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- ================================================================
- Title : The REAL Hell on Earth sounds
- Filename : HOE.WAD
- DOOM version : DOOM, DOOM II - Hell on Earth
- File version : 3.5
- Author : Harry
- Email Address : mcb@obelix.htl-tex.ac.at
- Description : This sound collection will hopefully
- set your teeth on edge. The aim is that
- anyone who cannot see you playing DOOM,
- shall believe that there is war!
- Additional Credits to : ID software, but:
- If you want to show off,
- then do it by presenting and designing
- fantastic levels. Activate your pomp
- gun, not the pump gun!
- ;-)
- ================================================================
-
- * Play Information *
-
- Level number(s) : none
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : none (This is no level)
- New Sounds : Yes
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : Other WADs and a tangled mass of sample files
- Build time : This is a permanent project...
- Editors used : Sound WAD engine (a tiny DOS utility of mine),
- MS Windows 3.1 Sound Recorder
- Creative Technology's WREC (for DOS)
- Creative Technology's SB16SET (for DOS)
- Wave for Windows (Turtle Beach Systems)
- VOC386 (It really sucks if you process waves!)
- Known Bugs : none
-
- * Copyright / Permissions *
-
- Authors MAY use this WAD as a base to build additional WADs.
-
- You may do whatever you want with this file.
-
- * General notes *
-
- If you find some of the sounds suitable and they would fit in
- your own collection perfectly, there is nothing that I would do
- to prevent you from extracting them. In general I would like to
- know what others think about my sounds. So if you have comments,
- suggestions or even complaints just write a nice letter and post
- it to the Internet address that can be found in the header of
- this file.
-
- ================================================================
- WAD description
- ================================================================
-
- Section 1: Player documentation
- -------------------------------
-
- When I started to create these sound effects, my intension was to produce
- something that should frighten every player who listens to it. Indeed, all
- people who are confrontated with my sounds the first time, really rush back
- after each time they hear a monster's welcome scream. So if you are terrified
-
- Section 2: Technical documentation
- ----------------------------------
-
- * List of sounds being replaced *
-
- Object Sound description
- ───────────────────────────────────────────────────────────────────────────────
- DSPISTOL Pistol fire
- DSSHOTGN Shotgun fire
- DSSGCOCK Shotgun cock after intermission screen
- DSSAWUP Chainsaw start
- DSSAWIDL Chainsaw idle
- DSSAWFUL Chainsaw fully triggered
- DSSAWHIT Chainsaw hitting enemy
- DSRLAUNC Rocket launcher shot
- DSRXPLOD BFG 9000 round explosion
- DSFIRSHT Enemy fireball being set free
- DSFIRXPL Enemy fireball explosion/Lost Soul dying
- DSDOROPN Door opening
- DSDORCLS Door closing
- DSSTNMOV Moving floor/Moving ceiling
- DSSWTCHX Triggered switch snapping back
- DSSWTCHN Switch being triggered
- DSPLPAIN Player pain scream
- DSDMPAIN Enemy pain scream (demon creatures)
- DSPOPAIN Enemy pain scream (possesed creatures)
- DSSLOP Bones cracking
- DSITEMUP Item pickup
- DSWPNUP Weapon pickup
- DSPOSIT1 Soldier spotting player (1)
- DSPOSIT2 Soldier spotting player (2)
- DSPOSIT3 Soldier spotting player (3)
- DSBGSIT1 Imp spotting player (1)
- DSBGSIT2 Imp spotting player (2)
- DSSGTSIT Demon/Spectre spotting player
- DSBRSSIT Baron of Hell spotting player
- DSSGTATK Demon/Spectre attacking (biting a victim)
- DSCLAW Imp/Baron attacking (clawing at victim)
- DSPLDETH Player dying (normal)
- DSPDIEHI Player dying (occasionally used instead of normal sound)
- DSPODTH1 Soldier dying (1)
- DSPODTH2 Soldier dying (2)
- DSPODTH3 Soldier dying (3)
- DSBGDTH1 Imp dying (1)
- DSBGDTH2 Imp dying (2)
- DSSGTDTH Demon/Spectre dying
- DSBRSDTH Baron of Hell dying
- DSPOSACT Soldier/Mancubus active (nearby)
- DSBGACT Imp active (nearby)
- DSDMACT Demon creature active (nearby)
- DSBAREXP Barrel exploding/Rocket detonation/End-level explosion
- DSPUNCH Player punching with fists
- DSGETPOW Getting power (Soul Sphere, Megasphere, Berserk Sphere...)
- DSPLASMA Plasma rifle shot
- DSBFG BFG 9000 firing
- DSCACSIT Cacodemon spotting player
- DSCYBSIT Cyberdemon spotting player
- DSSPISIT Spider mastermind spotting player
- DSSKLATK Lost Soul attacking
- DSCACDTH Cacodemon dying
- DSCYBDTH Cyberdemon dying
- DSSPIDTH Spider mastermind dying
- DSVIPAIN Arch-Vile pain scream
- DSMNPAIN Mancubus pain scream
- DSPEPAIN Pain Elemental pain scream
- DSBSPSIT Arachnotron spotting player
- DSKNTSIT Hell Knight spotting player
- DSVILSIT Arch-Vile spotting player
- DSMANSIT Mancubus spotting player
- DSVILDTH Arch-Vile dying
- DSKNTDTH Hell Knight dying
- DSVILACT Arch-Vile active (nearby)
- DSBOSPIT Final Enemy spitting a cube
- DSBOSCUB Final Enemy cube warning
- DSBOSSIT Final Enemy spotting player
- DSBOSDTH Final Enemy dying
- DSMANATK Mancubus attacking
- DSSSSIT Wolfenstein soldier spotting player
- DSSSDTH Wolfenstein soldier dying
- DSKEENPN Hanging Keen pain scream
- DSKEENDT Hanging Keen dying
- DSSKEACT Revenant active (nearby)
- DSSKESIT Revenant spotting player
- ───────────────────────────────────────────────────────────────────────────────
-
- * Construction notes *
-
- Almost all of the sounds you can hear I have done myself just by
- using my voice and some very simple equipment. A few sounds are
- directly copied from some of my CDs. The last type of sounds was
- created by just copying and sometimes modifying SFX data that I
- found in other WAD files (including DOOM2.WAD).
