home *** CD-ROM | disk | FTP | other *** search
- ┬─┬ ┬─┬
- ╔═══────────┴─┴─────────────────────────────────────────────────┴─┴────────═══╗
- ║ THE Evil Hours DEATHMATCH PACKAGE ║
- │ │
- ├─- Introduction -────────────────────────────────────────────────────────────┤
- │ │
- │ The Evil Hours deathmatch package contains 9 excellent deathmatch levels. │
- │ There are two versions: Doom ][ and Heretic. To startup these levels you │
- │ could use EvilHour.exe. │
- │ │
- ├─- The Evil Hours WAD files -────────────────────────────────────────────────┤
- │ │
- │ There are three WAD files: │
- │ ■ evil_dm2.wad - Evil Hours for Doom ][ │
- │ ■ evil_her.wad - Evil Hours for Heretic │
- │ │
- │ These WAD files are patch WAD files, this means that you'll need the │
- │ original WAD file by ID too (registered version). │
- │ │
- │ The general properties of the levels are that they: │
- │ ■ don't have secret areas │
- │ ■ have an exit to the next level │
- │ ■ are deathmatch (2.0) only, so no monsters at all and lots of goodies │
- │ ■ are extensively tested and approved by the authors ;) │
- │ ■ even look nice and are texture-aligned │
- │ ■ have no hom, medusa, tutti frutti and so on │
- │ │
- │ You can start an Evil Hours deathmatch game trough DSP, ipxsetup, dm etc. │
- │ │
- ├─- Credits -─────────────────────────────────────────────────────────────────┤
- │ │
- │ The authors and creators of the Evil Hours deathmatch package are: │
- │ ■ Christiaan Bakker aka Yank │
- │ ■ Martijn Laan aka pyREX │
- │ │
- │ More precisely: │
- │ ■ level 1: Cthulhu - Yank: the ideal deathmatch level... │
- │ ■ level 2: Evil Hours - pyREX: similar to Cthulhu, but slightly bigger │
- │ ■ level 3: Well - Yank: quite small level with a... well │
- │ ■ level 4: Love Symbol - pyREX: we're here to love and not to kill... │
- │ ■ level 5: The River - Yank: largest level of all, has one big hall │
- │ ■ level 6: Total Madness - Yank: major brainless fragging goes here! │
- │ ■ level 7: Entryway - pyREX: adapted version of Doom ][ level 1 │
- │ ■ level 8: No pain No game - pyREX: well... it's different │
- │ ■ level 9: Warpy Warpy - Yank: think twice before you take a warp... │
- │ │
- │ ■ texture stuff and exe: - pyREX │
- │ │
- │ Other credits go to: │
- │ ■ the guys from ID for creating Doom and make all this patch wad stuff │
- │ possible. │
- │ ■ the guys from Raven for creating Heretic. │
- │ ■ the guys from deu, deu2, heu, deep, heep, deepbsp, rmb, ted and movelev. │
- │ ■ the systemoperators from Computer Science at the VUA for giving us a │
- │ oppertunity to play hours of deathmatch on the network (although they │
- │ probably didn't like it). │
- │ │
- ├─- Unexpected features -─────────────────────────────────────────────────────┤
- │ │
- │ If you find something that looks like a bug, please mail us! │
- │ │
- │ ■ In Heretic the mace sometimes changes into a disciple (the grey wizzard), │
- │ even if there's only one mace. This seems to be a caused by Heretic. │
- │ ■ Exiting E1M9 in Heretic will bring you back to E1M7, because the │
- │ original secret exit was in E1M6. In Evil Hours the exit in E1M8 is the │
- │ exit to the 'secret' level. │
- │ ■ Due to several special constructions in level 4, it is not wise to fly │
- │ around. Actually this shouldn't be a problem, since there are no wings │
- │ available (if you don't cheat :-). │
- │ ■ We noticed that some people can get totally addicted to playing │
- │ Evil Hours deathmatch games... you're warned! │
- │ │
- ├─- Contacting the authors -──────────────────────────────────────────────────┤
- │ │
- │ For suggestions/complaints/flames/whatever you can contact the authors at: │
- │ │
- │ ■ Internet: │
- │ Yank : npbakker@nat.vu.nl │
- │ pyREX : laan@cs.vu.nl (or npmlaan@nat.vu.nl), │
- │ http://www.cs.vu.nl/~laan/index.html (www), #coders (irc) │
- │ │
- ├─- A bunch of disclaimers -──────────────────────────────────────────────────┤
- │ │
- │ This material is not freeware. You are allowed to copy it without │
- │ restrictions for non-commercial use. │
- │ │
- │ No payment of any kind may be charged for this product or any combination │
- │ of products or services including this product without our authorization │
- │ and official written license. Commercial use, especially the industrial │
- │ manufacturing on any data storage media and their distribution without the │
- │ expressed permission of the producer, is strictly prohibited. This program │
- │ or the data files contained therein may not be altered or modified without │
- │ the permission of the author. You take full responsibility for the │
- │ operation of this software and any consequences thereof. We the creators │
- │ cannot accept liability for damages or failures arising from the use of │
- │ this software. │
- │ │
- │ This material is not a product of Id Software and has not been approved by │
- │ Id Software. Id Software will not provide technical support for this │
- │ product. │
- │ │
- ├─- Final message -───────────────────────────────────────────────────────────┤
- │ │
- │ Wonder how Heretic ][ will be...... or even better: Quake! │
- │ │
- │ See ya, │
- │ pyREX │
- ║ ║
- ╚═══────────┬─┬─────────────────────────────────────────────────┬─┬──╥─────═══╝
- │ │ ╔┴─┴──╨──────╗
- │ │ │ The Art of │
- │ │ │ Doom is │
- │ │ │ the Art of │
- │╔┴───────────────────────────────╗ │ pressing │
- ││ When in doubt, empty your clip │ │ RSHIFT │
- ││ MADE IN HOLLAND │ ╚┬─┬─────────╝
- ├╚┬──────────────╥────────────────╝ ├─┤
- -─────┴═┴──────────────╨──────────────────────────────────┴═┴────-
-