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- Bombs8 QuakeC weapon patch by PVP
-
- Bombs8 is a fully networkable quakeC patch that enables 2 extra grenade
- launcher modes and 1 extra rocket launcher mode:
- a) Firewall - a greande is released, after a few bounces it shoots up
- in the air and explodes releasing 10 more grenades that fall down to
- the ground and explode in midair creating a sort of a firewall. This
- takes 5 rockets.
- b) Proximity Mine - as you set a mine, there's a 1.5 sec arming delay
- before the mine is armed. After the delay is over, the mine floats up
- in the air and starts rotating thus indicating it has been armed. Although
- it's possible to jump over a mine, it's advised to rather set it off with
- an explosion - a grenade or a rocket will do. The mine, if not disturbed,
- will self-detonate in 3 min. Takes 5 rockets.
- c) Gibgun - similar to rocket , only when a gibgun rocket hits your victim
- it gets inside his body and starts rotating thus making your opponent
- suffer a great deal. Finaly, the gibgun rocket explodes inside your
- opponent's body often gibbing him to pieces.
-
- ****************
- To quickly check out this patch use 'impulse 9' console command to get
- ammo and weapons then use '6' or '7' keys to switch between grenade launcher
- or rocket launcher modes. The Gibgun Mode has to be used on an opponent or
- a monster.
- Also you can bind "impulse 20","impulse 21" and "impulse 22" for Firewall,
- Proximity Mine and Gibgun respectively
- ****************
-
-
- This an updated version of Bombs. New features since Bombs7:
- 1) Gibun now firing rate was increased because I couldn't hit crap with
- it in deathmatch.
- 2) The Firwall now takes 5 rockets instead of 10, its spread is wider and
- it's a little faster too.
- 3) The unexpected weapon changes from the extra modes to conventional
- weapons have been fixed.
- 4) Deathmatch kill messages missing the main body have been fixed.
-
- This now looks like a finished version.
-
- New features since Bombs6:
- 1) Holy Crap! There was a major bug in all bombs - if you tried to cycle
- regular weapons with the 'cycle wepons button' it would crash. Now it's fixed.
- Thanks to psycho for showing me that bug (is he the only one who uses that
- button? :)
-
- New Features since Bombs5:
- 1) The Gibgun now fires twice faster than the rocket launcher.
- 2) Centerprint is used for the 'mode' messages
- .
- New Features since Bombs4:
- 1) Fixed repeating messages.
- 2) Added a new Gibgun mode to the Rocket Launcher. Switch between modes
- with '7'.
-
- New Features since Bombs3:
- 1) Shorter bouncing time before 10 firewall grenades are released.
- 2) A mine can now be detonated with a rocket or grenade explosion.
-
- New features since Bombs2:
- 1) Grenade Shrapnel now hurts more if it hits you before it explodes.
- 2) The arming delay of the proximity mine is twice shorter and the mine itself
- doesn't fly up too high so you can jump over it easily.
- 3) Install.bat now does everything for you so you can sit back and relax w/o
- having to read about those 5 steps of how to install a QuakeC patch
-
- New Features since Bombs:
- 1) Fully networkable (only a server needs to run it)
- 2) Grenade Launcher now works in 3 modes - Grenade Launcher mode (same as
- in the original game), Firewall mode (grenade bouncer with explosive
- shells instead of nails as in Steve Bond's version), Proximity Mine mode.
- 3) Cycle through the modes in 2 with '6'.
-
-
-
- Installation:
- 1) Unzip bombs8.zip into a temporary directory.
- 2) Run "install.bat <full path to your quake directory>"
-
- If you have any questions or suggestions send me an e-mail to
- pvp@iastate.edu .
-
- PVP.
-