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- //
- // Horizontal Door Example
- // By Cameron Newham
- //
- // A simple door made of metal.
- // The door open to your left when you start up the map and
- // move up to it. It moves with a speed of 100 (not very fast)
- // and then, after fully opening, waits two seconds before
- // closing.
- //
-
- // Created with Quest
- //
- // ** 0 pos 38 -930 429
- // ** 0 dir 2
- // ** 0 fullbright 1
- // ** 0 zoom_amt 1.0000
- // ** 0 mode 1
- // ** 1 pos 158 -180 439
- // ** 1 dir 3
- // ** 1 fullbright 1
- // ** 1 zoom_amt 1.0000
- // ** 1 mode 2
- // ** 2 pos 78 -860 1089
- // ** 2 dir 11
- // ** 2 fullbright 1
- // ** 2 zoom_amt 0.7500
- // ** 2 mode 2
- {
- "classname" "worldspawn"
- "wad" "d:\quest\gfx\start.wad"
- {
- ( 296 -948 499 ) ( 296 -692 499 ) ( 304 -692 499 ) wall9_8 0 0 0 1.0000 1.0000
- ( 304 -948 499 ) ( 304 -948 351 ) ( 296 -948 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( 304 -692 499 ) ( 304 -692 351 ) ( 304 -948 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( 296 -692 499 ) ( 296 -692 351 ) ( 304 -692 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( 296 -948 499 ) ( 296 -948 351 ) ( 296 -692 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( 304 -692 351 ) ( 296 -692 351 ) ( 296 -948 351 ) wall9_8 0 0 0 1.0000 1.0000
- }
- {
- ( -101 -948 499 ) ( -101 -692 499 ) ( -93 -692 499 ) wall9_8 0 0 0 1.0000 1.0000
- ( -93 -948 499 ) ( -93 -948 351 ) ( -101 -948 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( -93 -692 499 ) ( -93 -692 351 ) ( -93 -948 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( -101 -692 499 ) ( -101 -692 351 ) ( -93 -692 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( -101 -948 499 ) ( -101 -948 351 ) ( -101 -692 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( -93 -692 351 ) ( -101 -692 351 ) ( -101 -948 351 ) wall9_8 0 0 0 1.0000 1.0000
- }
- {
- ( -93 -692 499 ) ( -93 -684 499 ) ( 296 -684 499 ) wall9_8 0 0 0 1.0000 1.0000
- ( 296 -692 499 ) ( 296 -692 351 ) ( -93 -692 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( 296 -684 499 ) ( 296 -684 351 ) ( 296 -692 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( -93 -684 499 ) ( -93 -684 351 ) ( 296 -684 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( -93 -692 499 ) ( -93 -692 351 ) ( -93 -684 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( 296 -684 351 ) ( -93 -684 351 ) ( -93 -692 351 ) wall9_8 0 0 0 1.0000 1.0000
- }
- {
- ( -93 -956 499 ) ( -93 -948 499 ) ( 296 -948 499 ) wall9_8 0 0 0 1.0000 1.0000
- ( 296 -956 499 ) ( 296 -956 351 ) ( -93 -956 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( 296 -948 499 ) ( 296 -948 351 ) ( 296 -956 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( -93 -948 499 ) ( -93 -948 351 ) ( 296 -948 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( -93 -956 499 ) ( -93 -956 351 ) ( -93 -948 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( 296 -948 351 ) ( -93 -948 351 ) ( -93 -956 351 ) wall9_8 0 0 0 1.0000 1.0000
- }
- {
- ( -93 -948 507 ) ( -93 -692 507 ) ( 296 -692 507 ) wall9_8 0 0 0 1.0000 1.0000
- ( 296 -948 507 ) ( 296 -948 499 ) ( -93 -948 499 ) wall9_8 0 0 0 1.0000 1.0000
- ( 296 -692 507 ) ( 296 -692 499 ) ( 296 -948 499 ) wall9_8 0 0 0 1.0000 1.0000
- ( -93 -692 507 ) ( -93 -692 499 ) ( 296 -692 499 ) wall9_8 0 0 0 1.0000 1.0000
- ( -93 -948 507 ) ( -93 -948 499 ) ( -93 -692 499 ) wall9_8 0 0 0 1.0000 1.0000
- ( 296 -692 499 ) ( -93 -692 499 ) ( -93 -948 499 ) wall9_8 0 0 0 1.0000 1.0000
- }
- {
- ( -93 -948 351 ) ( -93 -692 351 ) ( 296 -692 351 ) wall9_8 0 0 0 1.0000 1.0000
- ( 296 -948 351 ) ( 296 -948 343 ) ( -93 -948 343 ) wall9_8 0 0 0 1.0000 1.0000
- ( 296 -692 351 ) ( 296 -692 343 ) ( 296 -948 343 ) wall9_8 0 0 0 1.0000 1.0000
- ( -93 -692 351 ) ( -93 -692 343 ) ( 296 -692 343 ) wall9_8 0 0 0 1.0000 1.0000
- ( -93 -948 351 ) ( -93 -948 343 ) ( -93 -692 343 ) wall9_8 0 0 0 1.0000 1.0000
- ( 296 -692 343 ) ( -93 -692 343 ) ( -93 -948 343 ) wall9_8 0 0 0 1.0000 1.0000
- }
- }
- {
- "classname" "info_player_start"
- "origin" "256 -826 375"
- "angle" "180"
- }
- {
- "classname" "light_torch_small_walltorch"
- "origin" "139 -697 419"
- }
- {
- "classname" "light_torch_small_walltorch"
- "origin" "-62 -941 429"
- }
-
- {
- "classname" "func_door" // a door
- "angle" "90" // movement is towards 90 degrees absolute position
- "speed" "100" // speed of movement
- "sounds" "4" // makes sound number 4 while moving
- "wait" "2" // waits two seconds before closing
- {
- ( 39 -948 499 ) ( 39 -692 499 ) ( 49 -692 499 ) metal1_4 0 0 0 1.0000 1.0000
- ( 39 -948 351 ) ( 39 -948 499 ) ( 49 -948 499 ) metal1_4 0 0 0 1.0000 1.0000
- ( 49 -948 351 ) ( 49 -948 499 ) ( 49 -692 499 ) metal1_4 0 0 0 1.0000 1.0000
- ( 49 -692 351 ) ( 49 -692 499 ) ( 39 -692 499 ) metal1_4 0 0 0 1.0000 1.0000
- ( 39 -692 499 ) ( 39 -948 499 ) ( 39 -948 351 ) metal1_4 0 0 0 1.0000 1.0000
- ( 39 -948 351 ) ( 49 -948 351 ) ( 49 -692 351 ) metal1_4 0 0 0 1.0000 1.0000
- }
- }
-