-
- The following list describes how some of my sounds were generated
- and how they sound:
-
- Wolfenstein soldier dying
- =========================
-
- This sound is contained in the song 'Schrei nach Liebe' by the german
- band 'Die Ärzte'. In English this sound means 'arse-hole' (sorry, I
- just translated!).
-
- Wolfenstein solder spotting player
- ==================================
-
- This was reversed and means 'Mein Führer'. Sorry for that but how
- else should a realistic Wolfenstein soldier sound? At least I reversed
- it so that you do not have to remember those horrible words every time
- you meet a Wolfenstein soldier!
-
- Plasma rifle shot
- =================
-
- Now this sounds so dangerous that all the baddies should have respect of
- your plasma gun attacks. Even I have to say: It pretty shows off! I created
- this one by generating an explosion and mixed it with itself just a little
- after the beginning. So it sounds quite robotized and technical.
-
- Player punching with fists
- ==========================
-
- Whether you believe it or not: This was a 'popsnare2' sample within a
- MOD file. I added a little bit of echo and slightly decreased the pitch.
-
- BFG9000 firing
- ==============
-
- I found this one in the StarWars sound WAD. Probably it is too showy!
-
- BFG9000 round explosion
- =======================
-
- Swanky, effective and quite noisy. This is the BFG9000 megablast
- detonation.
-
- All human death sounds
- ======================
-
- Don't ask! I just died into the microphone.
-
- All explosion sounds
- ====================
-
- I simply blew into the microphone. It really works!
-
- Cacodemon dying
- ===============
-
- I drank the remaining Lipton ice tea using a nylon straw.
-
- Cyberdemon dying
- ================
-
- This sound has two parts: A scream and an explosion. I have tried to
- time it exactly, so that it matches the cyberdemon resolving.
-
- Cacodemon spotting player
- =========================
-
- An ancient player death scream had its pitch modified and was equipped
- with some echo.
-
- Hell knight dying, Baron of Hell dying
- ======================================
-
- These two sounds were created from the final wacky laughter of the
- Metallica song 'Master of Puppets'.
-
- Cyberdemon spotting player
- ==========================
-
- This is just a human growl that was overdriven heavily.
-
- Arch-Vile dying
- ===============
-
- Lovely scream! To create it I mixed together some of my own screams and
- tuned the result.
-
- Imp active (nearby)
- ===================
-
- This was an angry growl of mine. I speeded it up a little and then I
- reversed the sound.
-
- Pain scream (demon creatures)
- =============================
-
- It is just me pumping up some slime. I took the sound and slowed it
- down by 100 percent.
-
- Soldier spotting player (1)
- ===========================
-
- "Hey, gonna say you die!". This is what I said to create this sound.
-
- Final enemy spotting player
- ===========================
-
- Well, this is a mixture of at least ten different sounds!
-
- Final enemy dying
- =================
-
- This is a scream from the film 'Predator'.
-
- Final enemy spitting a cube
- ===========================
-
- This one was also made by blowing into my microphone.
-
- Barrel explosion
- ================
-
- As mentioned above, I blew into my Intel(tm) microphone. Perhaps it
- is a little bit too loud and showy but I like it! It is so mighty!
-
- Getting power
- =============
-
- This was a sample wave file with a Chinese gong sound.
-
- Lost soul attacking
- ===================
-
- It is one hell of a perverse laughter. A friend of mine
- created that sound.
-
- Mancubus attacking
- ==================
-
- Sorry, there is no chance for me to find out what I said to make
- this one sound so nice! All I know is that I applied some time
- compression and slowed it down after adding a little bit of echo.
-
- Soldier/Mancubus active (nearby)
- ================================
-
- Oh, shame! I copied it from the game "Heretic" where it was the
- Sabreclaw's attack sound. But I have equipped it with much more echo!
-
- Enemy fireball being set free
- =============================
-
- Again, blowing into my microphone was the right thing to do...
-
- Enemy fireball explosion/Plasma rifle hit/Lost soul dying
- =========================================================
-
- I just blew into the microphone.
-
- Pain Elemental spotting player
- ==============================
-
- Some perverse laughter of mine tuned and a ton of echo have
- resulted in this nice SFX.
-
- Arachnotron spotting player
- ===========================
-
- This is a quite realistic sound. It consists of a robotized
- car motor start-up and a floor move sound from another PWAD.
-
- To understand this sound properly you must imagine the electronic
- computer-driven Arachnotron initializing its mechanical engines.
-
- Arachnotron nearby
- ------------------
-
- This tone is annoying and repeated from time to time (perhaps some
- sort of parity check)
-
- Arachnotron dying
- -----------------
-
- Motor slow-down and a mechanical crash-down you can hear when an
- Arachnotron has to die.
-
- Spider mastermind dying
- =======================
-
- What you hear is my morbid coughing which was slowed down and
- complemented by some echo.