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- Title : DM Bot
- Filename : dmbot1.zip
- Version : 1.00
- Date : 96/8/23
- Author(s): Micheal Polucha (co-designer, coder)
- Tim Polucha (co-designer, playtester)
- Nathaniel Gorham (extremely little work, altered a serval
- lines of code to make it attack other players instead
- of monsters)
-
- Email : ngorham@cris.com
-
- Credits : HoloSelf v1.0
- by Perecli Manole
- Perecli@ix.netcom.com
-
- Quake-C specification and HTML version.
- by Olivier Montanuy
- Olivier.Montanuy@wanadoo.fr
-
- ID Software
-
- Micheal Polucha and Tim Polucha (They are the ones to really
- thank for this mod, my hats off to you guys. You did a mighty
- fine bit of coding here.)
-
- Type of Mod
- -----------
- Quake C : yes
- Sound : no
- MDL : no
-
- Format of Quake C
- -----------------
- unified diff : no
- context diff : no
- .qc files : yes
- progs.dat : yes
-
- Description of the Modification
- -------------------------------
- This bot is basically a small hack of Mike and Tim Polucha's
- Automated Helper Bot, by changing a small portion of the code
- I was able to reconfigure the bot to attack other players in
- deathmatch, and to be able to distinguish between team members
- and enemy team members. I was able to do thing because of
- the new field that they added. When the bot is spawned the bot's
- self is set to equal the owners self.bot field, so with a simple
- hack of the target aquisition portion of the code I was able to
- make it target players instead of monsters and check to see if
- the player is the bots owner.
- Just activate the bot and he'll be completely automated, or you can
- take control and wreak some havoc with multi-player fun.
-
- How to use Modification
- -------------------------------
- Impulse 100 Activates and Deactivates the Bot
-
- Impulse 101 Toggles between Automatic and Manual Control Modes
-
- Impulse 102 Auto: Fires Weapon
- Manual: Toggle bot movement-Stop/Walk/Run
-
- Impulse 103 Auto: Toggle auto-fire
- Manual: Turn left
-
- Impulse 104 Auto: Teleport to player
- Manual: Turn right
-
- How to Install the Modification
- -------------------------------
-
- Make a directory called DMBOT off of your quake directory.
- Unzip the archive into the DMBOT directory. Now run quake, adding
- "-game dmbot" to the command line (do not type the quotes). Bind
- the impulses and you're ready to go.
-
- If you would like to see the source code, modify it, or
- recompile it, we have included it in the source.zip file.
-
- Technical Details
- -----------------
-
- Features:
-
- 1. Manual or automatic control of the bot.
- 2. Bot can draw enemy fire.
- 3. Seeks out players and attacks them.
- 4. Teamplay aware, will not attack teammates.
- 5. Can activate trigger fields on the floor (like
- the lights on E1M1 when going down the spiral ramp).
- 6. Can go through teleport portals.
- 7. Tries to return to player when player gets too
- far away.
- 8. Added a rapid-fire nailgun to the bot instead of that
- laser, because players are much harder to kill than
- monsters. (Usually :) )
- 9. Bot scans its area while firing, and as soon as the current
- enemy drops the bot automatically fires on the next target,
- and should no other target be available it sprays the corpse
- with nails.
-
- Bugs:
-
- 1. Bot is insubstantial to its owner.
- 2. Owner cannot hurt the bot with axe, shotgun, or lightning.
- 3. Bot cannot trigger buttons on the wall. (Does not trigger
- the slipgates, but that is by design.)
- 4. Bot cannot jump or walk past edges.
- 5. Bot sometimes gets lost.
- 6. Certain functions (i.e. teleport, move, etc.)
- interrupt the dying process giving you a ghost bot
- that is insubstantial and unkillable.
- 7. Level changes may not be handled correctly by my code
- (Bot may not be deactivated, just lost).
- 8. And hopefully not many more.
-
-
- Future Enhancements:
-
- 1. The ability to target and kill other player's bots.
- 2. Improved target tracking so the bot leads its target.
-
- Copyright and Distribution Permissions
- --------------------------------------
-
- Authors MAY use these modifications as a basis for other
- publically available work, after all, I did.
-
- You may distribute this Quake modification in any electronic
- format as long as this description file remains intact and unmodified
- and is retained along with all of the files in the archive.
-