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- ============================================================================
- Title : Markroom for Heretic
- Filename : HMARKRM.WAD version 1.3
- : (Previously MR4HTC.WAD and MR4HTC12.WAD)
- Author : Penalty Shot (aka Mark Seybold)
- Email Address : penalty@primenet.com
- : 73654,1034@compuserve.com
- Misc. Author Info : 3D Game-aholic, hockey nut
-
- Description : This is a Heretic deathmatch wad based on
- : the great Markroom wad for DOOM!
- : For deathmatchers only.
-
- MOST OF THE CREDITS
- GO TO -------------> : Mark Griswold, for the truly cool Markroom
- : wad for DOOM, on which this Heretic wad
- : is based. (I've been too busy [lazy] to
- : make that killer "from-scratch" level
- : I've been dreaming up.) :-D
-
- And of course, to ----> : id and Raven Software for awesome games
-
-
- =============================================================================
-
- * Version Info*
-
- 4/6/95 -- Version 1.3 released. OK, unless someone finds a big fat hairy bug,
- this will be the last version. Things changed/added:
-
- 1. One of my friends discovered that, by flying into the area with
- the false wall (I won't give the secret away), he could open a door
- there and get into the secret area with all the good powerups. He
- did this continuously and was unbeatable. No one had figured that out,
- including me, until that match. So I made the door one-way only, so you
- can't get in from the other side.
-
- 2. Wings moved. I didn't think it was a big problem, since I always
- get shot down when I'm flying <g>, but since the wings were out
- in the open on a platform, my friend found that he could fly around,
- collect all the stuff, then fly over and snatch the wings up again
- after they respawn, over and over. He managed to fly around througout
- the whole match! Another flaw that went undiscovered until now.
- So now the winged creature is happily flapping in its own
- little birdcage :-), with a nice view of the surrounding walls and
- body of water (plus some shameless recognition of the author <g>). See
- if you can figure out how to get into the bird cage.
-
- 3. Aligned some misaligned textures, changed some other textures,
- added some decorations.
-
- 4. Renamed the wad Hmarkrm.wad instead of Mr4htc13.wad (too awkward).
-
- 3/25/95 -- Version 1.2 released. Basically, I made one of the pillars
- larger, and changed the mace ammo from hefty to wimpy, so the guy with the
- mace doesn't have an unfair advantage for too long.
-
- 3/22/95 -- Version 1.1 released. Thanks for the feedback and suggestions!
-
- 3/20/95 -- Version 1.0 uploaded to Internet. Quickly replaced by 1.1.
-
-
- * Play Information *
-
- Episode and Level # : E1M1
- Single Player : Just to check it out, I guess
- Cooperative 2-4 Player : Nope
- Deathmatch 2-4 Player : YOU BET YOUR MACE BALLS!
- recomended # of players (deathmatch) : Any number, but 4 is most fun
- Difficulty Settings : Not implemented
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- Monster types : None. Most deathmatchers play with -nomonsters anyway.
-
-
- * Construction *
-
- Base : Modified from MARKROOM.WAD by Mark Griswold
- Editor(s) used : HeeP 6.13, Gatekeeper D2H Importer
- Known Bugs : The occasional "sliver" on the screen,
- : the result of having a lot of tight sectors.
- : This is something inherent in the Heretic engine.
-
- Story : There are some enemy scumbags in the room with you. Kill 'em. ;->
-
- Miscellaneous Info: This all started when I was dinking around with the D2H
- Doom-to-Heretic converter. The weapons and other things didn't get changed
- to their equivalents very well, and even if they would have, I felt it would
- need more than that to make it into a worthy Heretic deathmatch level.
-
- So I started tweaking the level with HeeP (the BEST Heretic level editor, in
- my opinion). A few things about it, if you're interested:
-
- 1. All of the weapons are here. A couple are hard to get to. The mace is
- available, and pretty hard to find, but not impossible. Some people think
- the mace should not be in Heretic deathmatch levels. I disagree -- it's cool
- to watch your opponent get blown way across the room by a huge metal ball.
- I made it a bit of a secret to find (...what's that noise in here?...), and a
- little hazardous to pick up. The hellstaff is pretty easy to get to but
- there's no extra ammo for it so it runs out pretty quick. I always hated DOOM wads
- that had too many plasma gun cells lying around.
-
- 2. Some of the architecture of the platforms (steps) were changed. Some
- things simplified, other structures added. Some sectors have environmental
- effects unique to Heretic.
-
- 3. To get to the morph ovum, think -- how does a bird get to its nest? ;-)
-
- 4. Sometimes being a chicken is a real advantage. (Hint, hint.)
-
- 5. There is only one tome of power, and it isn't super-easy to get to.
- I don't particularly like deathmatches where everybody's powered up
- all the time.
-
- 6. I put a pod (spore) generator in the room, 'cause I like spores, though
- it can be argued that spore deaths aren't legitimate frags (like the barrel
- controversy in DOOM). I think it's fun to push spores around and position
- them. If you have a Heretic level editor, you can take the generator out,
- of course.
-
- 7. I moved the "end level" switch from the original Markroom. It is now
- in a cubby hole in one of the walls.
-
- 8. Enough reading! Play the thing and tell me what you think! Praise,
- suggestions and constructive criticisms welcome. ;)
-
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional
- levels. Mark Griswold, in the original Markroom info, said he doesn't
- "care about this copyright stuff," which allowed me to make this
- modification. This is not a wholly original work; it is a modification of
- an uncopyrighted work, so tweak it all you want. If you distribute this
- level in its original form, though, please include this text
- file *unmodified*.
-
- (Note to Mr. Griswold -- I tried reaching you at your listed address,
- synapse.npa.uiuc.edu, but it came back "return to sender". Anyway, I hope you
- like what I've done. Give me a holler and tell me what you think of this.)
-
- * Where to get this WAD *
-
- Looks to me like you already got it, chum. :) But if you feel the need to
- add again to my download count, it's at:
-
- ftp.cdrom.com
- CompuServe Action Games Forum (GO ACTIONGAMES)
- CompuServe PC World Entertainment Forum (GO GAMING)
-
-