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-
- USNFUTIL (c) 1995 Bart Kamps & George Sobala
- version 1.1 11/june/1995
-
- for U.S. Navy Fighters v1.0 and v1.1
-
- U.S. Navy Fighters is copyrighted by Electronic Arts.
-
-
- This is an utility to fly all the planes in USNF, and
- to adjust the pilot files.
-
- Make SURE you read the whole docs, including the bit
- about "Hard Death(tm)".
-
- ----------------------------------------------------------------------------
-
- INSTALLATION
- ============
-
- Copy all the files to your USNF directory.
- Start up with USNFUTIL
-
- You have to make a full USNF install, the minimum install which loads a
- lot of files from CD-ROM will not modifyable to fly all the planes.
-
- For safety it's recommended to backup your pilot files: you'll only
- have to backup the *.P files (ZIP them or copy them to an other directory)
-
- This program's assumes that an EDIT program is in your path (usually
- the DOS EDIT.COM program). Otherwise you won't be able to edit the
- missions files by press F7 or F8 and viewing this readme by pressing
- F1 in USNFUTIL. If you use another editor, your can create a EDIT.BAT
- file including a line like this: CALL C:\PATH\MYEDITOR.EXE %1
-
- This program comes with the following files:
- USNFUTIL.BAT - the batch file to start it USNFUTIL
- USNFUTI0.EXE - the main program
- USNFUTIL.TXT - this readme file
-
- In its use, this program creates the following files:
- USNFUTI0.DAT - configuration file holding your cursor position
- USNFUTI0.BAT - temporary batch file to execute USNF and EDIT
-
-
- ----------------------------------------------------------------------------
-
- DEINSTALLATION
- ==============
-
- Delete the following files from your USNF directory: USNFUTI*.*
-
- This utility modifies the files 5.LIB and 6.LIB.
-
- They should still work normally for all other purposes. To restore your
- USNF files to normal, press F5 in the menu.
-
- ----------------------------------------------------------------------------
-
- HOTKEYS
- =======
-
- The hotkeys from the menu are:
- F1 - view this file
- F5 - restore 6.LIB and 5.LIB to original or modify those
- files again to allow you to fly all the planes
- F10 - runs USNF, after quitting USNF you'll return to USNFUTIL
- Ctrl-T - shows the pilot's file number
- Esc - quits USNFUTIL
-
- ----------------------------------------------------------------------------
-
- MODIFYING USNF
- ==============
-
- USNFUTIL will need to modify USNF to allow you to fly any plane.
- When USNFUTIL is started, it detects if USNF is modified for this
- or not. When not, you are prompted if you want USNFUTIL to modify
- USNF. This modification can easily be undone by pressing F5 in
- the main screen of USNFUTIL.
-
-
- ----------------------------------------------------------------------------
-
-
- ADJUST A MISSION FILE TO FLY ANY PLANE
- ======================================
-
- FLY ANY PLANE IN USNF! Use for Quick and Pro missions.
-
- You can now fly any plane or helicopter in USNF, Mig-29, B-52, whatever,
- in Quick and Pro missions.
-
- You get the correct flight-model, external views, weapons, radar, IR
- capability. You get the cockpit art and HUD of the YAK-141 and Harrier.
-
- This utility
-
- (a) patches the USNF file 6.LIB to allow the new plane to work.
-
- (b) creates the mission file for you containing the plane of
- your choice.
-
-
- How to use it.
- --------------
-
- (i) Create a mission using the Pro Mission builder and save it - e.g.
- call it CAS-1. Don't bother enabling the "choose a plane" button - this
- would prevent you flying the plane of your choice, and so USNFUTIL will
- automatically detect this and delete it from the mission file.
-
- (ii) Exit USNF and select the mission from the menu and select a plane
- from the list.
-
- The utility will modify your mission file. If you choose
- to edit this mission again in USNF, you'll find no player-plane in
- the mission: the plane you're able to fly (p.e. a Mig-29) will then
- have a computer pilot.
-
- (iii) Start up USNF again and load up your mission "Load Single
- Mission" button -and away you go!
-
- Hint: you can quickly jump to a mission past all the built-in
- missions by pressing the first letter of the name.
-
- To switch planes, go back to step ii.
