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- =================
- WinDEU 5.24 final
- =================
-
- Written by:
- Renaud Paquay (E-Mail rpa@info.fundp.ac.be)
- Last modified: Apr 20 1995
- Member of the DEU team and main WinDEU programmer
-
- ********************************************
- * THIS IS THE FINAL VERSION OF WINDEU 5.24 *
- ********************************************
-
- Note:
- The original WinDEU 5.23 distribution files were named W16DEU52.ZIP,
- W32DEU52.ZIP and WSCDEU52.ZIP.
- The WinDEU 5.24 distribution files are W16DEU524.ZIP, W32DEU524.ZIP
- and WSCDEU524.ZIP. On a FAT (DOS) system partition, these files will
- be truncated to the same name of WinDEU 5.23 distribution files.
-
- There are currently two versions of WinDEU 5.24:
-
- . A Windows 3.1 (Win16) version, zipped in W16DEU524.ZIP.
- . A Windows NT (Win32) version, zipped in W32DEU524.ZIP. You
- need Windows NT or Win32s for Windows 3.1 to run this version.
- WinDEU32 is faster than WinDEU, thanks to 32-bit memory
- management.
- . The WinDEU sources are zipped in WSCDEU524.ZIP.
-
- See the LICENSE file for WinDEU usage.
-
- ------------
- INSTALLATION
- ------------
-
- Instructions to install WinDEU:
-
- . Create a directory to install WinDEU
- . Unzip (using -d option) W16DEU524.ZIP (or W32DEU524.ZIP) in a
- new directory
- . If you want 3D controls in the dialog boxes, copy the ctl3dv2.dll
- (and/or ctl3d32.dll) file from the ctl3dll directory to your Windows system
- directory (usualy c:\windows\system).
- IMPORTANT: Don't put the ctl3dv2.dll (and/or ctl3d32.dll) in the WinDEU
- directory, or the 'dll' will tell you it's no correctly
- installed when you start WinDEU.
- . Edit the windeu.ini file to suit your configuration (entering your
- doom/doom2/heretic directory is essential).
- . Add an WinDEU program item in one of your program group.
- . Run WinDEU by clicking to program item.
- . If you are new to WinDEU, look at the 'Tutorial' in the help menu.
-
-
- -------------
- * IMPORTANT *
- -------------
-
- 1) Before running WinDEU, you *MUST* edit the 'WINDEU.INI' file and, at the
- line corresponding to the DOOM.WAD file, write the full path name for
- this file (i.e. C:\GAMES\DOOM\DOOM.WAD). WinDEU WON'T WORK without this
- path (and file). Furthermore, you need the commercial (or registered)
- version of DOOM (1 or 2) to be able to SAVE levels data.
-
- 2) Since Feb 23 1995, WinDEU has a contextual help file system. Use it
- at any time by pressing the F1 key.
-
-
- ----------------------------------
- Differences between DEU and WinDEU
- ----------------------------------
-
- - In the level editor, WinDEU allows the use of the right mouse button
- to bring context sensitive sub-menus. These menus are different when
- the mouse pointer is exactly on an object or not.
- In any case, the WinDEU choose the objects manipulated as below:
- If no object is HIGHLIGHTENED (GREEN),
- the current object (YELLOW) is selected for the operation.
- If at least one object is highlightened (green),
- the operation will act on these objects, keeping in mind the selection
- order, BUT without using the current object (yellow).
-
- - See also EDITING HINTS
-
-
- -------------
- EDITING HINTS
- -------------
-
- - To edit an object (or group of objects), you can double click on
- ONE OF THE SELECTED OBJECTS. You can also press RETURN (or ENTER) or
- use the right mouse button.
-
- - In the LineDef Edit dialog box, double click on the texture name (in
- the list box, or on the static controls) to open a window with the
- corresponding texture. You don't have to close this new window to
- go back to the LineDef Edit Window. Just click on it, it's still active.
-
- - You get the same functionnalities in the Sector Edit dialog box and
- in the preferences dialog box.
-
- - To select more than one object, click on the object with the SHIFT key
- pressed. It will be added in the selection list.
-
- - The selection boxes are now dynamicaly additive or not. If the SHIFT key
- is pressed at the time of the left mosue button click, the selection box
- will be additive.
-
- - To move an object (or group of objects), you only have to click on one
- selected object, keep the button pushed and move the objects to their
- destination (an automatic scrolling of the window will occur when the
- pointer goes near the borders, just like in DEU).
-
- - If you want to move in the level editor window without hightening objects
- (yellow), press the CTRL key while moving the mouse.
-
- - You can move an information window by clicking on it, and moving the
- mouse. If you want it to stay fixed, uncheck the
- 'Window|Auto layout' menu item. If you want to replace it
- at its default position select the 'Window|Layou Now' menu item.
-
-
- ----------------
- REVISION HISTORY
- ----------------
-
- See Whatsnew.txt file.
-
- ------
- FUTURE
- ------
-
- The current version of WinDEU is based on the 5.21 source of DEU. I will
- port DEU 5.3 to WinDEU as soon as possible.
-
- The DEU team will try to integrate all DEU new functionalities in all
- versions of DEU (DOS, Windows, X11, OS/2).
- Just wait for news... ;)
-
-
- -----------
- SUGGESTIONS
- -----------
-
- If you have suggestions or bug reports, you can E-Mail me to:
- rpa@info.fundp.ac.be
- (Renaud Paquay)
-