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- // Switch Example
- // By Cameron Newham
- //
- // Demonstrates a simple switch that activates a door.
- //
-
- //
- // Created with Quest
- //
- // ** 0 pos 298 -820 479
- // ** 0 dir 2
- // ** 0 fullbright 1
- // ** 0 zoom_amt 1.0000
- // ** 0 mode 1
- // ** 1 pos 138 -180 419
- // ** 1 dir 3
- // ** 1 fullbright 1
- // ** 1 zoom_amt 1.2500
- // ** 1 mode 2
- // ** 2 pos 88 -880 1059
- // ** 2 dir 11
- // ** 2 fullbright 1
- // ** 2 zoom_amt 1.5000
- // ** 2 mode 2
- {
- "classname" "worldspawn"
- "wad" "d:\quest\gfx\start.wad"
- {
- ( 296 -948 499 ) ( 296 -692 499 ) ( 304 -692 499 ) wall9_8 0 0 0 1.0000 1.0000
- ( 304 -948 499 ) ( 304 -948 351 ) ( 296 -948 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( 304 -692 499 ) ( 304 -692 351 ) ( 304 -948 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( 296 -692 499 ) ( 296 -692 351 ) ( 304 -692 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( 296 -948 499 ) ( 296 -948 351 ) ( 296 -692 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( 304 -692 351 ) ( 296 -692 351 ) ( 296 -948 351 ) wall9_8 0 0 0 1.0000 1.0000
- }
- {
- ( -101 -948 499 ) ( -101 -692 499 ) ( -93 -692 499 ) wall9_8 0 0 0 1.0000 1.0000
- ( -93 -948 499 ) ( -93 -948 351 ) ( -101 -948 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( -93 -692 499 ) ( -93 -692 351 ) ( -93 -948 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( -101 -692 499 ) ( -101 -692 351 ) ( -93 -692 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( -101 -948 499 ) ( -101 -948 351 ) ( -101 -692 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( -93 -692 351 ) ( -101 -692 351 ) ( -101 -948 351 ) wall9_8 0 0 0 1.0000 1.0000
- }
- {
- ( -93 -692 499 ) ( -93 -684 499 ) ( 296 -684 499 ) wall9_8 0 0 0 1.0000 1.0000
- ( 296 -692 499 ) ( 296 -692 351 ) ( -93 -692 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( 296 -684 499 ) ( 296 -684 351 ) ( 296 -692 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( -93 -684 499 ) ( -93 -684 351 ) ( 296 -684 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( -93 -692 499 ) ( -93 -692 351 ) ( -93 -684 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( 296 -684 351 ) ( -93 -684 351 ) ( -93 -692 351 ) wall9_8 0 0 0 1.0000 1.0000
- }
- {
- ( -93 -956 499 ) ( -93 -948 499 ) ( 296 -948 499 ) wall9_8 0 0 0 1.0000 1.0000
- ( 296 -956 499 ) ( 296 -956 351 ) ( -93 -956 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( 296 -948 499 ) ( 296 -948 351 ) ( 296 -956 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( -93 -948 499 ) ( -93 -948 351 ) ( 296 -948 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( -93 -956 499 ) ( -93 -956 351 ) ( -93 -948 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( 296 -948 351 ) ( -93 -948 351 ) ( -93 -956 351 ) wall9_8 0 0 0 1.0000 1.0000
