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-
- THE BARELY CREDIBLE CAMERA PATCH
-
- for Quake V1.01
- Registered
-
- by Nezu the Unworthy
- (100625.2622@compuserve.com)
-
-
-
- This is my Camera patch for Quake, a nifty Quake-C program that hacks
- the Quake network protocol.
- Thanx to Uwe Girlich for the DEM specs, which made this patch possible
- (the built-in Quake-C functions are not enough to build a Camera).
-
- See below for installation instruction.
-
- Source included, with an example of CLEAN Quake-C layout (I did my best).
-
- ----------------------------------------------------------------------------
-
- Here is all you need to know as a player:
-
- First, associate the Camera impulses to some keys, for instance:
- bind k "impulse 240"
- bind l "impulse 242"
- You can chose your own keys. Put this in config.cfg, so that you
- need not type it again.
-
- IMPULSE 242 Camera Cycle
-
- Press L repetitively, press K to return to player.
-
- - Look trough cameras, as an improved version of those in Duke Nukem 3D(tm)
- - Cycle though shell boxes and deathmatch start as camera!
- So go after all the shell boxes, and be safe! (Duke sez: This suuux...).
- - Control the view angles, pitch and yaw, like you would with your player
- (okay, but I could not disable it. So consider it a feature, not a bug)
- - Keep moving your player around, even in front of your camera. But since
- your player orientation and the view orientation is the same, you will
- never see your face, just your ass. (Duke sez: what's the difference?)
- - You don't need one of those lame security screens to see through the
- camera. They are wired to your wrist watch ;-)
-
-
- IMPULSE 240 Make Camera
-
- Aim at something, press K. press K again to return to player.
-
- - Fire an invisible ray straight ahead... and your target becomes a camera
- for you! This works for any monster, ammo box, health stuff, and even
- for player. Take a trip with your best friend, or your worst fiend!
- - You then follow the displacements (if any) of your victim but you still
- control your orientation (hmmm... actually it can be confusing).
- - BTW, monster movements are really mechanic. What a bore to follow.
- John romero ought to take a trip with one of his baddies, to see how
- lame they are at hunting. Why don't they use the leaf portals for hunting?
-
-
- This patch should be loads of fun in deathmatch, but you had better take cover,
- because you're not invulnerable while you're looking into your camera.
-
- In coop play, when you see an ogre saw one of your buddy to pieces, teleport
- into the ogre, and see how fun it can be to wield a large chainsaw and toss
- grenades at people. What's the fun of coop play, anyway?
-
-
- ----------------------------------------------------------------------------
-
- Installation instructions:
-
- In a deathmatch game, you need only install this progs.dat on the server.
- Even a client that doesn't have the modified progs.dat will behave correctly
- in regard to the Camera patch. Miracle.
-
-
- Installation under Registered Quake 1.01 and above:
-
- Well, I have never used this patch on Registered Quake (because oversea orders
- aren't lighting fast). But I assume that if under your quake directory you create
- a directory named "camera/", and you move "progs.dat" to that directory, as
- "camera/progs.dat", then you just have to type "quake -game camera" and it
- should work. Otherwise put progs.dat in the directory where the registered
- .pak file is, and Quake should find it.
-
-
- Installation under Shareware Quake 1.01:
-
- I developped this patch under shareware Quake 1.01, while waiting for
- my Registered version. But I have promised to id software that I would
- not release my shareware installer, since it could cause some serious
- commercial problems (not to mention the questionable legality).
- So Buy Quake today to be able to play that patch, and the other ones.
- Don't be a freeloader.
-
- Nezu The Unworthy
- (Hacking Quake since one year already)
-
-
-
-