 "IMPULSE 10" (BFG)
- BIND R "IMPULSE 15" (remember)
- BIND SHIFT "IMPULSE 16" (for rapid teleports!)
- BIND CTRL "IMPULSE 17" (tripmine)
- BIND D "IMPULSE 18" (drop flag)
-
- Alterations of other impulse commands
- -------------------------------------
-
- I have moved IMPULSE 9 to IMPULSE 11, and IMPULSE 10 to IMPULSE 12
- and IMPULSE 11 to IMPULSE 13. IMPULSE 14 is unused.
- Therefore to get all the weapons type 'IMPULSE 11'
-
- Why no sounds/models?
- ---------------------
-
- When I started writing this new add-on I decided that it would be
- made completely server side. This means that a server can run it using
- QUAKE -GAME DM-PLUS and any client can connect to it, without needing to
- download any new .WAV files. If I get a lot of demand for new .WAVs or
- models, I may make some.
-
- How to use this
- ---------------
-
- Just in case you don't know how to play new PROGS.DAT files. Make a
- new directory parallel to ID1 in the QUAKE directory called DM-PLUS and put
- this new PROGS.DAT in that directory. Then just load quake by typing:
-
- QUAKE -game DM-PLUS
-
- Comments/bug reports Welcome!
- -----------------------------
-
- I am releasing this as a PROGS.DAT only because I feel that if
- anyone wants to see the source, then they can email me. Otherwise, I really
- get no indication of how many people are using it.
- Once I have ironed out all the bugs, I will release it with source.
- Please email me if you have any new ideas for new weapons/teamplay options or
- anything that you want written in quakeC.
- Oh, and if anyone from id is reading this, and you like it, then
- email me please!!!
-
- Have fun deathmatching!
- -----------------------------------------------------------------------------
-
- Credits:
-
- Timed Bomb (tic toc) by W. Harris (willh@demonic.demon.co.uk)
- BFG by W. Harris
- Teamplay concepts J. Ripley (pslam@pslam.demon.co.uk)
- Teamplay written by W. Harris
- Capture the Flag by W. Harris
- Teleport by W. Harris
- TripWire by W. Harris
-
- Quality Assurance
- Alek Hayes (alek@linefeed.com)
- Pete Ripley (pete@pslam.demon.co.uk)
- Simon Jago (72046.263@compuserve.com)
-
- Thanks:
-
- Thanks go to id for writing such an open-ended game.
-
- -----------------------------------------------------------------------------
- Version history:
-
- 0.8 Released to public
-
- ----
-
- 0.9 Second Release:
-
- FIXED: Under 'IT' and 'TI', you didnt get the icon on your screen to
- indicate if you were 'IT' or 'TI'.
-
- FIXED: You did not get a frag under Quake-TI if a white bloke killed a white
- bloke.
-
- FIXED: If you are Quake-TI, you sometimes don't get quake power.
-
- FIXED: If you disconnected with a flag, then it could never be recovered.
-
- FIXED: If you suicided with a flag, you kept it.
-
- FIXED: Hogging of your flag under 'Capture the flag' fixed.
-
- FIXED: Damage multiplyer under Quake-TI didnt work. (woops)
-
- ADDED: BFG Chargeup sound.
-
- FIXED: BFG Time delay now exactly the same as the DOOM one.
-
- ADDED: Debug 'IMPULSE 19' command.
-
- FIXED: If you have the Lightning gun, but not the BFG, you couldn't pick
- up the BFG.
-
- FIXED: If you have the Chain-Nailgun, but not the bomb, you couldn't pick up
- the bomb.
-
- ADDED: Made SuperShotgun more powerful (because no-one was using it).
-
- ----
-
- To be added:
-
- Colour enforcement, so teams cannot change colour.
-
- Supervisor mode, so that remote clients can set teamplay options. Any ideas
- anyone???
-
- Team scores if in Teamplay mode.
-
- Deathmatch 3 (items respawn, weapons dont get picked up).
-
- Itegration of other people's addons. Backpack eject? Can the author email
- me please?
-
-