- }
- {
- ( -93 -948 507 ) ( -93 -692 507 ) ( 296 -692 507 ) wall9_8 0 0 0 1.0000 1.0000
- ( 296 -948 507 ) ( 296 -948 499 ) ( -93 -948 499 ) wall9_8 0 0 0 1.0000 1.0000
- ( 296 -692 507 ) ( 296 -692 499 ) ( 296 -948 499 ) wall9_8 0 0 0 1.0000 1.0000
- ( -93 -692 507 ) ( -93 -692 499 ) ( 296 -692 499 ) wall9_8 0 0 0 1.0000 1.0000
- ( -93 -948 507 ) ( -93 -948 499 ) ( -93 -692 499 ) wall9_8 0 0 0 1.0000 1.0000
- ( 296 -692 499 ) ( -93 -692 499 ) ( -93 -948 499 ) wall9_8 0 0 0 1.0000 1.0000
- }
- {
- ( -93 -948 351 ) ( -93 -692 351 ) ( 296 -692 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( 296 -948 351 ) ( 296 -948 343 ) ( -93 -948 343 ) wall9_8 0 0 0 1.0000 1.0000
- ( 296 -692 351 ) ( 296 -692 343 ) ( 296 -948 343 ) wall9_8 0 0 0 1.0000 1.0000
- ( -93 -692 351 ) ( -93 -692 343 ) ( 296 -692 343 ) wall9_8 0 0 0 1.0000 1.0000
- ( -93 -948 351 ) ( -93 -948 343 ) ( -93 -692 343 ) wall9_8 0 0 0 1.0000 1.0000
- ( 296 -692 343 ) ( -93 -692 343 ) ( -93 -948 343 ) wall9_8 0 0 0 1.0000 1.0000
- }
- }
- {
- "classname" "info_player_start"
- "origin" "256 -826 375"
- "angle" "180"
- }
- {
- "classname" "light_torch_small_walltorch"
- "origin" "139 -697 419"
- }
- {
- "classname" "light_torch_small_walltorch"
- "origin" "-62 -941 429"
- }
-
- {
- "classname" "func_door" // Make a door
- "angle" "-1" // Moves upwards
- "speed" "75" // Moves at speed 75
- "sounds" "4" // Makes sound number 4
- "wait" "1" // Waits 1 second before closing
- "targetname" "adoor" // this entity is called "adoor"
- {
- ( 113 -934 499 ) ( 113 -919 499 ) ( 177 -919 499 ) metal1_4 0 0 0 1.0000 1.0000
- ( 113 -934 351 ) ( 113 -934 499 ) ( 177 -934 499 ) metal1_4 0 0 0 1.0000 1.0000
- ( 177 -934 351 ) ( 177 -934 499 ) ( 177 -919 499 ) metal1_4 0 0 0 1.0000 1.0000
- ( 177 -919 351 ) ( 177 -919 499 ) ( 113 -919 499 ) metal1_4 0 0 0 1.0000 1.0000
- ( 113 -919 499 ) ( 113 -934 499 ) ( 113 -934 351 ) metal1_4 0 0 0 1.0000 1.0000
- ( 113 -934 351 ) ( 177 -934 351 ) ( 177 -919 351 ) metal1_4 0 0 0 1.0000 1.0000
- }
- }
-
- {
- "classname" "func_button" // Create a button
- "angle" "270" // When pushed it moves towards 270 degrees
- "speed" "60" // Moves at speed 60
- "target" "adoor" // Operates the entity "adoor"
- "sounds" "3" // Makes sound number 3
- "wait" "4" // Wait 4 seconds before retrigger
- {
- ( 56 -948 412 ) ( 56 -938 412 ) ( 88 -938 412 ) rune2_3 0 0 0 1.0000 1.0000
- ( 56 -948 379 ) ( 56 -948 412 ) ( 88 -948 412 ) rune2_3 0 0 0 1.0000 1.0000
- ( 88 -948 379 ) ( 88 -948 412 ) ( 88 -938 412 ) rune2_3 0 0 0 1.0000 1.0000
- ( 88 -938 379 ) ( 88 -938 412 ) ( 56 -938 412 ) rune2_3 0 0 0 1.0000 1.0000
- ( 56 -938 412 ) ( 56 -948 412 ) ( 56 -948 379 ) rune2_3 0 0 0 1.0000 1.0000
- ( 56 -948 379 ) ( 88 -948 379 ) ( 88 -938 379 ) rune2_3 0 0 0 1.0000 1.0000
- }
- }
-
-