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-
- Scattered Clouds
- Version 1.0
-
- Cloud coverage for the Microsoft
- Flight Simulator v4.0
-
- (c) 1993 - John Mechalas
-
-
- The following anomolies occur with this scenery:
-
- * Sometimes, after you load JM-1.SCN from the scenery disk menu,
- FS4 will (for reasons yet unknown) turn on the "Auto-Load"
- option, and will then proceed to re-load the defaul FS4 scenery.
- The best way around this is to do the following: Load JM-1.SCN
- and hit ESC instead of SPACE when you see the cenery disk title
- screen. Hitting ESC will take you back to the scenery menu. If
- you now see the "Auto-Load" option has been turned on, turn it off
- and re-load JM-1.SCN. This usually takes care of the problem. If
- it *still* insists on turning the "Auto-Load" option on, then re-load
- JM-1.SCN, hit ESC, and VERY QUICKLY turn off the "Auto-Load" option
- before FS has a chance to re-load the default scenery.
-
- * Due to the interactions between SC1 and SCN files, as well as
- the interactions between the various SC1 objects, you may some-
- times see the clouds displayed in front of buildings or objects
- when the clouds are in fact behind them. This is a regular
- occurrance within SC1 files, and it is not likely to go away. :)
-
- * If you decide you want to set overcast skies using the FS
- CLOUDS menu, you will see my clouds displayed as well. This is
- because my clouds use the Colud Coverage selections in the CLOUDS
- menu to control cloud display (as explained in SCTCLD.ZIP),
- and they don't turn "off" during overcast conditions...something
- that *will* be changed in the future.
-
- * When transferring from one scenery region to another, the clouds
- in the sky (if turned on) will appear to jump in location. This
- is because the clouds are part of the SC1 files and not the SCN
- files, so when you switch regions, the absoulte position of the
- clouds will change.
-
- * There is a "black hole" located right at Pueblo, Colorado where the
- Lat/Long (according to A&SD) "skips" over several minutes. This
- led to a little bit of fudging on my part, and the scenery may not
- be perfectly aligned or rotated in that area.
-
- * Mountains do not change color at night to save on SC1 file space.
- Dusk/night colored mountains take up as much space as the original
- mountain, and moutains are *very* expensive.
-
- * I have done as much as I can to eliminate severe altitude "jumping".
- Unfortunately, because Colorado is not very flat, there is going to
- be some jumping that I just can't eliminate.
-