-
-
- ----------------------------------------------------------------------------
-
- ZERO YOUR MISSION FAILURES IN YOUR CAMPAIGN BEFORE YOU'RE SACKED
- ================================================================
-
- Select the pilot from the pilot's list, and select the
- "zero mission failures" line from the submenu.
-
-
- ----------------------------------------------------------------------------
-
- LOAD ALL ARMAMENT WHEN YOU'RE A BIT SHORT
- =========================================
-
- At the end of your campaign you might have used up some of your
- favourite missiles. Select the pilot from the pilot's list
- and select "make all armament available". The stock will be
- just like the stock where you started the campaign with.
-
-
- ----------------------------------------------------------------------------
-
- SELECT ANY MISSIONS FROM THE UKRAIN 1995 CAMPAIGN
- =================================================
-
- Select the pilot from the pilot's list, and select the
- "select any mission" line from the submenu. A list of
- all 50 missions from the Ukrain campaign will be shown.
- Select the mission you want to fly. The number of succeeded
- missions will be altered to one less the mission you want
- to fly. P.e. if you want to fly mission 36, your pilot
- will have succeeded 35 missions according to USNF.
-
-
- ------------------------------------------------------------------------
-
- FLY ANY PLANE IN THE UKRAIN 1995 CAMPAIGN
- =========================================
-
- Fly any plane in a campaign! This always uses one special pilot file
- PLT100.P (which has been doctored to add all extra weapons). This pilot
- file will be marked in the list with a #. If no PLT100.P pilot exists
- you can select any pilot to fly any plane in the campaign (USNFUTIL
- will rename this pilot to PLT100.P).
-
- You will find the extra plane towards the left of the Ike's deck.
- (On the plane selection screen it will look like a YAK141 or AV8.)
-
- Only some extra planes are "carrier capable" and behave entirely as you
- would expect. These are the AV8, A6, EA6, E2, F18C, SU27 and YAK141. In
- addition the KA50 and SH60 will operate from the carrier, but your
- wingman will not follow you.
-
- The two planes that are fully implemented are the AV8 and the YAK141.
- The SU27 is nearly the same as the SU33 and the EA6 and E2 are not
- usuable to fight. So you best select the AV8 or the YAK141.
-
-
- For _all_ other, non carrier capable, planes: BEWARE OF THE FOLLOWING:
-
- * When you try to launch from the carrier, the carrier moves out from
- under you. (kinda unnerving <g>). Have your afterburners on full as you
- start the mission.
-
- * Your wingman never launches. He just dives into the soup and sits
- there.
-
- * You can't land on the carrier as no hook is available. Anyway, you
- just crash.
-
- And best of all.......
-
- * 'Hard Death (tm)' - when you die, your computer dies. Perhaps you will
- treat ACM with more respect from now on? You get a big error message and
- then BOOM. Nothing.
-
- * The mission may also terminate abruptly just as you complete your
- objectives. You will need to reset your computer at this point.
-
- This is an unavoidable feature - USNF just doesn't like these non-
- carrier planes and bombs out. So select the YAK141 or AV8 Harrier
- to be your additional aircraft in the campaign.
- (The AV8 has a very big gun that goes boom-boom-boom-boom-boom!)
-
- ------------------------------------------------------------------------
-
- KNOWN PROBLEMS
- ==============
-
- When you use this utility to fly all the planes and you modify
- the files 5.LIB and 6.LIB, some of the standard single missions
- will not display with their full mission name, but instead
- with the filenames, "extra01", "extra02", etc. This is because
- USNFUTIL replaces the (not necessary) mission briefings with
- stuff that is necessary to fly any plane. Although I could
- fix this problem by restructuring the .LIB files, it's too
- much work for too little result. The problem is not that
- important anyway, everything works fine. You can always restore
- to the original USNF by pressing F5 in USNFUTIL. The full
- mission names will then be displayed again, but of course
- you can't fly all the planes anymore. You can just switch
- between the modified and original USNF by pressing F5.
-
-
- ----------------------------------------------------------------------------
-
-
- Have fun!
-
- Problems, flames, laurels to:
-
- Bart Kamps
- email: kamps@cs.utwente.nl
-
- Thanks : George Sobala, David C. Maschino
-
-
-